
dontrell94
Forge Modder-
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Everything posted by dontrell94
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mew, thats essentially what the original code for this mod is, i'm trying to get it to detect certain block ids and only delete them
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*bump* any ideas? the error happens right when i activate the block, it happens with just the variable being written to, before any action happens.
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Just say yes
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are you using pahimar's dev environment 2.0 or the eclipse folder in mcp?
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If I may ask for only one minor file..... Your base class file..... it should not include any major information and if it will make you feel better i can show you my base mod class
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par12 == 1 || par12 ==2 || par12 == 3... This is a fundamental basic understanding of programming. The fact that you had to ask this question means you're not actually ready to mod Minecraft. No I'm still learning as I go, I forgot about that.......I feel stupid
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how do i do or?
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I am indeed throwing this method only when needed by another block. this is my attempt at only changing certain blocks. I'm trying to write the coordinates to a variable then have the file each variable checked against certain id numbers. if it is on a predetermined list then it gets turned to air.
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yah i do the same only for helping troubleshoot for people or for the same reason as draco18
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If you're modding for 1.5.1/1.5.2, then part of your problem is that part of your code is for 1.4.7. in 1.5.1 you don't need to preload textures. folder structure should be .zip/generic/(class files and client folder) .zip/mods/generic/textures/(blocks + textures) *also as a side note, organize all your information into like areas: registers with registers and whatnot.
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frankly.....You got me, best advice i can give you is to find something that does something similar either in an open source mod or in vanilla minecraft.
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damage is using metadata, try detecting by id and full metadata range if possible.