OreoBean
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How can I see if my custom entity is colliding?
OreoBean replied to OreoBean's topic in Modder Support
how do I use the AABB system? -
How can I see if my custom entity is colliding?
OreoBean replied to OreoBean's topic in Modder Support
yes I have and but I don't fully understand the predicate part in the create ray trace -
How can I see if my custom entity is colliding?
OreoBean replied to OreoBean's topic in Modder Support
yeah but how do I create a raytrace I don't fully understand -
How can I see if my custom entity is colliding?
OreoBean replied to OreoBean's topic in Modder Support
how do I use raytraceresult exactly? -
How can I see if my custom entity is colliding?
OreoBean replied to OreoBean's topic in Modder Support
not really but I tried at the projectile for my abstract class -
I want to make a boomerang but I don't really know how to see if it collides with another entity to deal damage. This seems like something that should be reasonably simple Can someone please help? thanks
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also it works so thx
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how do I convert pitch yaw to the x y z rotation?
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I don't completely understand what you are saying can you explain in an simpler way?
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here // Made with Blockbench 3.9.2 // Exported for Minecraft version 1.15 - 1.16 with MCP mappings // Paste this class into your mod and generate all required imports package me.oreobean.boomerang.client.models; import com.mojang.blaze3d.matrix.MatrixStack; import com.mojang.blaze3d.vertex.IVertexBuilder; import me.oreobean.boomerang.entities.WoodBoomerangEntity; import net.minecraft.client.renderer.entity.model.EntityModel; import net.minecraft.client.renderer.model.ModelRenderer; import net.minecraft.client.renderer.entity.ArrowRenderer; import net.minecraft.client.renderer.entity.BeeRenderer; public class WoodBoomerangModel<T extends WoodBoomerangEntity> extends EntityModel<WoodBoomerangEntity> { private final ModelRenderer Boomerang; private final ModelRenderer OuterArea; private final ModelRenderer Bands; private final ModelRenderer OuterArea2; private final ModelRenderer MiddleArea; public WoodBoomerangModel() { textureWidth = 32; textureHeight = 32; Boomerang = new ModelRenderer(this); Boomerang.setRotationPoint(0.0F, 24.0F, 0.0F); OuterArea = new ModelRenderer(this); OuterArea.setRotationPoint(0.0F, 0.0F, 0.0F); Boomerang.addChild(OuterArea); OuterArea.setTextureOffset(19, 21).addBox(-7.0F, -1.0F, -5.0F, 1.0F, 1.0F, 1.0F, 0.0F, false); OuterArea.setTextureOffset(11, 0).addBox(-4.0F, -1.0F, -8.0F, 7.0F, 1.0F, 1.0F, 0.0F, false); OuterArea.setTextureOffset(0, 8).addBox(-8.0F, -1.0F, -4.0F, 1.0F, 1.0F, 7.0F, 0.0F, false); OuterArea.setTextureOffset(21, 18).addBox(-6.0F, -1.0F, -6.0F, 1.0F, 1.0F, 1.0F, 0.0F, false); OuterArea.setTextureOffset(21, 16).addBox(-5.0F, -1.0F, -7.0F, 1.0F, 1.0F, 1.0F, 0.0F, false); OuterArea.setTextureOffset(0, 8).addBox(-8.0F, -1.0F, 5.0F, 1.0F, 1.0F, 2.0F, 0.0F, false); OuterArea.setTextureOffset(0, 13).addBox(5.0F, -1.0F, -8.0F, 2.0F, 1.0F, 1.0F, 0.0F, false); Bands = new ModelRenderer(this); Bands.setRotationPoint(0.0F, 0.0F, 0.0F); Boomerang.addChild(Bands); Bands.setTextureOffset(11, 2).addBox(3.0F, -1.0F, -8.0F, 2.0F, 1.0F, 4.0F, 0.0F, false); Bands.setTextureOffset(0, 16).addBox(-8.0F, -1.0F, 3.0F, 4.0F, 1.0F, 2.0F, 0.0F, false); OuterArea2 = new ModelRenderer(this); OuterArea2.setRotationPoint(0.0F, 0.0F, 0.0F); Boomerang.addChild(OuterArea2); OuterArea2.setTextureOffset(0, 3).addBox(7.0F, -1.0F, -7.0F, 1.0F, 1.0F, 2.0F, 0.0F, false); OuterArea2.setTextureOffset(9, 11).addBox(5.0F, -1.0F, -5.0F, 2.0F, 1.0F, 1.0F, 0.0F, false); OuterArea2.setTextureOffset(12, 17).addBox(-1.0F, -1.0F, -5.0F, 4.0F, 1.0F, 1.0F, 0.0F, false); OuterArea2.setTextureOffset(15, 21).addBox(-3.0F, -1.0F, -3.0F, 1.0F, 1.0F, 1.0F, 0.0F, false); OuterArea2.setTextureOffset(11, 21).addBox(-4.0F, -1.0F, -2.0F, 1.0F, 1.0F, 1.0F, 0.0F, false); OuterArea2.setTextureOffset(7, 21).addBox(-2.0F, -1.0F, -4.0F, 1.0F, 1.0F, 1.0F, 0.0F, false); OuterArea2.setTextureOffset(12, 12).addBox(-5.0F, -1.0F, -1.0F, 1.0F, 1.0F, 4.0F, 0.0F, false); OuterArea2.setTextureOffset(0, 0).addBox(-5.0F, -1.0F, 5.0F, 1.0F, 1.0F, 2.0F, 0.0F, false); OuterArea2.setTextureOffset(0, 11).addBox(-7.0F, -1.0F, 7.0F, 2.0F, 1.0F, 1.0F, 0.0F, false); MiddleArea = new ModelRenderer(this); MiddleArea.setRotationPoint(0.0F, 0.0F, 0.0F); Boomerang.addChild(MiddleArea); MiddleArea.setTextureOffset(0, 0).addBox(-7.0F, -1.0F, -4.0F, 2.0F, 1.0F, 7.0F, 0.0F, false); MiddleArea.setTextureOffset(19, 2).addBox(-7.0F, -1.0F, 5.0F, 2.0F, 1.0F, 2.0F, 0.0F, false); MiddleArea.setTextureOffset(9, 8).addBox(-4.0F, -1.0F, -7.0F, 7.0F, 1.0F, 2.0F, 0.0F, false); MiddleArea.setTextureOffset(0, 19).addBox(5.0F, -1.0F, -7.0F, 2.0F, 1.0F, 2.0F, 0.0F, false); MiddleArea.setTextureOffset(18, 11).addBox(-5.0F, -1.0F, -5.0F, 2.0F, 1.0F, 2.0F, 0.0F, false); MiddleArea.setTextureOffset(18, 19).addBox(-3.0F, -1.0F, -5.0F, 1.0F, 1.0F, 1.0F, 0.0F, false); MiddleArea.setTextureOffset(14, 19).addBox(-3.0F, -1.0F, -4.0F, 1.0F, 1.0F, 1.0F, 0.0F, false); MiddleArea.setTextureOffset(10, 19).addBox(-5.0F, -1.0F, -3.0F, 1.0F, 1.0F, 1.0F, 0.0F, false); MiddleArea.setTextureOffset(6, 19).addBox(-5.0F, -1.0F, -2.0F, 1.0F, 1.0F, 1.0F, 0.0F, false); MiddleArea.setTextureOffset(18, 14).addBox(-4.0F, -1.0F, -3.0F, 1.0F, 1.0F, 1.0F, 0.0F, false); MiddleArea.setTextureOffset(9, 13).addBox(-2.0F, -1.0F, -5.0F, 1.0F, 1.0F, 1.0F, 0.0F, false); MiddleArea.setTextureOffset(11, 4).addBox(-5.0F, -1.0F, -6.0F, 1.0F, 1.0F, 1.0F, 0.0F, false); MiddleArea.setTextureOffset(11, 2).addBox(-6.0F, -1.0F, -5.0F, 1.0F, 1.0F, 1.0F, 0.0F, false); } @Override public void setRotationAngles(WoodBoomerangEntity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch){ } @Override public void render(MatrixStack matrixStack, IVertexBuilder buffer, int packedLight, int packedOverlay, float red, float green, float blue, float alpha){ Boomerang.render(matrixStack, buffer, packedLight, packedOverlay); } public void setRotationAngle(ModelRenderer modelRenderer, float x, float y, float z) { modelRenderer.rotateAngleX = x; modelRenderer.rotateAngleY = y; modelRenderer.rotateAngleZ = z; } @Override public void setLivingAnimations(WoodBoomerangEntity entityIn, float limbSwing, float limbSwingAmount, float partialTick) { super.setLivingAnimations(entityIn, limbSwing, limbSwingAmount, partialTick); } public ModelRenderer getBands() { return Bands; } public ModelRenderer getBoomerang() { return Boomerang; } public ModelRenderer getMiddleArea() { return MiddleArea; } public ModelRenderer getOuterArea() { return OuterArea; } public ModelRenderer getOuterArea2() { return OuterArea2; } }
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how do I set entity rotation in the render?
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package me.oreobean.boomerang.client.renderers; import com.mojang.blaze3d.matrix.MatrixStack; import com.mojang.blaze3d.vertex.IVertexBuilder; import me.oreobean.boomerang.Main; import me.oreobean.boomerang.client.models.WoodBoomerangModel; import me.oreobean.boomerang.entities.WoodBoomerangEntity; import net.minecraft.client.renderer.IRenderTypeBuffer; import net.minecraft.client.renderer.entity.EntityRenderer; import net.minecraft.client.renderer.entity.EntityRendererManager; import net.minecraft.client.renderer.texture.OverlayTexture; import net.minecraft.entity.passive.horse.AbstractHorseEntity; import net.minecraft.util.ResourceLocation; import net.minecraftforge.fml.client.registry.IRenderFactory; import javax.sound.midi.Receiver; public class WoodBoomerangRenderer extends EntityRenderer<WoodBoomerangEntity> { private static ResourceLocation TEXTURE = new ResourceLocation(Main.MOD_ID, "textures/entity/wood_boomerang.png"); private final WoodBoomerangModel<WoodBoomerangEntity> MODEL = new WoodBoomerangModel<>(); public WoodBoomerangRenderer(EntityRendererManager manager){ super(manager); } public ResourceLocation getEntityTexture(WoodBoomerangEntity entity){ return TEXTURE; } public void render(WoodBoomerangEntity entityIn, float entityYaw, float partialTicks, MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn) { IVertexBuilder ivertexbuilder = net.minecraft.client.renderer.ItemRenderer.getBuffer(bufferIn, this.MODEL.getRenderType(this.getEntityTexture(entityIn)), false, false); MODEL.render(matrixStackIn, ivertexbuilder, packedLightIn, OverlayTexture.NO_OVERLAY, 1.0F, 1.0F,1.0F, 1.0F); super.render(entityIn, entityYaw, partialTicks, matrixStackIn, bufferIn, packedLightIn); } } renderer
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package me.oreobean.boomerang.entities; import me.oreobean.boomerang.registries.EntityRegistry; import net.minecraft.entity.EntityType; import net.minecraft.nbt.CompoundNBT; import net.minecraft.network.IPacket; import net.minecraft.world.World; import net.minecraftforge.fml.network.FMLPlayMessages; import net.minecraftforge.fml.network.NetworkHooks; public class WoodBoomerangEntity extends AbstractBoomerangEntity{ public WoodBoomerangEntity(EntityType<? extends WoodBoomerangEntity> type, World world){ super(type, world); } public void registerData(){ } @Override protected void readAdditional(CompoundNBT compound) { } @Override protected void writeAdditional(CompoundNBT compound) { } public IPacket<?> createSpawnPacket(){ return NetworkHooks.getEntitySpawningPacket(this); } public WoodBoomerangEntity(FMLPlayMessages.SpawnEntity packet, World worldIn){ super(EntityRegistry.WOOD_BOOMERANG_ENTITY.get(), worldIn); } public WoodBoomerangEntity(EntityType<? extends WoodBoomerangEntity> type, double x, double y, double z, World world){ super(EntityRegistry.WOOD_BOOMERANG_ENTITY.get(), world); } @Override public void tick() { super.tick(); this.setPositionAndRotation(this.getPosX(), this.getPosY(), this.getPosZ(), 20,20); System.out.println(this.getRotationYawHead()); } } Entity code
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OreoBean joined the community
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I am trying to mod that adds boomerangs, but whenever I try to make the entity rotate nothing happens. plz help