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Minetrinity

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Tree Puncher

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  1. Ah ok, thank you. I guess I do have to place invisible light blocks then
  2. Ok, how do I register a new blockstate for every block with the Tag "minecraft:planks" then? I can not simply create a planks block class, because other mods might also add new planks blocks.
  3. Yes, I thought about that, since Blockstate also has a function to get the Light. But It lacks a method to change light. Should I create a costum subclass of BlockState, or how do I create another Blockstate? Edit: What is that MapCodec<BlockState> parameter in Blockstates constructor?
  4. I am making a mod that is supposed to make wood emit light when clicked with a stick. So far I have the RightClickBlock that tests for when a Player is clicking a planks block while holding a stick, but how do I make that single wood block emit light? I have seen Blockstate#setLightLevel(), but that doesnt exist in 1.18.1. It probably would be doable using reflection to set the light of ALL wood blocks, but I need to set the light level ONLY for the CLICKED wood block.
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