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Hxrl

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Everything posted by Hxrl

  1. The version of Oculus you're using is marked 1.6.15a (for alpha), do you encounter the same issue with 1.6.15? EDIT: I've just realised, you don't have the dependency for Oculus in the mod list (https://modrinth.com/mod/embeddium), Is this an error?
  2. Hi, I'm getting what I believe to be the same issue. It seems to have been covered a few times on this forum, but like here the solution has been deleted for some reason. Would OP (or anyone else wise) be willing to paraphrase the solution in any capacity? Trying to make a mod in recent 40.2.18 where I previously used 40.2.17 without encountering this issue. I've followed a few barbaric solutions to no avail.
  3. Hi, I have a scenario where I would like the player to die no-matter-what. Player#die(DamageSource dmgSrc) seemed like the obvious solution, but I couldn't for the life of me figure out why my custom damage source's death message wasn't displaying (I originally had DamageSource.GENERIC as a placeholder). Then I realised that it didn't matter what DamageSource I put, #die always gave the generic death message. The next most obvious solution is to just hurt the player for a ridiculous amount of damage that bypasses armor, invulnerability, and magic, but that doesn't feel very neat. I was wondering if anyone had any suggestions on a better way. In a modded environment one doesn't always know what ridiculous things have been done with the player's health, so it's hard to know what level of silliness the damage number should possess. I'll leave it with the hurt solution in the mean time.
  4. Thanks! I think I'd been in such a headache over it all day that I just missed the fact that I'd already found that part of the answer, your stating the obvious is what finally pushed me up onto the ledge. I appreciate it.
  5. Describing what I want to do is fairly simple. I want to use this command but in code: /data modify entity @e[type=minecraft:zombie,sort=nearest,limit=1] HandDropChances set value [0.0f, 0.0f] The entity and the fact that it contains HandDropChances are already known, so ignore those parts of the issue the specific part I am struggling with is making it accept [0.0f, 0.0f] the following is part Java and part psuedocode of what I am looking to do. void someVoid(Entity ent) { CompoundTag compTag = ent.saveWithoutId(new CompoundTag()); String name = "HandDropChances"; if (compTag.contains(name)) { //.setTag doesn't exist of course, //and [0.0f, 0.0f] is nonsense, //but I don't know how I ought to declare it in order to get it into the form I need to actually achieve this. compTag.setTag(name, [0.0f, 0.0f]); // What I've been trying to do to make this happen is below ListTag tagList = (ListTag) compTag.get(name); tagList.clear(); tagList.add(0.0f); tagList.add(0.0f); compTag.remove(name); compTag.put(tagList); //or something like that, anyway. but floats aren't Tags so this, of course, doesn't work } }
  6. Ah that makes so much sense, thanks so much! If I run into anything else I'll be sure to check the GitHub in the future, tbh I didn't realise there was one. Sorry I was so 1D in my original report of the bug, I just figured the cause would be out of my depth. Don't know if it's bad manners to respond and prompt you to look at the thread again, but I just wanted to say thank you for your help you're a great fellow. All the best.
  7. This is simply untrue. You must have some sort of security setting on your browser that prevents you from downloading anything by clicking a redirect. I have just downloaded it twice by simply clicking above. Regardless, here is a link to the page on which the download link can be found. example pack page
  8. debug.log example pack Note: This occurs with more than 1 pack, so this is explicitly an example
  9. I was planning on getting a 1x pack to use with a modpack I'm going to make for my friends. The concept was just to keep resource usage on their PCs at an absolute minimum just to ensure playability while they sorted out other settings and stuff like that. I'm using curseforge to make the pack, but currently it's entirely void of mods and this was the first thing I intended to do. First, I tried getting a 1x pack off the internet, black & purple missing textures on everything. Okay, perhaps they arent updated, I'll need to make my own. Same issue. Okay I'll try making it 8x, same issue. Am I sure it's not me doing something wrong? This time I get an 8x pack off the internet, same issue. Just to be sure it's not every pack I get a 64x pack off the internet and that works fine. Maybe it's a vanilla issue? Nope, works fine there. What if it's curseforge's fault? Nope, it doesn't work when installing forge directly either. In conclusion: 1) Only happens for 8x and below 2) Only happens *with* Forge, even if Forge is the *only* thing going on. Been looking this up for hours, couldn't find anything on it, so I decided to make a report here. I'll give you whatever information you need from me, but I wouldn't know what you'd want since there's no crash going on here just a world of black and purple.
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