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Thor597

Forge Modder
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About Thor597

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    Diamond Finder

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    Author of The ThorMod
  1. Did you read what I said? I asked for something more informational, I've been trying for over a year and I know what classes I potentionally need to use
  2. Ok, I've been seeing alot of different topics and posts about how to have multiple biomes in a dimension and in all of these the people that reply either have no idea what theyre talking about or just reply with "Oh look around" So I ask of people who know how this: PLEASE write some sort of tutorial on how to do this step by step maybe do a video or something as this would be a godsend for all dimension mod makers that are limited to the knowledge of only having one biome with WorldChunkManagerHell which lets you have only one biome. It's one of the most frustrating things to try to
  3. I posted this in general discussion first by accident So I'm trying to render a blur over the player's view like a pumkin when in the dimension im working on but no matter what i do it just wont work TickHandler: package arcticraft.main; import java.util.EnumSet; import net.minecraft.block.Block; import net.minecraft.client.Minecraft; import net.minecraft.client.gui.GuiScreen; import net.minecraft.client.gui.ScaledResolution; import net.minecraft.client.renderer.Tessellator; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.src.ModLoader; import net.minecraf
  4. So I'm trying to render a blur over the player's view like a pumkin when in the dimension im working on but no matter what i do it just wont work TickHandler: package arcticraft.main; import java.util.EnumSet; import net.minecraft.block.Block; import net.minecraft.client.Minecraft; import net.minecraft.client.gui.GuiScreen; import net.minecraft.client.gui.ScaledResolution; import net.minecraft.client.renderer.Tessellator; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.src.ModLoader; import net.minecraft.util.Icon; import org.lwjgl.input.Keyboard; import org.l
  5. How would one go about making a custom sun and moon texture in your new dimension using the DimensionManager in forge?
  6. When I try to reobfuscate this happens: == MCP 7.25 (data: 7.25, client: 1.4.6, server: 1.4.6) == # found ff, ff patches, srgs, name csvs, doc csvs, param csvs, renumber csv, ast yle, astyle config > Creating Retroguard config files == Reobfuscating client == > Cleaning reobf > Generating md5s > Packing jar > Reobfuscating jar > Extracting modified classes - Done in 12.37 seconds !! Can not find server md5s !! Press any key to continue . . .
  7. I kind of need this for tomorrow as I am releasing my christmas update
  8. It works fine however it resets to max damage every time I relog, so you basically lose the experience in the bottle new code: Item File package thormod.items; import java.util.List; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayerMP; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.src.ModLoader; import net.minecraft.world.World; import thormod.guis.ThorMod_GuiXPStoring; import cpw.mods.fml.relauncher.Side; import cpw.mods.f
  9. Ah, ok. I will check if everything works alltogether!
  10. Oh wait, sorry. I wasnt actually checking in the entity file itself, wow
  11. My import of EntityRegistry is completely fine. It still doesnt work even after I did Ctrl+Shift-O which for the record, nearly didnt even help me at all
  12. Why do I get errors like: The method registerModEntity(Class<? extends Entity>, String, int, Object, int, int, boolean) in the type EntityRegistry is not applicable for the arguments (Class<ThorMod_EntityEmeraldPrimed>, String, int, ThorMod, int, int, boolean) on EntityRegistry.registerModEntity(ThorMod_EntityEmeraldPrimed.class, "EmBomb", EntityRegistry.findGlobalUniqueEntityId(), this, 64, 10, true); and: The method setBlockName(String) is undefined for the type ThorMod_Ores at Ores = new ThorMod_Ores(oresStartId, Material.rock).setBlockName("ThorOre
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