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Beosti

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  1. As the title says, I'm trying to summon Roppongi entity but the latest.log gives 0 information except "can't perform command" while doing /summon. I did check the other forums about this topic, but none were helpful to me as they seemed to have an actual "reason" to not work (mostly missing the required attributes). There's also 0 information in the debug.log, so I'm totally confused and lost on this topic. My full repo: https://github.com/Ziroxis/jujutsukaisen/tree/master/src/main/java/com/example/jujutsukaisen
  2. I have tried for a long time now, but can't seem to figure out how to spawn a custom entity in a custom biome. I tried json, in the modbiomes folder and the modentitygeneration folder. Has anyone done this before and tell me how they've done it? Or maybe see if there's a fix for my code, have been stuck on this for a long while now. See code below. Note that any other mob is spawning fine in the biome, my other mobs (bandit here) spawn fine in other biomes. The entity I want to spawn in the custom biome (volcano monster), I've also tried to spawn in it in other vanilla biomes and it worked fine. public class ModEntityGeneration { //entities that spawn in specific biomes public static void onEntitySpawn(final BiomeLoadingEvent event) { RegistryKey key = RegistryKey.create(Registry.BIOME_REGISTRY, event.getName()); Set types = BiomeDictionary.getTypes(key); if (types.contains(BiomeDictionary.Type.PLAINS) || types.contains(BiomeDictionary.Type.HOT) || types.contains(BiomeDictionary.Type.COLD)) // Only spawns in plains { //Weight of spawn: 100, minimum: 4, max: 6 event.getSpawns().addSpawn(EntityClassification.CREATURE, new MobSpawnInfo.Spawners(EntityInit.BANDIT.get(), 400, 3, 4)).build(); } if (event.getName().equals(ModBiomes.GRAND_MAGIC_ZONE_VOLCANO.get().getRegistryName())) { event.getSpawns().addSpawn(EntityClassification.CREATURE, new MobSpawnInfo.Spawners(EntityInit.VOLCANO_MONSTER.get(), 600, 1, 2)).build(); } } //entities that spawn in specific structures public static void onEntitySpawnInStructure(final StructureSpawnListGatherEvent event) { if (event.getEntitySpawns().containsKey(EntityClassification.CREATURE)) { boolean isCamp = event.getStructure().equals(StructuresInit.BANDIT_CAMP.get()); if (isCamp) { event.addEntitySpawn(EntityClassification.CREATURE, new MobSpawnInfo.Spawners(EntityInit.BANDIT.get(), 200, 5, 5)); } } } } public class ModBiomes { public static final DeferredRegister<Biome> BIOMES = DeferredRegister.create(ForgeRegistries.BIOMES, Main.MODID); public static final RegistryObject<Biome> GRAND_MAGIC_ZONE_VOLCANO = BIOMES.register("volcano_zone", () -> makeVolcanoBiome(() -> ModConfiguredSurfaceBuilders.GRAND_MAGIC_ZONE_VOLCANO, 0.18f, 0.15f)); private static Biome makeVolcanoBiome(final Supplier<ConfiguredSurfaceBuilder<?>> surfaceBuilder, float depth, float scale) { MobSpawnInfo.Builder mobspawninfo$builder = new MobSpawnInfo.Builder(); DefaultBiomeFeatures.farmAnimals(mobspawninfo$builder); DefaultBiomeFeatures.commonSpawns(mobspawninfo$builder); mobspawninfo$builder.addSpawn(EntityClassification.MONSTER, new MobSpawnInfo.Spawners(EntityType.BLAZE, 45, 7, 10)); //TODO make it generate mobspawninfo$builder.addSpawn(EntityClassification.CREATURE, new MobSpawnInfo.Spawners(EntityInit.VOLCANO_MONSTER.get(), 200, 1, 2)); mobspawninfo$builder.addSpawn(EntityClassification.CREATURE, new MobSpawnInfo.Spawners(EntityInit.VOLCANO_MONSTER.get(), 40, 1, 2)).build(); BiomeGenerationSettings.Builder biomegenerationsettings$builder = (new BiomeGenerationSettings.Builder()).surfaceBuilder(surfaceBuilder); biomegenerationsettings$builder.addStructureStart(StructureFeatures.RUINED_PORTAL_SWAMP); DefaultBiomeFeatures.addDefaultCarvers(biomegenerationsettings$builder); DefaultBiomeFeatures.addDefaultMonsterRoom(biomegenerationsettings$builder); DefaultBiomeFeatures.addDefaultUndergroundVariety(biomegenerationsettings$builder); DefaultBiomeFeatures.addDefaultOres(biomegenerationsettings$builder); DefaultBiomeFeatures.addSwampClayDisk(biomegenerationsettings$builder); DefaultBiomeFeatures.addDefaultMushrooms(biomegenerationsettings$builder); DefaultBiomeFeatures.addDesertExtraVegetation(biomegenerationsettings$builder); biomegenerationsettings$builder.addFeature(GenerationStage.Decoration.LAKES, Features.LAKE_LAVA); DefaultBiomeFeatures.addSurfaceFreezing(biomegenerationsettings$builder); return (new Biome.Builder()).precipitation(Biome.RainType.NONE).biomeCategory(Biome.Category.DESERT).depth(depth).scale(scale) .temperature(1.5F).downfall(0.9F).specialEffects((new BiomeAmbience.Builder()).waterColor(-3407872).waterFogColor(-16777216) .fogColor(-65536).skyColor(getSkyColorWithTemperatureModifier(0.8F)).foliageColorOverride(-3407872).grassColorOverride(-3407872) .ambientParticle(new ParticleEffectAmbience(ParticleTypes.LAVA, 0.003f)).skyColor(-65536) .ambientLoopSound(SoundEvents.AMBIENT_CRIMSON_FOREST_LOOP) .ambientMoodSound(new MoodSoundAmbience(SoundEvents.AMBIENT_WARPED_FOREST_MOOD, 6000, 8, 2.0D)) .ambientAdditionsSound(new SoundAdditionsAmbience(SoundEvents.AMBIENT_NETHER_WASTES_ADDITIONS, 0.0111D)) .backgroundMusic(BackgroundMusicTracks.createGameMusic(SoundEvents.AMBIENT_NETHER_WASTES_LOOP)) .build()) .mobSpawnSettings(mobspawninfo$builder.build()).generationSettings(biomegenerationsettings$builder.build()).build(); } private static int getSkyColorWithTemperatureModifier(float temperature) { float lvt_1_1_ = temperature / 3.0F; lvt_1_1_ = MathHelper.clamp(lvt_1_1_, -1.0F, 1.0F); return MathHelper.hsvToRgb(0.2460909F - lvt_1_1_ * 0.05F, 0.5F + lvt_1_1_ * 0.1F, 1.0F); } public static void register(IEventBus eventBus) { BIOMES.register(eventBus); } } { "spawners": { "creature": [ { "type": "blackclover:volcano_monster", "weight": 40, "minCount": 2, "maxCount": 4 } ] } } First time on the forum, but I think I'm on the right place?
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