
SkylordJoel
Forge Modder-
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Everything posted by SkylordJoel
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Integration with other mods without being a dependency
SkylordJoel replied to SkylordJoel's topic in Modder Support
What's reflection? How do I use it? So how would I do this with IC2? Like maybe Class.forName("ic2.api.item.Items"); ? -
Integration with other mods without being a dependency
SkylordJoel replied to SkylordJoel's topic in Modder Support
Oh, it is called anywhere. How would I do this? It is loaded after IC2, in dependencies it says after:IC2 Here is my base class: -
Hi, I was working on my mod, AddedCompat, when I decided to stop permanent IC2 dependency and just have integration. I did follow a tutorial and wrote this: However, it doesn't seem to work. Thanks!
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There is a tutorial on MCFORUMS by microjunk. It works enough for me to use it.
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For EU, believe me I've tried. Open source mods which do this I know of are Immibis' Advanced Machines. I couldn't figure out how to do it yet.
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Hi. I was just making my mod, AddedCompat, when I thought - hmm, what about an alchemical infuser? For infusing skeleton heads with wither essence and etc. And since it is magical it has an infinite internal fuel source. I checked up some tutorials for 1.6.4 but only 1.6.2 came up. Also all of them had fuel slots. Is it possible to not have one? This can't be done with a normal furnace because different essences go into different things. Thanks!
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[SOLVED] How does a metadata block drop metadata items?
SkylordJoel replied to SkylordJoel's topic in Modder Support
Thanks TheGreyGhost, it worked. -
Oh. That's why it isn't working. *slaps self* I don't actually have Applied Energistics in my dev environment.
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I have. It just doesn't work.
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[SOLVED] How does a metadata block drop metadata items?
SkylordJoel replied to SkylordJoel's topic in Modder Support
But it's metadata, so how would I take that into account? -
[SOLVED] How does a metadata block drop metadata items?
SkylordJoel replied to SkylordJoel's topic in Modder Support
No, like how dropping redstone ore gives redstone - except with metadata. -
Hi, I am trying to create an alchemy based mod which interfaces with most of my favourite mods. I am trying to use Applied Energistics' quartz crystals. It says use ItemStack.copy . So I did this after my init: It shows no error, however when running the game it the console spits this out: Thanks!
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[SOLVED] How does a metadata block drop metadata items?
SkylordJoel posted a topic in Modder Support
It is possible, make sure the block metadata is the same as the item metadata and use damageDropped and idDropped. --EDIT-- Hi, I am making a mod where my metadata ore (gem ore) drops metadata items. I've got everything but the dropping set up. Is it even possible? BlockMetaOre ItemBlockOre Thanks! -
How to make an item change on right click
SkylordJoel replied to SkylordJoel's topic in Modder Support
Yeah, there is a picture of a package in the inventory, and it turns into a sword and back again. -
How to make an item change on right click
SkylordJoel replied to SkylordJoel's topic in Modder Support
So how do you use that? (Isn't NBT like a string or something?) -
How to make an item change on right click
SkylordJoel replied to SkylordJoel's topic in Modder Support
I forgot to put that the item would be acting like a sword and taking damage. -
How to make an item change on right click
SkylordJoel replied to SkylordJoel's topic in Modder Support
I meant an item. But thanks, very interesting. -
Hi, I am creating a mod where you click a package and it turns into a sword. How would I do this? I would prefer it to not do damage as a package but just changing sprites would be good enough. Thanks.
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Request - Mod Dev for an AMAZING PROJECT (Soulscraft)
SkylordJoel replied to Malice's topic in Minecraft General
Ummm, isn't Forge and Bukkit incompatible? So I read your wiki, is this going to be Bukkit or Forge? I'm kinda confused. It looks like you are trying to completely rebalance Minecraft. The only way I know of doing that is editing base classes. Sounds awesome but very challenging. -
Also failing with Chrome and Safari.
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OK, so I got the recipe hopefully working. Does this look right to you? RecipeManagers.squeezerManager.addRecipe(2, new ItemStack[] { new ItemStack(MoreFood.orange) }, new LiquidStack (MoreFood.orangeJuiceStill, 1000)); I sorta tried this because the forestry javadoc says /** * Add a recipe to the squeezer. * * @param timePerItem * Number of work cycles required to squeeze one set of resources. * @param resources * Array of item stacks representing the required resources for one process. Stack size will be taken into account. * @param liquid * {@link LiquidStack} representing the output of this recipe. */ public void addRecipe(int timePerItem, ItemStack[] resources, LiquidStack liquid);
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Thanks for this, now do you know how to actually add recipes to the Squeezer?