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dontrell94

Forge Modder
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Everything posted by dontrell94

  1. mew, thats essentially what the original code for this mod is, i'm trying to get it to detect certain block ids and only delete them
  2. *bump* any ideas? the error happens right when i activate the block, it happens with just the variable being written to, before any action happens.
  3. Just say yes
  4. are you using pahimar's dev environment 2.0 or the eclipse folder in mcp?
  5. If I may ask for only one minor file..... Your base class file..... it should not include any major information and if it will make you feel better i can show you my base mod class
  6. btw you're the 2nd other person with access to that mod's source
  7. Like on mine use just what you need. open source 1.4.7 version of my mod: https://github.com/Dontrell94/Hunting-Traps-1.4.7
  8. pm your email and i'll give you read only access to my mod
  9. and you been reading ee3 source a little too much? same folder structure, btw
  10. if you have a bitbucket account i can give you read only access to a closed source mod that i made and you can see how i planned ahead...... well the current source is closed old source is open
  11. par12 == 1 || par12 ==2 || par12 == 3... This is a fundamental basic understanding of programming. The fact that you had to ask this question means you're not actually ready to mod Minecraft. No I'm still learning as I go, I forgot about that.......I feel stupid
  12. why on gods green earth do you have so many files???!!!!!
  13. how do i do or?
  14. just letting you know, im gong to make an eclipse project and try to mess with your code to try and get it working
  15. I am indeed throwing this method only when needed by another block. this is my attempt at only changing certain blocks. I'm trying to write the coordinates to a variable then have the file each variable checked against certain id numbers. if it is on a predetermined list then it gets turned to air.
  16. yah i do the same only for helping troubleshoot for people or for the same reason as draco18
  17. If you're modding for 1.5.1/1.5.2, then part of your problem is that part of your code is for 1.4.7. in 1.5.1 you don't need to preload textures. folder structure should be .zip/generic/(class files and client folder) .zip/mods/generic/textures/(blocks + textures) *also as a side note, organize all your information into like areas: registers with registers and whatnot.
  18. frankly.....You got me, best advice i can give you is to find something that does something similar either in an open source mod or in vanilla minecraft.
  19. damage is using metadata, try detecting by id and full metadata range if possible.
  20. I badly want to clean up your code..... remove that line: if its not needed
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