I'm working on a block that is only supposed to drop something when broken with a diamond pickaxe.
This is currently my file setup: https://imgur.com/a/XQayjpA
These are the contents of both files:
{
"replace": false,
"values": [
"explorebeyond:test_block"
]
}
And this is my current block initialization:
public static final RegistryObject<Block> TEST_BLOCK = BLOCKS.register("test_block",
() -> new Block(BlockBehaviour.Properties.of(Material.STONE).requiresCorrectToolForDrops().strength(1.5F, 3.0F).sound(SoundType.AMETHYST)));
Nothing is ever dropped when I break the block. However, if I remove the 'requiresCorrectToolForDrops()'-function, the correct items are dropped no matter how I break the block. It also takes about the same time to break it as Obsidian, while the strength is only 1.5F and 3.0F, so that's weird too.
Does anybody see what I'm doing wrong here?