-
(1.19.2) Biome variable from Resourcekey<Biome>
I have fixed the Problem, I have not use the Codec to much
-
(1.19.2) Biome variable from Resourcekey<Biome>
But I have no Level and no MinecraftServer Variable, what do i now? Is there a Option to get the active MinecraftServer Variable?
-
(1.19.2) Biome variable from Resourcekey<Biome>
Hi, i would like to get the Biome Variable or the a Holder with the Biome Variable from a Resourcekey<Biome>, but I see no Methode. How I get the Variable
-
Custom Dimenson with Custom Chunk generator
Thanks
-
Custom Dimenson with Custom Chunk generator
And how i can say, that my Custom Dimenson should use this Chunk Generator
-
Custom Dimenson with Custom Chunk generator
I dont know, that i can use A Registry Object in a DefferedRegister. Another question about the codec: Can I also say that the constructor does not require a value And how I create the Level? Which LevelType(Level, ServerLevel, ClientLevel) must I use and which Varialbles do I have to pass
-
Custom Dimenson with Custom Chunk generator
I know how to do this, but I don't have an entry in ForgeRegistries(Requires the DeferredRegister) and I can't pass a ChunkGenerator in the ResourceKey variant
-
Custom Dimenson with Custom Chunk generator
How do I register the ChunkGenerator?
-
Custom Dimenson with Custom Chunk generator
I understand this to mean generation with datapacks or similar functions. I want to say that at block 0 0 0 is Bedrock, 0 1 0 is Deepslate, 0 2 0 is Stone, ... which I can only solve via a custom chunk generator though
-
Custom Dimenson with Custom Chunk generator
Hi, i would like create a custom Dimension with a custom Generation(not the Vanilla generation), but i found nothink for the Version 1.19.2, only 1.15.2 like this but this is outdated and didn't work in the newer Version. How make I that in the 1.19.2? Or is that no longer supported?
-
Wait for all packages to arrive
Dieser ganze Code überprüft, ob die Nachricht vom Client zum Server oder vom Server zum Client geschickt worden ist
-
Wait for all packages to arrive
Hi, I created a SimpleChannel and sent a few messages about it. The problem is that when I'm on the multiplayer (external server), I don't receive the message. My guess is that I read the message before the message is received. But how can I receive the message, I did not come to a solution SimpleChannelMessage: package net.lager.system.client; import java.util.function.Supplier; import net.lager.system.register.ConnectionHandlerRegister; import net.minecraft.entity.player.ServerPlayerEntity; import net.minecraft.network.PacketBuffer; import net.minecraft.util.ResourceLocation; import net.minecraft.util.math.BlockPos; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.fml.DistExecutor; import net.minecraftforge.fml.common.thread.SidedThreadGroups; import net.minecraftforge.fml.network.NetworkEvent; public class SimpleChannelMessage { public String msg; private ResourceLocation rl; public BlockPos bpos; public SimpleChannelMessage(ResourceLocation rl, String msg) { this.rl = rl; this.msg = msg; } public SimpleChannelMessage(ResourceLocation rl, String msg, BlockPos bpos) { this.rl = rl; this.msg = msg; this.bpos = bpos; } public static void encode(SimpleChannelMessage msg, PacketBuffer buffer) { java.lang.System.out.println("encode"); buffer.writeBytes(("." + msg.rl.getNamespace() + ":" + msg.rl.getPath() + " " + msg.msg).getBytes()); buffer.writeBlockPos(msg.bpos); java.lang.System.out.println(msg.rl.getNamespace() + ":" + msg.rl.getPath() + " " + msg.msg); } public static SimpleChannelMessage decode(PacketBuffer buffer) { java.lang.System.out.println("decode"); buffer.capacity(17000); buffer.writerIndex(16000); String[] list = new String(buffer.readByteArray()).split(" "); String rls = list[0]; java.lang.System.out.println(new String(buffer.readByteArray(16000))); ResourceLocation rl = new ResourceLocation(rls.split(":")[0], rls.split(":")[1]); String msg = list[1]; BlockPos bpos = buffer.readBlockPos(); if (bpos == null) { return new SimpleChannelMessage(rl, msg); } else { return new SimpleChannelMessage(rl, msg, bpos); } } public static void handle(SimpleChannelMessage msg, Supplier<NetworkEvent.Context> ctx) { java.lang.System.out.println("handle"); ctx.get().enqueueWork(() -> { DistExecutor.unsafeRunWhenOn(Dist.CLIENT, () -> () -> {if (Thread.currentThread().getThreadGroup() == SidedThreadGroups.SERVER) { SimpleChannelMessage.handleServer(msg, ctx); } else if(Thread.currentThread().getThreadGroup() == SidedThreadGroups.CLIENT) { SimpleChannelMessage.handleClient(msg, ctx); }}); DistExecutor.unsafeRunWhenOn(Dist.DEDICATED_SERVER, () -> () -> SimpleChannelMessage.handleServer(msg, ctx)); }); ctx.get().setPacketHandled(true); } public static void handleServer(SimpleChannelMessage msg, Supplier<NetworkEvent.Context> ctx) { java.lang.System.out.println("handle server"); ctx.get().enqueueWork(() -> { ServerPlayerEntity sender = ctx.get().getSender(); if(ConnectionHandlerRegister.runServer(msg, msg.rl, sender)) { ctx.get().setPacketHandled(true); } }); } public static void handleClient(SimpleChannelMessage msg, Supplier<NetworkEvent.Context> ctx) { java.lang.System.out.println("handle client"); ctx.get().enqueueWork(() -> { if(ConnectionHandlerRegister.runClient(msg, msg.rl)) { ctx.get().setPacketHandled(true); } }); } }
-
[1.16.5] Get the Overworld World Variable
I liked to get the Overworld Variable(Type World), abe don't know how to get it
-
Display Minecraft Standard Background (Dirt) after the loading of Forge
Why shouldn't that bring except to break?
-
Display Minecraft Standard Background (Dirt) after the loading of Forge
1. Die drei Sekunden sind dafür da, da wenn ClientModLoader.isLoading() false ist, es trotzdem noch kurz braucht, bis man mit der Methode Minecraft#setScreen erfolgreich einen Screen anzeigen kann. 2. Der Thread fragt dauerhaft, ob Forge mit dem Laden fertig sei und wenn Forge mit dem Laden fertig ist wartet es 3 Sekunden(Begründung siehe 1.) und lädt den Load Screen. Wenn die Load-Engine fertig ist, wird die Methode finished() aufgerufen, dieser dann den Hauptbildschirm ladet.
IPS spam blocked by CleanTalk.