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SkylordJoel

Forge Modder
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Everything posted by SkylordJoel

  1. What's reflection? How do I use it? So how would I do this with IC2? Like maybe Class.forName("ic2.api.item.Items"); ?
  2. Oh, it is called anywhere. How would I do this? It is loaded after IC2, in dependencies it says after:IC2 Here is my base class:
  3. Hi, I was working on my mod, AddedCompat, when I decided to stop permanent IC2 dependency and just have integration. I did follow a tutorial and wrote this: However, it doesn't seem to work. Thanks!
  4. There is a tutorial on MCFORUMS by microjunk. It works enough for me to use it.
  5. For EU, believe me I've tried. Open source mods which do this I know of are Immibis' Advanced Machines. I couldn't figure out how to do it yet.
  6. Also with this double input, how do I do recipes?
  7. Hi. I was just making my mod, AddedCompat, when I thought - hmm, what about an alchemical infuser? For infusing skeleton heads with wither essence and etc. And since it is magical it has an infinite internal fuel source. I checked up some tutorials for 1.6.4 but only 1.6.2 came up. Also all of them had fuel slots. Is it possible to not have one? This can't be done with a normal furnace because different essences go into different things. Thanks!
  8. Thanks TheGreyGhost, it worked.
  9. Oh. That's why it isn't working. *slaps self* I don't actually have Applied Energistics in my dev environment.
  10. I have. It just doesn't work.
  11. But it's metadata, so how would I take that into account?
  12. No, like how dropping redstone ore gives redstone - except with metadata.
  13. Hi, I am trying to create an alchemy based mod which interfaces with most of my favourite mods. I am trying to use Applied Energistics' quartz crystals. It says use ItemStack.copy . So I did this after my init: It shows no error, however when running the game it the console spits this out: Thanks!
  14. It is possible, make sure the block metadata is the same as the item metadata and use damageDropped and idDropped. --EDIT-- Hi, I am making a mod where my metadata ore (gem ore) drops metadata items. I've got everything but the dropping set up. Is it even possible? BlockMetaOre ItemBlockOre Thanks!
  15. Hi, I am trying to create an item like Factorization's Logic Matrix Programmer, which does not get consumed in recipes. Think of it like this: C O O O O and then when I click the result this will happen: C Thanks.
  16. Yeah, there is a picture of a package in the inventory, and it turns into a sword and back again.
  17. So how do you use that? (Isn't NBT like a string or something?)
  18. I forgot to put that the item would be acting like a sword and taking damage.
  19. I meant an item. But thanks, very interesting.
  20. Hi, I am creating a mod where you click a package and it turns into a sword. How would I do this? I would prefer it to not do damage as a package but just changing sprites would be good enough. Thanks.
  21. Ummm, isn't Forge and Bukkit incompatible? So I read your wiki, is this going to be Bukkit or Forge? I'm kinda confused. It looks like you are trying to completely rebalance Minecraft. The only way I know of doing that is editing base classes. Sounds awesome but very challenging.
  22. Also failing with Chrome and Safari.
  23. OK, so I got the recipe hopefully working. Does this look right to you? RecipeManagers.squeezerManager.addRecipe(2, new ItemStack[] { new ItemStack(MoreFood.orange) }, new LiquidStack (MoreFood.orangeJuiceStill, 1000)); I sorta tried this because the forestry javadoc says /** * Add a recipe to the squeezer. * * @param timePerItem * Number of work cycles required to squeeze one set of resources. * @param resources * Array of item stacks representing the required resources for one process. Stack size will be taken into account. * @param liquid * {@link LiquidStack} representing the output of this recipe. */ public void addRecipe(int timePerItem, ItemStack[] resources, LiquidStack liquid);
  24. Thanks for this, now do you know how to actually add recipes to the Squeezer?
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