Jump to content
  • Home
  • Files
  • Docs
Status Updates
  • All Content

  • Advanced Search
  • Existing user? Sign In  

    Sign In



    • Not recommended on shared computers


    • Forgot your password?

  • Sign Up
  • All Activity
  • Home
  • Thor597

Thor597

Forge Modder
 View Profile  See their activity
  • Content Count

    268
  • Joined

    July 7, 2012
  • Last visited

    April 10, 2013

Community Reputation

0 Neutral

About Thor597

  • Rank
    Diamond Finder

Converted

  • Gender
    Undisclosed
  • Personal Text
    Author of The ThorMod
  1. Thor597

    Multiple Biomes in Dimension(Hear me out)

    Thor597 replied to Thor597's topic in Modder Support

    Did you read what I said? I asked for something more informational, I've been trying for over a year and I know what classes I potentionally need to use
    • April 10, 2013
    • 2 replies
  2. Thor597

    Multiple Biomes in Dimension(Hear me out)

    Thor597 posted a topic in Modder Support

    Ok, I've been seeing alot of different topics and posts about how to have multiple biomes in a dimension and in all of these the people that reply either have no idea what theyre talking about or just reply with "Oh look around" So I ask of people who know how this: PLEASE write some sort of tutorial on how to do this step by step maybe do a video or something as this would be a godsend for all dimension mod makers that are limited to the knowledge of only having one biome with WorldChunkManagerHell which lets you have only one biome. It's one of the most frustrating things to try to figure out when making a dimension. I should know since me and others have been trying to do this for nearly a year and we havent come that far. Thanks in advance -Thor
    • April 8, 2013
    • 2 replies
  3. Thor597

    Rendering Freeze Effect in Dimension

    Thor597 posted a topic in Modder Support

    I posted this in general discussion first by accident So I'm trying to render a blur over the player's view like a pumkin when in the dimension im working on but no matter what i do it just wont work TickHandler: package arcticraft.main; import java.util.EnumSet; import net.minecraft.block.Block; import net.minecraft.client.Minecraft; import net.minecraft.client.gui.GuiScreen; import net.minecraft.client.gui.ScaledResolution; import net.minecraft.client.renderer.Tessellator; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.src.ModLoader; import net.minecraft.util.Icon; import org.lwjgl.input.Keyboard; import org.lwjgl.opengl.GL11; import arcticraft.blocks.BlockACWaterFlowing; import arcticraft.blocks.BlockACWaterStill; import cpw.mods.fml.client.FMLClientHandler; import cpw.mods.fml.common.ITickHandler; import cpw.mods.fml.common.TickType; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class TickHandler implements ITickHandler { @Override public void tickStart(EnumSet<TickType> type, Object... tickData) { if (type.equals(EnumSet.of(TickType.RENDER))) { float ticks = ((Float)tickData[0]).floatValue(); onRenderTickStart(ticks); } } @Override public void tickEnd(EnumSet<TickType> type, Object... tickData) { if (type.equals(EnumSet.of(TickType.PLAYER))) { EntityPlayer player = (EntityPlayer)tickData[0]; } else if (type.equals(EnumSet.of(TickType.RENDER))) { float ticks = ((Float)tickData[0]).floatValue(); onRenderTickEnd(ticks); GuiScreen guiscreen = Minecraft.getMinecraft().currentScreen; if (guiscreen != null && ModLoader.getMinecraftInstance().thePlayer != null) { onTickInGUI(guiscreen); } } else if (type.equals(EnumSet.of(TickType.CLIENT))) { if(ModLoader.getMinecraftInstance().thePlayer != null){ onTickInGame(); } } } @Override public EnumSet<TickType> ticks() { return EnumSet.of(TickType.RENDER, TickType.CLIENT, TickType.PLAYER); // In my testing only RENDER, CLIENT, & PLAYER did anything on the client side. // Read 'cpw.mods.fml.common.TickType.java' for a full list and description of available types } @Override public String getLabel() { return null; } private boolean keyStates[]; /**Key checking function**/ public boolean checkKey(int i) { keyStates = new boolean[256]; if(ModLoader.getMinecraftInstance().currentScreen != null) { return false; } if(Keyboard.isKeyDown(i) != keyStates[i]) { return keyStates[i] = !keyStates[i]; } else { return false; } } private Minecraft mc = FMLClientHandler.instance().getClient(); public void onRenderTickStart(float ticks) { } public void onRenderTickEnd(float ticks) { ScaledResolution var5 = new ScaledResolution(this.mc.gameSettings, this.mc.displayWidth, this.mc.displayHeight); int var6 = var5.getScaledWidth(); int var7 = var5.getScaledHeight(); if(mc.currentScreen == null) { ACLivingEvent.renderFreezeEffect(var6, var7, mc); } } public void onTickInGUI(GuiScreen gui) { } public void onTickInGame() { } } Event File: package arcticraft.main; import org.lwjgl.opengl.GL11; import net.minecraft.block.Block; import net.minecraft.block.BlockFluid; import net.minecraft.block.material.Material; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.Tessellator; import net.minecraft.entity.EntityLiving; import net.minecraft.src.ModLoader; import net.minecraft.util.MathHelper; import net.minecraftforge.event.ForgeSubscribe; import net.minecraftforge.event.entity.living.*; import net.minecraftforge.event.entity.player.PlayerEvent; public class ACLivingEvent { public static boolean isFreezing = false; @ForgeSubscribe public void playerEvent(PlayerEvent event) { if(event.entityPlayer.dimension == MainRegistry.dimension) { this.isFreezing = true; } } public static void renderFreezeEffect(int par1, int par2, Minecraft mc) { if (isFreezing) { Minecraft mc8 = ModLoader.getMinecraftInstance(); GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glDepthMask(false); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glDisable(GL11.GL_ALPHA_TEST); GL11.glBindTexture(GL11.GL_TEXTURE_2D, mc8.renderEngine.getTexture("/mods/AC/textures/misc/freezing.png")); Tessellator tessellator = Tessellator.instance; tessellator.startDrawingQuads(); tessellator.addVertexWithUV(0.0D, par2, -90D, 0.0D, 1.0D); tessellator.addVertexWithUV(par1, par2, -90D, 1.0D, 1.0D); tessellator.addVertexWithUV(par1, 0.0D, -90D, 1.0D, 0.0D); tessellator.addVertexWithUV(0.0D, 0.0D, -90D, 0.0D, 0.0D); tessellator.draw(); GL11.glDepthMask(true); GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glEnable(GL11.GL_ALPHA_TEST); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); } } } MainRegistry.dimension = public static int dimension = DimensionManager.getNextFreeDimId(); Event Registering line in MainRegistry: MinecraftForge.EVENT_BUS.register(new ACLivingEvent()); Any ideas?
    • March 31, 2013
  4. Thor597

    Rendering Freeze Effect in Dimension

    Thor597 posted a topic in Modder Support

    So I'm trying to render a blur over the player's view like a pumkin when in the dimension im working on but no matter what i do it just wont work TickHandler: package arcticraft.main; import java.util.EnumSet; import net.minecraft.block.Block; import net.minecraft.client.Minecraft; import net.minecraft.client.gui.GuiScreen; import net.minecraft.client.gui.ScaledResolution; import net.minecraft.client.renderer.Tessellator; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.src.ModLoader; import net.minecraft.util.Icon; import org.lwjgl.input.Keyboard; import org.lwjgl.opengl.GL11; import arcticraft.blocks.BlockACWaterFlowing; import arcticraft.blocks.BlockACWaterStill; import cpw.mods.fml.client.FMLClientHandler; import cpw.mods.fml.common.ITickHandler; import cpw.mods.fml.common.TickType; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class TickHandler implements ITickHandler { @Override public void tickStart(EnumSet<TickType> type, Object... tickData) { if (type.equals(EnumSet.of(TickType.RENDER))) { float ticks = ((Float)tickData[0]).floatValue(); onRenderTickStart(ticks); } } @Override public void tickEnd(EnumSet<TickType> type, Object... tickData) { if (type.equals(EnumSet.of(TickType.PLAYER))) { EntityPlayer player = (EntityPlayer)tickData[0]; } else if (type.equals(EnumSet.of(TickType.RENDER))) { float ticks = ((Float)tickData[0]).floatValue(); onRenderTickEnd(ticks); GuiScreen guiscreen = Minecraft.getMinecraft().currentScreen; if (guiscreen != null && ModLoader.getMinecraftInstance().thePlayer != null) { onTickInGUI(guiscreen); } } else if (type.equals(EnumSet.of(TickType.CLIENT))) { if(ModLoader.getMinecraftInstance().thePlayer != null){ onTickInGame(); } } } @Override public EnumSet<TickType> ticks() { return EnumSet.of(TickType.RENDER, TickType.CLIENT, TickType.PLAYER); // In my testing only RENDER, CLIENT, & PLAYER did anything on the client side. // Read 'cpw.mods.fml.common.TickType.java' for a full list and description of available types } @Override public String getLabel() { return null; } private boolean keyStates[]; /**Key checking function**/ public boolean checkKey(int i) { keyStates = new boolean[256]; if(ModLoader.getMinecraftInstance().currentScreen != null) { return false; } if(Keyboard.isKeyDown(i) != keyStates[i]) { return keyStates[i] = !keyStates[i]; } else { return false; } } private Minecraft mc = FMLClientHandler.instance().getClient(); public void onRenderTickStart(float ticks) { } public void onRenderTickEnd(float ticks) { ScaledResolution var5 = new ScaledResolution(this.mc.gameSettings, this.mc.displayWidth, this.mc.displayHeight); int var6 = var5.getScaledWidth(); int var7 = var5.getScaledHeight(); if(mc.currentScreen == null) { ACLivingEvent.renderFreezeEffect(var6, var7, mc); } } public void onTickInGUI(GuiScreen gui) { } public void onTickInGame() { } } Event File: package arcticraft.main; import org.lwjgl.opengl.GL11; import net.minecraft.block.Block; import net.minecraft.block.BlockFluid; import net.minecraft.block.material.Material; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.Tessellator; import net.minecraft.entity.EntityLiving; import net.minecraft.src.ModLoader; import net.minecraft.util.MathHelper; import net.minecraftforge.event.ForgeSubscribe; import net.minecraftforge.event.entity.living.*; import net.minecraftforge.event.entity.player.PlayerEvent; public class ACLivingEvent { public static boolean isFreezing = false; @ForgeSubscribe public void playerEvent(PlayerEvent event) { if(event.entityPlayer.dimension == MainRegistry.dimension) { this.isFreezing = true; } } public static void renderFreezeEffect(int par1, int par2, Minecraft mc) { if (isFreezing) { Minecraft mc8 = ModLoader.getMinecraftInstance(); GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glDepthMask(false); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glDisable(GL11.GL_ALPHA_TEST); GL11.glBindTexture(GL11.GL_TEXTURE_2D, mc8.renderEngine.getTexture("/mods/AC/textures/misc/freezing.png")); Tessellator tessellator = Tessellator.instance; tessellator.startDrawingQuads(); tessellator.addVertexWithUV(0.0D, par2, -90D, 0.0D, 1.0D); tessellator.addVertexWithUV(par1, par2, -90D, 1.0D, 1.0D); tessellator.addVertexWithUV(par1, 0.0D, -90D, 1.0D, 0.0D); tessellator.addVertexWithUV(0.0D, 0.0D, -90D, 0.0D, 0.0D); tessellator.draw(); GL11.glDepthMask(true); GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glEnable(GL11.GL_ALPHA_TEST); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); } } } MainRegistry.dimension = public static int dimension = DimensionManager.getNextFreeDimId(); Event Registering line in MainRegistry: MinecraftForge.EVENT_BUS.register(new ACLivingEvent()); Any ideas?
    • March 31, 2013
  5. Thor597

    Custom Sun/Moon Texture in Dimension

    Thor597 replied to Thor597's topic in Modder Support

    without DimensionAPI...
    • January 24, 2013
    • 3 replies
      • 1
      • Like
  6. Thor597

    Custom Sun/Moon Texture in Dimension

    Thor597 posted a topic in Modder Support

    How would one go about making a custom sun and moon texture in your new dimension using the DimensionManager in forge?
    • January 24, 2013
    • 3 replies
      • 1
      • Like
  7. Thor597

    Reobfuscation Problems

    Thor597 posted a topic in General Discussion

    When I try to reobfuscate this happens: == MCP 7.25 (data: 7.25, client: 1.4.6, server: 1.4.6) == # found ff, ff patches, srgs, name csvs, doc csvs, param csvs, renumber csv, ast yle, astyle config > Creating Retroguard config files == Reobfuscating client == > Cleaning reobf > Generating md5s > Packing jar > Reobfuscating jar > Extracting modified classes - Done in 12.37 seconds !! Can not find server md5s !! Press any key to continue . . .
    • January 5, 2013
    • 1 reply
  8. Thor597

    Problem with "Exp Bank" Item

    Thor597 replied to Thor597's topic in Modder Support

    Still, I really need this
    • January 2, 2013
    • 14 replies
  9. Thor597

    Problem with "Exp Bank" Item

    Thor597 replied to Thor597's topic in Modder Support

    I dont like doing this but bump
    • December 24, 2012
    • 14 replies
  10. Thor597

    Problem with "Exp Bank" Item

    Thor597 replied to Thor597's topic in Modder Support

    I kind of need this for tomorrow as I am releasing my christmas update
    • December 23, 2012
    • 14 replies
  11. Thor597

    Problem with "Exp Bank" Item

    Thor597 replied to Thor597's topic in Modder Support

    It works fine however it resets to max damage every time I relog, so you basically lose the experience in the bottle new code: Item File package thormod.items; import java.util.List; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayerMP; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.src.ModLoader; import net.minecraft.world.World; import thormod.guis.ThorMod_GuiXPStoring; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; public class ThorMod_ItemXPStoringBottle extends Item { /** The current experience level the player is on. */ public int experienceLevel; public ThorMod_ItemXPStoringBottle(int par1) { super(par1); this.setMaxDamage(100); } public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer) { if(!(par3EntityPlayer instanceof EntityPlayerMP)) { ModLoader.openGUI(par3EntityPlayer, new ThorMod_GuiXPStoring(this, par1ItemStack, par3EntityPlayer)); } return par1ItemStack; } /** * Add experience levels to this player. */ public void addExperienceLevel(int par1, ItemStack par2ItemStack, EntityPlayer par3EntityPlayer) { if (!(par2ItemStack.getItemDamage() == par2ItemStack.getMaxDamage())) { par2ItemStack.damageItem(par1, par3EntityPlayer); } } @SideOnly(Side.CLIENT) /** * allows items to add custom lines of information to the mouseover description */ public void addInformation(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, List par3List, boolean par4) { par3List.add(String.valueOf(par1ItemStack.getItemDamage())); } public String getTextureFile() { return "/thormod/textures/items.png"; } } Gui File package thormod.guis; import net.minecraft.client.gui.GuiButton; import net.minecraft.client.gui.GuiScreen; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import thormod.items.ThorMod_ItemXPStoringBottle; public class ThorMod_GuiXPStoring extends GuiScreen { public EntityPlayer theplayer; public ThorMod_ItemXPStoringBottle theBottle; public ItemStack theBottleStack; public ThorMod_GuiXPStoring(ThorMod_ItemXPStoringBottle bottle, ItemStack bottleStack, EntityPlayer entityplayer) { theplayer = entityplayer; theBottle = bottle; theBottleStack = bottleStack; } public void initGui() { controlList.clear(); controlList.add(new GuiButton(1, width / 2, height / 2 + -75, 98, 20, "Deposit 10 Experience Levels")); controlList.add(new GuiButton(2, width / 2, height / 2 + -50, 98, 20, "Withdraw 10 Experience Levels")); } protected void actionPerformed(GuiButton guibutton) { if(theBottle != null) { if(guibutton.id == 1 && theplayer.experienceLevel >= 10 && theBottleStack.getItemDamage() <= theBottleStack.getMaxDamage()) { theBottle.addExperienceLevel(10, theBottleStack, theplayer); theplayer.experienceLevel -= 10; updateScreen(); initGui(); } if(guibutton.id == 2 && theBottle.experienceLevel >= 10) { theplayer.addExperienceLevel(10); theBottle.experienceLevel -= 10; updateScreen(); initGui(); } } } public void keyTyped(char par1, int par2) { if (par2 == 1 || par2 == this.mc.gameSettings.keyBindInventory.keyCode) { this.mc.thePlayer.closeScreen(); } } public boolean doesGuiPauseGame() { return false; } public void onGuiClosed() { } public void drawScreen(int i, int j, float f) { drawDefaultBackground(); String exp = String.valueOf(this.theBottleStack.getItemDamage()); drawCenteredString(fontRenderer, exp, width / 2, height / 4 - 40, 8453920); super.drawScreen(i, j, f); } }
    • December 23, 2012
    • 14 replies
  12. Thor597

    Problem with "Exp Bank" Item

    Thor597 replied to Thor597's topic in Modder Support

    Ah, ok. I will check if everything works alltogether!
    • December 23, 2012
    • 14 replies
  13. Thor597

    Updating to 1.4.6

    Thor597 replied to Thor597's topic in Modder Support

    Oh wait, sorry. I wasnt actually checking in the entity file itself, wow
    • December 21, 2012
    • 6 replies
  14. Thor597

    Updating to 1.4.6

    Thor597 replied to Thor597's topic in Modder Support

    My import of EntityRegistry is completely fine. It still doesnt work even after I did Ctrl+Shift-O which for the record, nearly didnt even help me at all
    • December 21, 2012
    • 6 replies
  15. Thor597

    Updating to 1.4.6

    Thor597 replied to Thor597's topic in Modder Support

    Why do I get errors like: The method registerModEntity(Class<? extends Entity>, String, int, Object, int, int, boolean) in the type EntityRegistry is not applicable for the arguments (Class<ThorMod_EntityEmeraldPrimed>, String, int, ThorMod, int, int, boolean) on EntityRegistry.registerModEntity(ThorMod_EntityEmeraldPrimed.class, "EmBomb", EntityRegistry.findGlobalUniqueEntityId(), this, 64, 10, true); and: The method setBlockName(String) is undefined for the type ThorMod_Ores at Ores = new ThorMod_Ores(oresStartId, Material.rock).setBlockName("ThorOres").setCreativeTab(tBlocksTab).setHardness(4F); It's driving me nuts!
    • December 21, 2012
    • 6 replies
  • All Activity
  • Home
  • Thor597
  • Theme

Copyright © 2019 ForgeDevelopment LLC · Ads by Longitude Ads LLC Powered by Invision Community