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chocolateimage

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Tree Puncher

Tree Puncher (2/8)

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  1. but that's terrible, i can't upgrade because every mod that i am using with this mod is using 1.12.2
  2. When i make a TileEntitySpecialRenderer and then use the render function to render the item the item rendered is flickered and it has texture glitches public class ShelfTileRenderer extends TileEntitySpecialRenderer<TileEntityShelf> { @Override public void render(TileEntityShelf te, double x, double y, double z, float partialTicks, int destroyStage, float alpha) { GL11.glPushMatrix(); GL11.glTranslatef((float)x + 0.5F, (float)y + 1.02F, (float)z + 0.3F); GL11.glRotatef(180, 0, 1, 1); //RenderManager.renderEntityWithPosYaw(this.entItem, 0.0D, 0.0D, 0.0D, 0.0F, 0.0F); //ItemStack is = te.itemInShelf.getStackInSlot(0); RenderItem itemRenderer = Minecraft.getMinecraft().getRenderItem(); //IBakedModel ibakedmodel = itemRenderer.getItemModelWithOverrides(is, te.getWorld(), (EntityLivingBase)null); //IBakedModel transformedModel = net.minecraftforge.client.ForgeHooksClient.handleCameraTransforms(ibakedmodel, ItemCameraTransforms.TransformType.GROUND, false); //itemRenderer.renderItem(is, itemRenderer.getItemModelMesher().getItemModel(is)); //ForgeHooksClient.renderLitItem(itemRenderer, itemRenderer.getItemModelMesher().getItemModel(is), -1, is); ItemStack itemstack = te.itemInShelf.getStackInSlot(0); GlStateManager.enableRescaleNormal(); GlStateManager.alphaFunc(516, 0.1F); GlStateManager.enableBlend(); RenderHelper.enableStandardItemLighting(); GlStateManager.tryBlendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO); IBakedModel ibakedmodel = itemRenderer.getItemModelWithOverrides(itemstack, te.getWorld(), (EntityLivingBase)null); IBakedModel transformedModel = net.minecraftforge.client.ForgeHooksClient.handleCameraTransforms(ibakedmodel, ItemCameraTransforms.TransformType.GROUND, false); itemRenderer.renderItem(itemstack, transformedModel); GlStateManager.disableRescaleNormal(); GlStateManager.disableBlend(); //Minecraft.getMinecraft().getRenderItem().renderItem(te.itemInShelf.getStackInSlot(0),); GL11.glPopMatrix(); } }
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