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[linux] JAVA_HOME is set but gradlew doesn't use it
I figured it out but forgot how I did it...
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[linux] JAVA_HOME is set but gradlew doesn't use it
Okay this is a weird one. I'm running linux mint on this machine and whilst running setupDecompWorkspace I get the error Unable to find a javac compiler; com.sun.tools.javac.Main is not on the classpath. Perhaps JAVA_HOME does not point to the JDK. It is currently set to "/usr/lib/jvm/java-8-openjdk-amd64/jre" buuuuuutttt echo $JAVA_HOME /home/keegand/Downloads/jdk1.8.0_171 why isn't using the proper value? I'd really like it to. Any help?
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[1.10.2] Right click area box thing bigger than block?
okay thanks!
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[1.10.2] Right click area box thing bigger than block?
Is it possible for the area in which a block accepts right clicks to be bigger than the block, i.e. the size of a multiblock structure, or must we redirect right clicks from the slave blocks to the core?
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1.7.10 Entity Won't Move or Attack
*yelling from the back of the auditorium* update your mod to 1.10.2 at least! 1.7.10 is no longer supported by forge and 1.10.2 is where the majority of the fanbase resides!
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[1.10.2] Fluids are dark grey
The dark grey squares in JEI are the fluids in question.
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[1.10.2] Fluids are dark grey
No the texture files are like whites and blues and yellows and reds.
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[1.10.2] Fluids are dark grey
I have checked against other mods, and all mcmetas are coded correctly Flow: { "animation": {} } Still: { "animation": { "frametime": 2 } }
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[1.10.2] Fluids are dark grey
Yeah, I don't know why but all my custom fluids are textured dark grey. public static Fluid steam = new Fluid("steam", new ResourceLocation("labstuff:blocks/steam_still.png"), new ResourceLocation("labstuff:blocks/steam_flow.png")); What's wrong with this?
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[1.10.2] OBJ UV Coordinates
Okay all here's how I fixed it. When baking, use this bakedModel = model.bake(TRSRTransformation.identity(), Attributes.DEFAULT_BAKED_FORMAT, textureGetterFlipV); /* Credit to Eternal Energy */ public static Function<ResourceLocation, TextureAtlasSprite> textureGetterFlipV = new Function<ResourceLocation, TextureAtlasSprite>() { @Override public TextureAtlasSprite apply(ResourceLocation location) { return DummyAtlasTextureFlipV.instance; } }; private static class DummyAtlasTextureFlipV extends TextureAtlasSprite { public static DummyAtlasTextureFlipV instance = new DummyAtlasTextureFlipV(); protected DummyAtlasTextureFlipV() { super("dummyFlipV"); } @Override public float getInterpolatedU(double u) { return (float)u / 16; } @Override public float getInterpolatedV(double v) { return (float)v / -16; } } and then DO use bindTexture on your texture file. thanks all.
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Forge 1.7.10 error
We no longer support 1.7.10 as it is 3 version behind the current popular modded version and 5 behind the current Minecraft version. Any questions about 1.7.10 will not receive an answer here
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Forge 1.7.10 error
Forge 1.7.10 is no longer supported update
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[1.10.2] OBJ UV Coordinates
I just thought y'all should know it's something to do with the fact I'm rendering through a TESR, JSON OBJs UV correctly
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my mods dont work
It is I the superior two E Keegan 1.7.10 is no longer supported.
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Techne Missing?
TESRs no but alot of TESR can be replaced by JSON and I'm pretty sure entities use JSON as well
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