I have a tool that harvests multiple crops at once, that either replants or harvests the crops depending on an enchant on the tool. The harvesting and loot dropping works fine, but when it comes to updating what block is rendering, only the clicked block is updated properly, while the others drop the loot but appear to say as the fully grown crop, until right clicked again. The normal path for the tool is to just break the crop, as if the player harvested the crop. The other path is to reset the growth of the crop and drop the crop's loot, minus one seed. I have already tried all combinations of method parameters for setBlock() and destroyBlock(), and the updateing of the crop blocks still does not happen.
The code thus far:
public class ScytheItem extends HoeItem
{
public ScytheItem(Tier tier, int atkBase, float atkSpeed)
{
super(tier, atkBase, atkSpeed, new Item.Properties().stacksTo(1));
}
@Override
public @NotNull InteractionResult useOn(@NotNull UseOnContext context)
{
Level level = context.getLevel();
Player player = context.getPlayer();
InteractionHand hand = context.getHand();
ItemStack stack = context.getItemInHand();
if (!level.isClientSide() && player != null)
{
BlockPos pos = context.getClickedPos();
Block block = level.getBlockState(pos).getBlock();
if(block instanceof CropBlock)
{
level.playSound(null, pos, block.getSoundType(level.getBlockState(pos), level, pos, player).getBreakSound(), SoundSource.BLOCKS, 1.0F, AOTMain.RANDOM.nextFloat());
Map<Enchantment, Integer> enchantments = stack.getAllEnchantments();
int harvestSize = 1 + enchantments.getOrDefault(EnchantmentInit.HARVESTING_SIZE.get(), 0);
for (int xOff = -harvestSize; xOff <= harvestSize; xOff++) {
for (int zOff = -harvestSize; zOff <= harvestSize; zOff++) {
BlockPos newPos = pos.offset(xOff, 0, zOff);
Block blockAt = level.getBlockState(newPos).getBlock();
if (blockAt instanceof CropBlock crop)
{
if (crop.isMaxAge(level.getBlockState(newPos)))
{
if (enchantments.containsKey(EnchantmentInit.AUTO_PLANTER.get()))
{
dropLoot(level, newPos, level.getBlockState(newPos), block);
level.setBlock(newPos, crop.getStateForAge(0), Block.UPDATE_CLIENTS); // the broken bit
} else
level.destroyBlock(newPos, true); // the broken bit
}
}
}
}
stack.hurtAndBreak(1, player, (p) -> p.broadcastBreakEvent(hand));
}
}
return super.useOn(context);
}
private void dropLoot(@NotNull Level level, @NotNull BlockPos pos, @NotNull BlockState state, @NotNull Block block)
{
List<ItemStack> drops = getDrops(level, pos, state);
findSeeds(block, drops).ifPresent(seed -> seed.shrink(1));
drops.forEach((drop) -> Block.popResource(level, pos, drop));
}
private List<ItemStack> getDrops(@NotNull Level level, @NotNull BlockPos pos, @NotNull BlockState state) { return Block.getDrops(state, (ServerLevel) level, pos, null); }
private Optional<ItemStack> findSeeds(@NotNull Block block, final Collection<ItemStack> stacks)
{
Item seedsItem = block.asItem();
return stacks.stream().filter((stack) -> stack.getItem() == seedsItem).findAny();
}
}