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KeeganDeathman

Forge Modder
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Everything posted by KeeganDeathman

  1. Guess I was wrong. Any idea as to why my models are solid colors?
  2. I think I recall reading somewhere that it HAD to be 16x16 to fit into the texture map, is this true and is there any way to get more "HD" textures(42x32 onwards)
  3. That's probably why my old one worked fine, it returned directly not from a value
  4. Interesting, my old singular tap worked just fine and is in the same spot. I'll move them.
  5. I decided to add a few more tabs to keep organized, but now if I go to the second tab page I crash.
  6. Oh! I recall reading that but you actually want to do notifyBlockChange or whatever because that sncs where as markDirty saves. Thanks!
  7. I'm trying to sync a double across the server and client to use in my gui that's being updated in the tile entity, but the good ol' getUpdatePacket and onDataPacket don't work anymore. I've seen you need to override getUpdateTag now too, but none of the three methods are being called at all, and my entity is registered, fyi. Anyone know what i've been doing wrong?
  8. So use maven? i.e. maven{ url "http://aidancbrady.com/wp-content/uploads/mekanism/295-recommended/Mekanism-1.10.2-9.2.1.295.jar"}
  9. I've seen reports you can just drop mods in the /run/mods folder and it'll run fine from eclipse, but this doesn't work for me with CodeChickenCore/Lib and/or Mekanism
  10. Upon mashing my face into the block, I find that the model is rendering, but instead of rendering it's texture, it renders invisible and the full sides are obviously still rendering. This was a lot of late night github crawls so it may be stupid simple
  11. whoops there's the late night hitting me night night
  12. Do any of you know a good place to learn about using MCMultipart? My github crawls have not been fruitful it would seem.(Missing model)
  13. Update, it hangs in eclipse too. I also fixed the data cables to detect duplicates, and dataconnecteddevices work off the getCurrentTimeMillis() divided by 1000 mod 5 == 0 instead of the old tick counter, which I thought may help. No goose
  14. I have explained this before, kind sir. The server either lags or crashes(tile entities are inaccessible and chat does not work) and when you attempt to save the jvm hangs and you have to use Task Manager to force close it. There is NO crash log.
  15. Unfortunately an almost vanilla game also crashes. fml-client-latest latest However that chat log gives me a lead. That comes from a cable connected to the interface and only the interface. For some reason, it looks like we have an error in the registered devices. I'll look into it after the holiday
  16. So I can debug from another computer while running on this one? Huh I', mot sure where I'm supposed to look, nothing I can see should crash the server or desync it or anything like that.
  17. I'll get that crash log, hold on a sec. Also homeboy, how am I supposed to "sneak up on it using the debugger" when it works fine in eclipse? Hmmm? Silence. [15:45:03] [server thread/INFO]: FTBLib: Server reloaded in 52ms [15:45:04] [server thread/INFO]: Changing view distance to 12, from 10 [15:45:08] [server thread/INFO]: DrDeathman[local:E:1c165ec7] logged in with entity id 454 at (-262.4251103864904, 72.0, -186.44316266814914) [15:45:08] [server thread/INFO]: DrDeathman joined the game [15:45:11] [server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 5218ms behind, skipping 104 tick(s) [15:45:54] [server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3300ms behind, skipping 66 tick(s) [15:46:12] [server thread/INFO]: Saving and pausing game... [15:46:12] [Client thread/INFO]: [CHAT] §6A §lNEW§r§6 version of§f Zero CORE §6is available (§f1.10.2-0.0.8.2§6):§f Fixed incorrect placement of ores on chunk borders [15:46:12] [Client thread/INFO]: [CHAT] §6A §lNEW§r§6 version of§f Extreme Reactors §6is available (§f1.10.2-0.4.5.21§6):§f Fixed client side crash when placing the Turbine Rotor Bearing [15:46:12] [server thread/INFO]: Saving chunks for level 'New World'/Overworld [15:46:13] [server thread/INFO]: Saving chunks for level 'New World'/Nether [15:46:13] [server thread/INFO]: Saving chunks for level 'New World'/The End [15:46:13] [server thread/INFO]: Saving chunks for level 'New World'/Deep Dark [15:46:13] [server thread/INFO]: Saving chunks for level 'New World'/Overworld [15:46:14] [server thread/INFO]: Saving chunks for level 'New World'/ExtraUtils2_Quarry_Dim [15:46:36] [server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 7335ms behind, skipping 146 tick(s) [15:46:39] [Client thread/INFO]: [CHAT] InvTweaks: Configuration loaded. [15:46:39] [Thread-29/ERROR]: Error in class 'SourceLWJGL OpenAL' [15:46:39] [Thread-29/ERROR]: Channel null in method 'stop' [15:46:39] [Thread-29/ERROR]: Error in class 'LibraryLWJGLOpenAL' [15:46:39] [Thread-29/ERROR]: Source 'fc7bb271-1391-470c-b914-2577093f0067' not found in method 'play' [15:46:46] [Client thread/INFO]: [CHAT] §eJourneyMap:§f Press [§bJ§f] [15:46:53] [Client thread/INFO]: Warning: Clientside chunk ticking took 140 ms [15:47:18] [Client thread/INFO]: [CHAT] There is an Update for Actually Additions available! [15:47:18] [Client thread/INFO]: [CHAT] Current Version: 1.10.2-r88, newest Version: 1.10.2-r90 [15:47:18] [Client thread/INFO]: [CHAT] [Click for Changelog] [Click for Download] [15:47:27] [server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2894ms behind, skipping 57 tick(s) [15:47:39] [Thread-29/ERROR]: Error in class 'SourceLWJGL OpenAL' [15:47:39] [Thread-29/ERROR]: Channel null in method 'stop'
  18. Oh, really? Thanks, I'll fix that now, may be the dark horse in this bug
  19. Okay, first of all, those aren't my TODOs, they're leftovers from eclipse generating the class from the super, they're finished. What's supposed to happen, is you connect either the control panel or interface to data cables and they register with the network and you can save without hanging or crashing the server. There are no errors in the crash log but if you want to look have a look Latest.log from first starting from when I first loaded the world to try to recreate the bug fml-client-latest from the same relative place i think LabStuff is mine DataConnectedDevice, a parent TE for entities connected to the data cable network And the blocks
  20. Ok fam, let me see if I can explain this. Both me and a guy running my mod through a crash course before making a video have encountered the same bug in two forms. Not being able to save after connecting data cables to either the accelerator interface(him) or the control panel(me). Logs show NOTHING, but enderio outputs and the one probe suggest the server is not talking with the client. I have no idea why this is happening, and it does NOT happen in eclipse. Any ideas?
  21. Thanks for the reply! I tried stepping through, but with my mod on its own everything is fine. I also can't install mods into my development environment without crashing due to NoClassDefFound A println before the final for loop shows a 1:1 properly matched dust to ore list. ie: dustIron oreIron dustRedstone oreRedstone dustZinc oreZinc dustOsmium oreOsmium ...but the recipes are still off
  22. I have a machine that makes dusts from ores. Pretty simple. I decided to add in recipes from the ore dictionary. The below code is supposed to find every registered dust, finds it's ore, and registers the ore. It works fine for redstone, my ores, but everything else is messed up. Non ores are getting put in, and Copper Ore from Immersive Engineering goes straight to copper ingots passing over the dust. Somehow this code is assigning random ores(and basalt) to one of about 4 dusts. Any help? for(String dust : OreDictionary.getOreNames()) { if(dust.startsWith("dust")) { String ore = dust.replace("dust", "ore"); if(OreDictionary.doesOreNameExist(ore)) { List<ItemStack> ores = OreDictionary.getOres(ore); List<ItemStack> dusts = OreDictionary.getOres(dust); if(ores.size() > 0 && dusts.size() > 0 && ore.replace("ore", "").equals(dust.replace("dust", ""))) { for(ItemStack currentOre : ores) { Recipes.addEnrichment(currentOre.getItem(), dusts.get(0).getItem()); } } } } }
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