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Camb0

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  1. That's the registry object for my koala entity. I actually had a look at the parameter and realised it wasn't right and managed to fix it by adding ".get()" to the end of it, thanks
  2. I'm having trouble registering my custom entity renderer. I'm getting an error of "The constructed object of type KoalaRenderer is incompatible with the descriptor's return type: EntityRenderer<T>". Here's some of my code: ClientEventBusSubscriber @Mod.EventBusSubscriber(modid = Mod1.MOD_ID, bus = Mod.EventBusSubscriber.Bus.FORGE, value = Dist.CLIENT) public class ClientEventBusSubscriber { @SubscribeEvent public static void onClientSetup(RegisterRenderers event) { event.registerEntityRenderer(EntityTypeInit.KOALA, KoalaRenderer::new); //Error is here. I know I need an EntityRendererProvider but I don't know what to put here. } } KoalaRenderer public class KoalaRenderer extends MobRenderer<KoalaEntity, KoalaModel<KoalaEntity>>{ private static final ResourceLocation KOALA_LOCATION = new ResourceLocation("textures/entity/koala/koala.png"); public KoalaRenderer(EntityRendererProvider.Context context) { super(context, new KoalaModel<>(context.bakeLayer(null)), 0.7f); } @Override public ResourceLocation getTextureLocation(KoalaEntity p_114482_) { return KOALA_LOCATION; } } KoalaModel public class KoalaModel<T extends KoalaEntity> extends QuadrupedModel<T> { public static ModelLayerLocation KOALA_LAYER = new ModelLayerLocation(new ResourceLocation("minecraft:player"), "koala"); public KoalaModel(ModelPart mPart) { super(mPart, false, 10.0F, 4.0F, 2.0F, 2.0F, 24); } @SubscribeEvent public static void registerLayer(EntityRenderersEvent.RegisterLayerDefinitions event) { event.registerLayerDefinition(KOALA_LAYER, KoalaModel::createBodyLayer); } public static LayerDefinition createBodyLayer() { MeshDefinition meshdefinition = new MeshDefinition(); PartDefinition partdefinition = meshdefinition.getRoot(); partdefinition.addOrReplaceChild("body", CubeListBuilder.create().texOffs(18, 4).addBox(-3.0F, -7.0F, -2.0F, 6.0F, 7.0F, 4.0F), PartPose.offsetAndRotation(0.0F, 24.0F, 0.0F, ((float)Math.PI / 2F), 0.0F, 0.0F)); return LayerDefinition.create(meshdefinition, 32, 32); } public ModelPart getHead() { return this.head; } }
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