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anion155

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  1. Here look at this page: https://bitbucket.org/prupe/mcpatcher/wiki/Custom_Item_Textures Custom Item Textures is for changing item texture looking at damage, stackSize or NBT. And I want to implement this. TextureAtlasSprite class has no information about Item. So I need to add another textures not replacing them. PS. I just found that OptiFine has realization of this "thing" but in Config class hard disabled...
  2. Ok, I want to do version of Custom Item Textures from MCPatcher compatible with OptiFine and MultiMC. And I need information about every Item's texture associated with this Item. And as way to get it I choose to place method invoke in registerIcon method of TextureMap (the method that every Item use in they are registerIcons method). As I understand TextureStitchEvent emit before and after all textures registered. PS. can't find way to make OptiFine and MultiMC work with MCPatcher at the start moment. If someone have a proper way feel free to msg me . But I continue mod, 'cause I like process.
  3. it's for all textures. But I need for every single separated. I write registerIcon not registerIcons.
  4. Can you say more about this event? Start from the name, 'cause I can't find it
  5. is there some event for Texture pack changing? I need it to load txt files from texture pack.
  6. I have core mod that adds invoke of my method to registerIcon in TextureMap, but as I understand it, OptiFine replace this whole file with his implementation. How can I sure that my mod will be loaded after OptiFine.
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