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Speeds_Arrow

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  1. Hello As I said, I want to cover player skin with a diamond layer, I already know how to do it for the skin under hat, jacket,sleeves,etc... But I would like to also turn in diamond the hat, jacket, sleeves, etc... So here's my question, Is it possible to detect if a pixel of the skin has texture or not, and then apply a layer or a color to this pixel ?
  2. Hello, I want to add a layer that make the player covered in a diamond skin, but I have an issue, the jacket, the sleeves and the pants legs are partially transparent. I would like to cover only the textured part of these layers if it's possible.
  3. When using reflection i needs the field i want to change, "field_52d17" someting like this, I didn't manage to find the one of Item#ister
  4. I didn't find the field name of Item#ister
  5. Wait I can register a vanilla item to change their properties ?
  6. But I don't register vanilla Item so I cannot pass them a new Item.Properties
  7. Yes, but how do I bing my own ISTER through Item Properties ? I thought you were saying me to use the same way the bow change texture when you load it.
  8. So I have to put my own model json ? Or is there a way to do It in code ?
  9. Hey, I need to change the texture of some items when its itemstack has a special tag. These are the trident, the shield and the other items rendered with the vanilla ItemStackTileEntityRenderer. I tried to look for the field name of the ItemStackTileEntityRenderer ister in Item.class in order to put my CustomItemStackTileEntityRenderer through reflection but I failed. So how can I achieve this ? Have a good day.
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