Curtis_McCann
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Sorry, but I just have one last question In the line: connorboots = new AssassinArmour(267, AssassinArmour, RenderingRegistry.addNewArmourRendererPrefix("connorarmour"), 3).setUnlocalizedName("connor_boots"); That was originally there, how would I make it know to use the RenderingRegistry thing I called from the ClientProxy? Would I say like ClientProxy.connorarmour?
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Sorry, I don't mean to sound rude or inconsiderate, but please could I have a nice clean answer than I can work with, I'm rather new to Minecraft modding and fail to understand where I should put the texture rendering in my ClientProxy and how I should do it, I'm guessing it goes something along the lines of: But i'm not entirely sure
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Thanks, but I'm just confused on one thing, with the new textures and things? Since it mentions Items.png or does that just not matter whatsoever?
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try extending a class and loading it in your main class i.e. import net.minecraft.entity.passive.EntityPig; import net.minecraft.item.Item; import net.minecraft.world.World; public class New_drop extends EntityPig { public New_drop(World par1World) { super(par1World); this.dropItem(Item.appleRed.itemID, 6); } }
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So, the backstory is that Minecraft servers don't accept ModLoader.addArmor("") as a valid form of creating armours, and I was hoping one of you would please provide an alternative to this please, it's been melting my brain for days now and I just can't seem to make it work. (If I have posted this in the incorrect place please tell me and I'll move it) Here's the source code to the main class: http://pastebin.com/w8SsGU6n And the armour class: http://pastebin.com/6cfsNrpt