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warjort

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warjort last won the day on August 5

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  1. The error message says one of your mods has not created/registered its fluid blocks properly. The error doesn't say which mod is broken, but the error occurs when the "Pollution of the Realms" mod is trying to spread polluted water. You should check you have the latest version of this mod then contact the mod author.
  2. Those tag files aren't going to work unless you match the exact name of the minecraft tag, e.g. it has to be arrows.json
  3. There are 3 errors for CreateWorldScreen all are invalid file names in e.g. I guess appliecraft-1.0.5.jar is your mod and it contains the tag file with the invalid space in the name "pickaxe 2" The others are
  4. There is little point asking here. The biomesoplenty mod authors are the people to ask for problems with that mod. The version you have is a *beta* that says it is compatible with 1.19.1 (look at the "Game Version") so it may or may not work with 1.19.2, the mod author hasn't confirmed it works. https://www.curseforge.com/minecraft/mc-mods/biomes-o-plenty/files/3912143
  5. Looks like an issue with prototypedungeons. Check you have the latest version then contact the mod author.
  6. https://github.com/sp614x/optifine/issues/6974
  7. It looks like you are just copy/pasting code without understanding what it does. Don't do this. Try to work out what you are doing at each step. Otherwise you will never get to the point where you can fix problems for yourself. You have created and tried to registered your own biome modifier - but you don't show where you are BIOME_MODIFIER_SERIALIZERS.register() to the mod event bus? You are not even using that modifier anyway, instead you are using the forge:addspawns biome modifier. The name of the biome modifier json only has to be meaningful to you, but its location is important. https://forge.gemwire.uk/wiki/Biome_Modifiers#Biome_Modifier_JSONs Unless you have created a biome tag with this name, I think you want #minecraft:is_overworld You probably have an error message about this in your run/logs/debug.log Always check your log to look for errors before asking why things don't work. You can always post the log here if you can't work out what an error means. But do try to figure it out for yourself first.
  8. You configure server resource packs in the server.properties See the 4 parameters beginning with resource-pack here: https://minecraft.fandom.com/wiki/Server.properties#Java_Edition_3 and note the limitation on size. You need to upload your resource pack to somewhere accessible on the internet, you specify this address in the "resource-pack" property
  9. See: https://github.com/MinecraftForge/MinecraftForge/blob/7b97c181b972afb54098a838ed73b5695dc65cd9/mdk/build.gradle#L135
  10. LightningBolts are just another entity you can spawn. The Ghast drawing is done in GhastRenderer, but that is just a simple texture change based on whether the Ghast is "charging" an attack. Its only animation is its tentacles - see GhastModel. ๐Ÿ™‚ The animation stuff is not something I know a lot about. But it involves adjusting the model parameters based on state in the Entity (e.g. whether it is attacking) and includes a "timer" of how far through the entity is within the animation. e.g. see HumanoidModel.setupAnim() or HumanoidModel.setupAttackAnimation() You should look at one of the entities that does attack animations like the Skeleton(Renderer/Model)
  11. Like I said above I am no expert on the lighting, but this is my understanding of why it works. What my example does is create holes in the sides of the block and I have also used this as the collision shape. This lets the lighting engine allow light from the side. I don't know if this is good for you, e.g. it would also let chickens walk through your block - at least at size of the slices I defined. ๐Ÿ™‚ Unless somebody knows a different way you will probably have to draw the block yourself by turning the block into a BlockEntity and using a BlockEntityRenderer. Your real issue I think is the json models don't really let you define one part of the block transparent like glass and other parts solid, at least not with internal faces?
  12. Look at what the Ghast does. In particular GhastShootFireballGoal. For the actual projectile, look at LargeFireball. You can look at other Mobs/Projectiles for different ways to implement this.
  13. The above mentioned config file is invalid/broken. If you don't have a backup of the file you can either * talk to the mod author about how to fix it * delete the file and it will be recreated with default values
  14. see: https://forums.minecraftforge.net/topic/113874-119-trigerrable-animation/#comment-505772 and the comments about using a BlockEntity(Renderer)
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