deathbyaeth3r
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I know... ty for the help tho! I'll find a way to figure it out.
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Honestly, I don't know what else would work. This is my first time creating a new particle. Everything works fine except trying to spawn it in.
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Well, yeah. I've tried changing RegistryObject<BasicParticleType> to IParticleData but It just crashes with the error "Caused by: java.io.FileNotFoundException: minecraft:particles/dragonfire_particle.json" which makes no sense.
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The method addParticle(IParticleData, double, double, double, double, double, double) in the type World is not applicable for the arguments (RegistryObject<BasicParticleType>, double, double, double, double, double, double) The error is showing up at this line of code this.world.addParticle(ParticleList.DRAGONFIRE_PARTICLE, this.getPosX() - vec3d1.x, this.getPosY() - vec3d1.y + 0.15D, this.getPosZ() - vec3d1.z, 0.0D, 0.0D, 0.0D);
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[Solved][1.16] Floating/frozen projectiles???
deathbyaeth3r replied to deathbyaeth3r's topic in Modder Support
Hi! I already fixed the problem. It was because I didn’t set the velocity of the projectile when it gets spawned in. However, I’ll look into this tho. Tysm! -
I have a projectile that when it is spawned in, it just stays stationary mid-air. I have no idea why it does this. Can anyone help? Here are github links to entity code and the item shooting the entity code: Entity: https://github.com/deathbyaeth3r/Custom-Mob-Swords/blob/master/src/main/java/com/deathbyaether/custommobswords/objects/entities/DragonForceEntity.java Item: https://github.com/deathbyaeth3r/Custom-Mob-Swords/blob/master/src/main/java/com/deathbyaether/custommobswords/objects/items/EnderdragonSwordItem.java
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Have you tried running it without OptiFine?
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Heyy! All you gotta do is create a new folder called mods.
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[Solved] [1.16] Projectile shooting issues
deathbyaeth3r replied to deathbyaeth3r's topic in Modder Support
Sure! https://github.com/deathbyaeth3r/Custom-Mob-Swords -
Hi! I need some help with something. I have an item that shoots an existing Minecraft projectile at the direction of where the player is facing. However, when the x-rot value of the player’s facing direction is positive, the fireball shoots at under the player. How do I even fix this 😂. If needed I can link my GitHub or type the code out for reference.
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