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HarryBGamer2570

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  1. Oops, my bad, I accidentally put both "loot_tables" and "tags" in the "minecraft" folder. Yes thank you very much.
  2. this did work, but only fixed the mining speed problem, but it still doesn't drop the item
  3. DISCLAMER: I'm new to Minecraft modding and Java, but I have some general understanding of programming and I've used Python and Lua before. • What I've done till now: - registered the block - added textures to the block - added a relevant item for when dropped • Having problems with: - making the block drop an item when broken, with a certain tool and tier • Code: public static final RegistryObject<Block> SOME_ORE = BLOCKS.register("some_ore", () -> new OreBlock(BlockBehaviour.Properties.copy(Blocks.IRON_ORE))); • JSON: - resources/data/somemod/loot_tables/blocks/some_ore.json { "type": "minecraft:block", "pools": [ { "rolls": 1, "entries": [ { "type": "minecraft:item", "name": "somemod:some_ore" } ] } ] } - resources/data/somemod/tags/blocks/needs_stone_tool.json { "replace": false, "values": [ "somemod:some_ore" ] } - resources/data/somemod/tags/blocks/mineable/pickaxe.json { "replace": false, "values": [ "somemod:some_ore" ] } • Description: When the block is placed and I start hitting it with whatever, (doesn't matter, even if you have efficiency 5 diamond pick and haste 255) is always with the same speed and when broken it doesn't drop the relative item. Forge version: 1.18.1-39.0.5
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