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DarkNinja2462

Forge Modder
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Everything posted by DarkNinja2462

  1. I have my own child board, but I want to make my own child boards. How do I do that?
  2. most likely, or use some sort of "Break Block" method
  3. Ok, so I looked at the new writable books, and there was something with the NBTagCompound. Does it store extra data for an item? If it does, can you please tell me how to use it.
  4. I was hoping to add new potions, and it uses the brewing mechanic. Maybe, there should be a hook, like GameRegistry.addBrewing(ItemStack, ItemStack)
  5. I was looking through the Mod class (with forge 4.0.0.200), the one that makes the @Mod annotation, an I saw the @Block and @Item annotation. Do i do that to make my block class, or do I still have to do public class derpBlock extends Block , and the same thing with my item class instead of public class derpItem extends Item
  6. Well, do I just do? public String getTextureFile(){ return "[Terrain File]"; }
  7. When I looked at the forge sources, where is ITextureProvider? How do I use terrain sprites now?
  8. Let's say that I have a block, and I want part of it to have my texture, and part of it to use a vanilla texture. Like a custom furnace with the vanilla texture for the top and bottom, and my own for the sides. How can i do that? Please note that in my block, I implemented ITextureProvider so that I have my personal terrain index.
  9. I look at tutorials for adding items to the creative inventory. I used the "standard" way (a.k.a onTickInGame and onTickInGUI) But when I got to (GuiContainerCreative) it isnt visible because my package isnt net.minecraft.src The only ways I could think of fixing this is... *Changing my package *Making a class in net.minecraft.src
  10. I once saw a tutorial on making a new music disc, but it required audiomod. Is there a way to make a music disc like this? http://www.minecraftforum.net/topic/499266-creating-mods-making-a-new-music-disc-with-modloader-24711/page__hl__%20music%20%20disc
  11. Can there be a simple hook that detects day, night, and twilight. Only isDaytime( world ), isnNightime( world ), isTwilight( world ) it is just that simple
  12. Actually, there is already a type of "rarity". All I think it does is put a label and change the name color. There are 4 levels, Common Uncommon Rare Epic Many cool mods use this. In ic2, the advanced machine block has a yellow text, that is uncommon.
  13. When I run minecraft (in eclipse) the config is normal. Like this When I run it again, the config looks like this: And the error is here Here is my code in mod_Unimplecraft.java
  14. Here is the code in attachments And I think it is the purple effect When I move the purple achievements out of sight, it looks normal. DarkNinja2462.zip
  15. Someone please help, this is a bug thread isnt it?
  16. on eclipse, I run minecraft, and the achievement page (The one i made) looks like this:
  17. My achievement page has no texture, just buttons. I did everything it said on the add an acheiveent page tutorial found here:http://minecraftforge.net/wiki/How_to_add_an_AchievementPage. A picture of this is here (The achievement page is called Unimplecraft) in the attachments. EDIT: Built with forge 3.3.7.135 and this was ran on MultiMC, forge was the only other mod, and it was the first.
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