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KeeganDeathman

Forge Modder
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  1. I figured it out but forgot how I did it...
  2. Okay this is a weird one. I'm running linux mint on this machine and whilst running setupDecompWorkspace I get the error Unable to find a javac compiler; com.sun.tools.javac.Main is not on the classpath. Perhaps JAVA_HOME does not point to the JDK. It is currently set to "/usr/lib/jvm/java-8-openjdk-amd64/jre" buuuuuutttt echo $JAVA_HOME /home/keegand/Downloads/jdk1.8.0_171 why isn't using the proper value? I'd really like it to. Any help?
  3. Is it possible for the area in which a block accepts right clicks to be bigger than the block, i.e. the size of a multiblock structure, or must we redirect right clicks from the slave blocks to the core?
  4. *yelling from the back of the auditorium* update your mod to 1.10.2 at least! 1.7.10 is no longer supported by forge and 1.10.2 is where the majority of the fanbase resides!
  5. The dark grey squares in JEI are the fluids in question.
  6. No the texture files are like whites and blues and yellows and reds.
  7. I have checked against other mods, and all mcmetas are coded correctly Flow: { "animation": {} } Still: { "animation": { "frametime": 2 } }
  8. Yeah, I don't know why but all my custom fluids are textured dark grey. public static Fluid steam = new Fluid("steam", new ResourceLocation("labstuff:blocks/steam_still.png"), new ResourceLocation("labstuff:blocks/steam_flow.png")); What's wrong with this?
  9. Okay all here's how I fixed it. When baking, use this bakedModel = model.bake(TRSRTransformation.identity(), Attributes.DEFAULT_BAKED_FORMAT, textureGetterFlipV); /* Credit to Eternal Energy */ public static Function<ResourceLocation, TextureAtlasSprite> textureGetterFlipV = new Function<ResourceLocation, TextureAtlasSprite>() { @Override public TextureAtlasSprite apply(ResourceLocation location) { return DummyAtlasTextureFlipV.instance; } }; private static class DummyAtlasTextureFlipV extends TextureAtlasSprite { public static DummyAtlasTextureFlipV instance = new DummyAtlasTextureFlipV(); protected DummyAtlasTextureFlipV() { super("dummyFlipV"); } @Override public float getInterpolatedU(double u) { return (float)u / 16; } @Override public float getInterpolatedV(double v) { return (float)v / -16; } } and then DO use bindTexture on your texture file. thanks all.
  10. We no longer support 1.7.10 as it is 3 version behind the current popular modded version and 5 behind the current Minecraft version. Any questions about 1.7.10 will not receive an answer here
  11. Forge 1.7.10 is no longer supported update
  12. I just thought y'all should know it's something to do with the fact I'm rendering through a TESR, JSON OBJs UV correctly
  13. KeeganDeathman replied to kegan's topic in Mods
    It is I the superior two E Keegan 1.7.10 is no longer supported.
  14. TESRs no but alot of TESR can be replaced by JSON and I'm pretty sure entities use JSON as well

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