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Tree Puncher

Tree Puncher (2/8)



  1. I know normal tile entities are tickable in default. I'm using a BlockEntity and the only methods inside are for getting the data and save and loading them. Every time the power get registered, it will check if there is no other value to override the value. The delay points are triggered by a scheduled tick, but unfortunately scheduled ticks only occure in the simulation distance. The cable is intended to load the chunks on it's pathway. Maybe that can cause lag.
  2. Not because nothing occures you might mean. The fiber cable does not do anything when the power is not changed. And when it is changed, it only calls the input, the output and a delay point.
  3. After finishing the whole code of the block and the blockentity I decided to test it on the extreme using a superflat of fiber cables. This clearly didn't push any limits. Even when I power one of them I barely dropped any frames. I even tried powering them with a repeater. If you didn't already know, there is a limited amount of updates in that could all happen in one chain before the game crashes. So it is a succes.
  4. But I was wandering if blocks that uses block entities would cause lag if you would use lots of them in your world. If I would have assumed that it doesn't, I would have used them in the first place.
  5. I'm trying to make a mod that introduces fiber redstone cables. It is ment to be a lag friendly way to travel redstone signals over long distances instantly without loosing the redstone strength. They only travel straight and if they cross each other, those are seperated lines. I'm starting with just the basics like a cable that just connects to another. The problem is that if I start up the game, it gets stuck. When I runned it in debug mode, I noticed that it is infinitely looping inside the StateDefinition constructor. package net.migats21.redstonetweaks.block; import com.google.common.collect.ImmutableMap; import com.google.common.collect.Maps; import net.migats21.redstonetweaks.setup.BlockInitializer; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.util.StringRepresentable; import net.minecraft.world.item.context.BlockPlaceContext; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.LevelAccessor; import net.minecraft.world.level.LevelReader; import net.minecraft.world.level.block.*; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.StateDefinition; import net.minecraft.world.level.block.state.properties.BlockStateProperties; import net.minecraft.world.level.block.state.properties.EnumProperty; import net.minecraft.world.level.block.state.properties.IntegerProperty; import net.minecraft.world.level.block.state.properties.RedstoneSide; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.Shapes; import net.minecraft.world.phys.shapes.VoxelShape; import java.util.Map; import static net.migats21.redstonetweaks.setup.BlockInitializer.*; public class FiberCableBlock extends Block { public static final EnumProperty<FiberPowerX> POWER_TYPE_X = EnumProperty.create("power_type_x", FiberPowerX.class); public static final EnumProperty<FiberPowerZ> POWER_TYPE_Z = EnumProperty.create("power_type_z", FiberPowerZ.class); public static final IntegerProperty POWER_X = IntegerProperty.create("power_x", 0, 15); public static final IntegerProperty POWER_Z = IntegerProperty.create("power_z", 0, 15); public static final EnumProperty<RedstoneSide> NORTH = BlockStateProperties.NORTH_REDSTONE; public static final EnumProperty<RedstoneSide> EAST = BlockStateProperties.EAST_REDSTONE; public static final EnumProperty<RedstoneSide> SOUTH = BlockStateProperties.SOUTH_REDSTONE; public static final EnumProperty<RedstoneSide> WEST = BlockStateProperties.WEST_REDSTONE; public static final Map<Direction, EnumProperty<RedstoneSide>> PROPERTY_BY_DIRECTION = Maps.newEnumMap(ImmutableMap.of(Direction.NORTH, NORTH, Direction.EAST, EAST, Direction.SOUTH, SOUTH, Direction.WEST, WEST)); private static final VoxelShape SHAPE_DOT = Block.box(3.0D, 0.0D, 3.0D, 13.0D, 1.0D, 13.0D); private static final Map<Direction, VoxelShape> SHAPES_FLOOR = Maps.newEnumMap(ImmutableMap.of(Direction.NORTH, Block.box(3.0D, 0.0D, 0.0D, 13.0D, 1.0D, 13.0D), Direction.SOUTH, Block.box(3.0D, 0.0D, 3.0D, 13.0D, 1.0D, 16.0D), Direction.EAST, Block.box(3.0D, 0.0D, 3.0D, 16.0D, 1.0D, 13.0D), Direction.WEST, Block.box(0.0D, 0.0D, 3.0D, 13.0D, 1.0D, 13.0D))); private static final Map<Direction, VoxelShape> SHAPES_UP = Maps.newEnumMap(ImmutableMap.of(Direction.NORTH, Shapes.or(SHAPES_FLOOR.get(Direction.NORTH), Block.box(3.0D, 0.0D, 0.0D, 13.0D, 16.0D, 1.0D)), Direction.SOUTH, Shapes.or(SHAPES_FLOOR.get(Direction.SOUTH), Block.box(3.0D, 0.0D, 15.0D, 13.0D, 16.0D, 16.0D)), Direction.EAST, Shapes.or(SHAPES_FLOOR.get(Direction.EAST), Block.box(15.0D, 0.0D, 3.0D, 16.0D, 16.0D, 13.0D)), Direction.WEST, Shapes.or(SHAPES_FLOOR.get(Direction.WEST), Block.box(0.0D, 0.0D, 3.0D, 1.0D, 16.0D, 13.0D)))); private static final Map<BlockState, VoxelShape> SHAPES_CACHE = Maps.newHashMap(); public final BlockState crossState; public FiberCableBlock(Properties properties) { super(properties); this.registerDefaultState(this.getStateDefinition().any().setValue(NORTH, RedstoneSide.NONE).setValue(WEST, RedstoneSide.NONE).setValue(SOUTH, RedstoneSide.NONE).setValue(EAST, RedstoneSide.NONE).setValue(POWER_TYPE_X,FiberPowerX.NONE).setValue(POWER_TYPE_Z,FiberPowerZ.NONE).setValue(POWER_X,0).setValue(POWER_Z,0)); this.crossState = this.defaultBlockState().setValue(NORTH, RedstoneSide.SIDE).setValue(EAST, RedstoneSide.SIDE).setValue(SOUTH, RedstoneSide.SIDE).setValue(WEST, RedstoneSide.SIDE); for(BlockState blockstate : this.getStateDefinition().getPossibleStates()) { if (blockstate.getValue(POWER_X) == 0 && blockstate.getValue(POWER_Z) == 0 && blockstate.getValue(POWER_TYPE_X) == FiberPowerX.NONE && blockstate.getValue(POWER_TYPE_Z) == FiberPowerZ.NONE) { SHAPES_CACHE.put(blockstate, this.calculateShape(blockstate)); } } } protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) { builder.add(NORTH, EAST, SOUTH, WEST, POWER_X, POWER_TYPE_X, POWER_Z, POWER_TYPE_Z); } private VoxelShape calculateShape(BlockState state) { VoxelShape voxelshape = SHAPE_DOT; for(Direction direction : Direction.Plane.HORIZONTAL) { RedstoneSide redstoneside = state.getValue(PROPERTY_BY_DIRECTION.get(direction)); if (redstoneside == RedstoneSide.SIDE) { voxelshape = Shapes.or(voxelshape, SHAPES_FLOOR.get(direction)); } else if (redstoneside == RedstoneSide.UP) { voxelshape = Shapes.or(voxelshape, SHAPES_UP.get(direction)); } } return voxelshape; } @Override public VoxelShape getShape(BlockState state, BlockGetter getter, BlockPos pos, CollisionContext context) { return SHAPES_CACHE.get(state.setValue(POWER_X, Integer.valueOf(0)).setValue(POWER_Z, Integer.valueOf(0)).setValue(POWER_TYPE_X, FiberPowerX.NONE).setValue(POWER_TYPE_Z, FiberPowerZ.NONE)); } public BlockState getStateForPlacement(BlockPlaceContext blockPlaceContext) { return this.getConnectionState(blockPlaceContext.getLevel(), this.crossState, blockPlaceContext.getClickedPos()); } private BlockState getConnectionState(BlockGetter getter, BlockState state, BlockPos pos) { state = this.getMissingConnections(getter, this.crossState.setValue(POWER_X, state.getValue(POWER_X)).setValue(POWER_Z, state.getValue(POWER_Z)).setValue(POWER_TYPE_X, state.getValue(POWER_TYPE_X)).setValue(POWER_TYPE_Z, state.getValue(POWER_TYPE_Z)), pos); boolean flag1 = state.getValue(NORTH).isConnected(); boolean flag2 = state.getValue(SOUTH).isConnected(); boolean flag3 = state.getValue(EAST).isConnected(); boolean flag4 = state.getValue(WEST).isConnected(); if (!flag4 && flag3) { state = state.setValue(WEST, RedstoneSide.SIDE); } if (!flag3 && flag4) { state = state.setValue(EAST, RedstoneSide.SIDE); } if (!flag1 && flag2) { state = state.setValue(NORTH, RedstoneSide.SIDE); } if (!flag2 && flag1) { state = state.setValue(SOUTH, RedstoneSide.SIDE); } return state; } @Override public BlockState updateShape(BlockState state, Direction direction, BlockState state_2, LevelAccessor level, BlockPos pos, BlockPos pos_2) { if (direction == Direction.DOWN) { return state; } else if (direction == Direction.UP) { return this.getConnectionState(level, state, pos); } else { RedstoneSide redstoneside = this.getConnectingSide(level, pos, direction); return redstoneside.isConnected() == state.getValue(PROPERTY_BY_DIRECTION.get(direction)).isConnected() && !isCross(state) ? state.setValue(PROPERTY_BY_DIRECTION.get(direction), redstoneside) : this.getConnectionState(level, this.crossState.setValue(POWER_X, state.getValue(POWER_X)).setValue(POWER_Z, state.getValue(POWER_Z)).setValue(POWER_TYPE_X, state.getValue(POWER_TYPE_X)).setValue(POWER_TYPE_Z, state.getValue(POWER_TYPE_Z)).setValue(PROPERTY_BY_DIRECTION.get(direction), redstoneside), pos); } } @Override public void updateIndirectNeighbourShapes(BlockState p_55579_, LevelAccessor p_55580_, BlockPos p_55581_, int p_55582_, int p_55583_) { BlockPos.MutableBlockPos blockpos$mutableblockpos = new BlockPos.MutableBlockPos(); for(Direction direction : Direction.Plane.HORIZONTAL) { RedstoneSide redstoneside = p_55579_.getValue(PROPERTY_BY_DIRECTION.get(direction)); if (redstoneside != RedstoneSide.NONE && !p_55580_.getBlockState(blockpos$mutableblockpos.setWithOffset(p_55581_, direction)).is(this)) { blockpos$mutableblockpos.move(Direction.DOWN); BlockState blockstate = p_55580_.getBlockState(blockpos$mutableblockpos); if (!blockstate.is(Blocks.OBSERVER)) { BlockPos blockpos = blockpos$mutableblockpos.relative(direction.getOpposite()); BlockState blockstate1 = blockstate.updateShape(direction.getOpposite(), p_55580_.getBlockState(blockpos), p_55580_, blockpos$mutableblockpos, blockpos); updateOrDestroy(blockstate, blockstate1, p_55580_, blockpos$mutableblockpos, p_55582_, p_55583_); } blockpos$mutableblockpos.setWithOffset(p_55581_, direction).move(Direction.UP); BlockState blockstate3 = p_55580_.getBlockState(blockpos$mutableblockpos); if (!blockstate3.is(Blocks.OBSERVER)) { BlockPos blockpos1 = blockpos$mutableblockpos.relative(direction.getOpposite()); BlockState blockstate2 = blockstate3.updateShape(direction.getOpposite(), p_55580_.getBlockState(blockpos1), p_55580_, blockpos$mutableblockpos, blockpos1); updateOrDestroy(blockstate3, blockstate2, p_55580_, blockpos$mutableblockpos, p_55582_, p_55583_); } } } } private boolean isCross(BlockState state) { return state.getValue(NORTH).isConnected() && state.getValue(SOUTH).isConnected() && state.getValue(EAST).isConnected() && state.getValue(WEST).isConnected(); } private BlockState getMissingConnections(BlockGetter getter, BlockState state, BlockPos pos) { boolean flag = !getter.getBlockState(pos.above()).isRedstoneConductor(getter, pos); for(Direction direction : Direction.Plane.HORIZONTAL) { if (!state.getValue(PROPERTY_BY_DIRECTION.get(direction)).isConnected()) { RedstoneSide redstoneside = this.getConnectingSide(getter, pos, direction, flag); state = state.setValue(PROPERTY_BY_DIRECTION.get(direction), redstoneside); } } return state; } private RedstoneSide getConnectingSide(BlockGetter getter, BlockPos pos, Direction direction) { return this.getConnectingSide(getter, pos, direction, !getter.getBlockState(pos.above()).isRedstoneConductor(getter, pos)); } private RedstoneSide getConnectingSide(BlockGetter getter, BlockPos pos, Direction direction, boolean isCovered) { BlockPos blockpos = pos.relative(direction); BlockState blockstate = getter.getBlockState(blockpos); if (isCovered) { boolean flag = this.canSurviveOn(getter, blockpos, blockstate); //if (flag && getter.getBlockState(blockpos.above()).canRedstoneConnectTo(getter, blockpos.above(), null)) { if (flag && canFiberConnectTo(getter,blockpos.above(),direction)) { if (blockstate.isFaceSturdy(getter, blockpos, direction.getOpposite())) { return RedstoneSide.UP; } return RedstoneSide.SIDE; } } if (canFiberConnectTo(getter, blockpos, direction)) { return RedstoneSide.SIDE; } else { BlockPos blockPosBelow = blockpos.below(); return getter.getBlockState(blockPosBelow).canRedstoneConnectTo(getter, blockPosBelow, null) ? RedstoneSide.SIDE : RedstoneSide.NONE; } } private boolean canFiberConnectTo(BlockState state, Direction direction) { if (state.is(FIBER_CABLE.get())) { return true; } else if (state.is(Blocks.REPEATER) || state.is(BLUESTONE_REPEATER.get())) { Direction facing = state.getValue(RepeaterBlock.FACING); return facing == direction || facing.getOpposite() == direction; } else if (state.is(Blocks.OBSERVER)) { return direction == state.getValue(ObserverBlock.FACING); } else { return state.isSignalSource() && direction != null; } } private boolean canFiberConnectTo(BlockGetter getter, BlockPos pos, Direction direction) { return canFiberConnectTo(getter.getBlockState(pos), direction); } @Override public boolean canSurvive(BlockState getter, LevelReader reader, BlockPos pos) { BlockPos blockpos = pos.below(); BlockState blockstate = reader.getBlockState(blockpos); return this.canSurviveOn(reader, blockpos, blockstate); } private boolean canSurviveOn(BlockGetter getter, BlockPos pos, BlockState state) { return state.isFaceSturdy(getter, pos, Direction.UP) || state.is(Blocks.HOPPER); } @Override public BlockState rotate(BlockState state, Rotation rotation) { switch(rotation) { case CLOCKWISE_180: return state.setValue(NORTH, state.getValue(SOUTH)).setValue(EAST, state.getValue(WEST)).setValue(SOUTH, state.getValue(NORTH)).setValue(WEST, state.getValue(EAST)).setValue(POWER_TYPE_X,state.getValue(POWER_TYPE_X).opposite()).setValue(POWER_TYPE_Z,state.getValue(POWER_TYPE_Z).opposite()); case COUNTERCLOCKWISE_90: return state.setValue(NORTH, state.getValue(EAST)).setValue(EAST, state.getValue(SOUTH)).setValue(SOUTH, state.getValue(WEST)).setValue(WEST, state.getValue(NORTH)).setValue(POWER_TYPE_X,state.getValue(POWER_TYPE_Z).rotate(false)).setValue(POWER_TYPE_Z,state.getValue(POWER_TYPE_X).rotate(false)); case CLOCKWISE_90: return state.setValue(NORTH, state.getValue(WEST)).setValue(EAST, state.getValue(NORTH)).setValue(SOUTH, state.getValue(EAST)).setValue(WEST, state.getValue(SOUTH)).setValue(POWER_TYPE_X,state.getValue(POWER_TYPE_Z).rotate(true)).setValue(POWER_TYPE_Z,state.getValue(POWER_TYPE_X).rotate(true)); default: return state; } } @Override public BlockState mirror(BlockState state, Mirror mirror) { switch(mirror) { case LEFT_RIGHT: return state.setValue(NORTH, state.getValue(SOUTH)).setValue(SOUTH, state.getValue(NORTH)).setValue(POWER_TYPE_Z,state.getValue(POWER_TYPE_Z).opposite()); case FRONT_BACK: return state.setValue(EAST, state.getValue(WEST)).setValue(WEST, state.getValue(EAST)).setValue(POWER_TYPE_X,state.getValue(POWER_TYPE_X).opposite()); default: return super.mirror(state, mirror); } } /*************************************************************************************************************/ public enum FiberPowerX implements StringRepresentable { NONE("none"), INPUT_WEST("input_west"), INPUT_EAST("input_east"), OUTPUT_WEST("output_west"), OUTPUT_EAST("output_east"), DELAY_WEST("delay_west"), DELAY_EAST("delay_east"); private final String name; private FiberPowerX(String string) { this.name = string; } public String toString() { return this.getSerializedName(); } public String getSerializedName() { return this.name; } public FiberPowerX opposite() { switch (this) { case INPUT_EAST: return INPUT_WEST; case INPUT_WEST: return INPUT_EAST; case OUTPUT_WEST: return OUTPUT_EAST; case OUTPUT_EAST: return OUTPUT_WEST; case DELAY_EAST: return DELAY_WEST; case DELAY_WEST: return DELAY_EAST; default: return this; } } public FiberPowerZ rotate(boolean clockwise) { switch (this) { case INPUT_EAST: return clockwise ? FiberPowerZ.INPUT_SOUTH : FiberPowerZ.INPUT_NORTH; case INPUT_WEST: return clockwise ? FiberPowerZ.INPUT_NORTH : FiberPowerZ.INPUT_SOUTH; case OUTPUT_WEST: return clockwise ? FiberPowerZ.OUTPUT_NORTH : FiberPowerZ.OUTPUT_SOUTH; case OUTPUT_EAST: return clockwise ? FiberPowerZ.OUTPUT_SOUTH : FiberPowerZ.OUTPUT_NORTH; case DELAY_EAST: return clockwise ? FiberPowerZ.DELAY_SOUTH : FiberPowerZ.DELAY_NORTH; case DELAY_WEST: return clockwise ? FiberPowerZ.DELAY_NORTH : FiberPowerZ.DELAY_SOUTH; default: return FiberPowerZ.NONE; } } public boolean IsPowered() { return this != NONE; } } public enum FiberPowerZ implements StringRepresentable { NONE("none"), INPUT_NORTH("input_north"), INPUT_SOUTH("input_south"), OUTPUT_NORTH("output_north"), OUTPUT_SOUTH("output_south"), DELAY_NORTH("delay_north"), DELAY_SOUTH("delay_south"); private final String name; private FiberPowerZ(String string) { this.name = string; } public String toString() { return this.getSerializedName(); } public String getSerializedName() { return this.name; } public FiberPowerZ opposite() { switch (this) { case INPUT_NORTH: return INPUT_SOUTH; case INPUT_SOUTH: return INPUT_NORTH; case OUTPUT_SOUTH: return OUTPUT_NORTH; case OUTPUT_NORTH: return OUTPUT_SOUTH; case DELAY_NORTH: return DELAY_SOUTH; case DELAY_SOUTH: return DELAY_NORTH; default: return this; } } public FiberPowerX rotate(boolean clockwise) { switch (this) { case INPUT_NORTH: return clockwise ? FiberPowerX.INPUT_EAST : FiberPowerX.INPUT_WEST; case INPUT_SOUTH: return clockwise ? FiberPowerX.INPUT_WEST : FiberPowerX.INPUT_EAST; case OUTPUT_SOUTH: return clockwise ? FiberPowerX.OUTPUT_WEST : FiberPowerX.OUTPUT_EAST; case OUTPUT_NORTH: return clockwise ? FiberPowerX.OUTPUT_EAST : FiberPowerX.OUTPUT_WEST; case DELAY_NORTH: return clockwise ? FiberPowerX.DELAY_EAST : FiberPowerX.DELAY_WEST; case DELAY_SOUTH: return clockwise ? FiberPowerX.DELAY_WEST : FiberPowerX.DELAY_EAST; default: return FiberPowerX.NONE; } } public boolean IsPowered() { return this != NONE; } } } Is it because I have too many possibilities in blockstate, or did I just do something wrong. I thought using a block entity would be more laggy than using blockstates. But if I'm wrong, that might be a quick solution.
  6. This is something that has haunted me from the start that I used minecraft forge mod loader. When the mod folder contains mods that are supported in a different version of minecraft, the game crashes and I need to delete them all. So that also means that I can't play forge on different clients if they are different versions. When there is a fabric mod installed, it is a different story. The game gives a message that the mods are not supported, and then it continues to work without them. I would like this to work in versions too. This will save a lot of time and frustration and also makes it clearer for people who doesn't know you have to get the right version for the right loader.
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