LexManos, there is no need to be hostile.
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I decompiled MCPatcher's code tonight, and I can see where you are coming from.
Most of all, I want universal support for more advanced texture editing. Aesthetics are far too overlooked; I want to fix that. Judging by MCPatcher's use of byte code injection, fluff and crashing issues on a loaded client, Mojang is not going to adopt it. Forge is not going to adopt MCPatcher because Forge is only adding API for mods. Point taken.
If more control over texture editing is going to be universal, it would have to be lighter. I have experience with programming and have been looking for a mod to make a worthwhile project out of. I will be making a new HD patch from scratch with cleaner code and fewer features to maintain. I'm thinking something Mojang would be comfortable with adopting. When Mojang does add HD support just like you guys here at Forge did, I'd rather TP artists not lose all their teeth. Grum mentioned plans for HD support in the dev chat a few weeks ago.
I know there is no current need for another HD patch, so I don't really need to worry about compatability. I'll go ahead and edit base files to avoid bytecode injection. TP artists shouldn't worry about cross-compatability, so I'll likely keep it crippled to prevent popular use. Who knows.
Regardless, this is going to be fun!
EDIT: You will likely find holes in my plans, would you be kind enough to blast me on them even though this has gone off topic from forge?