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Everything posted by Gamefreaknet
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1.12.2 Buildcraft Suddenly Causing Mod Cycle Errors?
Gamefreaknet posted a topic in Support & Bug Reports
I was making a 1.12.2 pack from multiple mods (adding around 5 mods at a time) when Buildcraft (which had already been installed for a while) suddenly started throwing mod cycle errors. I assumed a mod I added caused this so I reverted it back to how it was buuuut... Buildcraft kept throwing the issue? It pointed to Dynamic Surroundings and Inventory Tweaks causing issues buuut eventually just pointed to FML causing the issue. In the mod Cycle Error Screen it pointed to Immersive Engineering (and some of its addons) and even Tinkers Construct/Constructs Armory (which wasn't even installed anymore so idk why it pointed to them) but if I just disabled Buildcraft everything worked fine??? Unfortunately I seriously intend to use Buildcraft in this pack (especially since it was previously working so idk why it suddenly started having this issue)? latest.log -
(Might sound strange) I am not 100% sure how to do world backups.... Do I just find the world save folder and copy it across to my PC somewhere so it is spare or something else? I notice multiple mods are available to make "custom backups" however not so sure how good/reliable they are (probs are enough but not totally sure)
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In short I have a singleplayer world I play a bit. I can do it for 30 minutes before it freezes and gets stuck not responding. From the logs I see something relating to one of my mods called Tickdynamic spamming the logs but not sure if thats causing the crash or its spamming trying to fix something about another mod??? When it does crash it comes up with: Shutting Down Internal Server Couldnt save to Mclogs for some reason so used alternative site: https://jmp.sh/s/CbCvBJFhxDTUaQBIXvee - latest log https://jmp.sh/s/UW7eZjDP3WjgReBomCJ3 - debug log The spam is shown in the debug log (for some reason before other stuff got loaded it looks like) so not sure what's really happening there....
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Fixed this however now a weird loading issue (will try to fix myself but if I can't will post logs here)
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Basically what the title says. Previously I could launch a world however now I can't even make one because of this error (am forced to crash the game to be able to exit)... debug log - https://mclo.gs/AcvL33G latest log - https://mclo.gs/2OMzQYG crash report - https://mclo.gs/gHW0qll (not sure if relevant since I crashed it to exit with windows task manager after the Data packs failed to validate)
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Whilst the pack all works there are missing tags for some recipes (not many of the recipes but around 1/20 recipes so far some of them have come up with this: https://pasteboard.co/NcylvVNATPyD.png) I have REI and RER on the pack and never experienced this with JEI however some mods dont "like" JEI... If there's a mod that can fix/patch stuff like this or a simple solution would be appreciated.
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In short I can make a new world and everything works fine up until then... upon loading up the world however nothing works. Chat updates with advancements, etc... terrain generates, but I can't: - move - open menus - basically anything The only way to do anything is force the pack to close. (I can provide everything from the modlist to logs and reports)
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1.19.2 Create Pack Crashing with Thread Crash
Gamefreaknet replied to Gamefreaknet's topic in Support & Bug Reports
sooo update... everything works but when hitting save and quit to menu the pack crashes... everything else is fine... https://drive.google.com/file/d/1hmqGcbX1i8FslH_KttNyhP5PX1LPc3vh/view?usp=sharing https://drive.google.com/file/d/1nwwgTRwQv-Shiyuw-7OzpelW0Wsbny_v/view?usp=sharing -
1.19.2 Create Pack Crashing with Thread Crash
Gamefreaknet replied to Gamefreaknet's topic in Support & Bug Reports
looks like it was probably the xaeros maps (have swapped out for journeymap) -
1.19.2 Create Pack Crashing with Thread Crash
Gamefreaknet replied to Gamefreaknet's topic in Support & Bug Reports
disabled all except pregenerator (will retest if crashes) the crash only occurred when I changed dimension (going through the nether portal overworld - nether) -
1.19.2 Create Pack Crashing with Thread Crash
Gamefreaknet replied to Gamefreaknet's topic in Support & Bug Reports
Middle of testing (currently in nether will try going different dimensions later) after disabling both bumblezone and betteranimals no crash so far -
1.19.2 Create Pack Crashing with Thread Crash
Gamefreaknet replied to Gamefreaknet's topic in Support & Bug Reports
Removing betterfps again as I got the legacy random source error (will disable) -
1.19.2 Create Pack Crashing with Thread Crash
Gamefreaknet replied to Gamefreaknet's topic in Support & Bug Reports
Might consider adding Alex's Mobs later once all the various issues are sorted... -
1.19.2 Create Pack Crashing with Thread Crash
Gamefreaknet replied to Gamefreaknet's topic in Support & Bug Reports
Without awareness the thread error isnt the crash (it crashes with -1) No Crash Report but here are both logs: https://drive.google.com/file/d/1EYNKsfO_K94Diz2GveOcQeqyWE--NQMG/view?usp=sharing - latest https://drive.google.com/file/d/1BaVZLzZ_b17X-ROw6_0DufvnTcgjUS1v/view?usp=sharing - debug -
1.19.2 Create Pack Crashing with Thread Crash
Gamefreaknet replied to Gamefreaknet's topic in Support & Bug Reports
Will test with betterfps also (if the thread error comes back I will disable) as at best i am getting 30fps (avg) now which for my PC (13700K 4070ti) is low -
1.19.2 Create Pack Crashing with Thread Crash
Gamefreaknet replied to Gamefreaknet's topic in Support & Bug Reports
Update there is no reference to a setblock crash in the Crash Report or either log from what I can see... -
1.19.2 Create Pack Crashing with Thread Crash
Gamefreaknet replied to Gamefreaknet's topic in Support & Bug Reports
Removed Kubejs... Legacy Thread Error occurring again (A Crash report did get generated) - https://pastebin.com/GC3sqia5 latest log - https://drive.google.com/file/d/1tVa8t99o4VEOIoZirM09kuDP7aFATBBP/view?usp=sharing debug log - https://drive.google.com/file/d/1CnGbGtDpy5FJmSvt5iEC_cLopx0DQNPV/view?usp=sharing Will skim through debug log to see if theres a geode setblock error again or something else...