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Zaksen

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  1. How can I make non-mandatory compatibility with another mod? that is, if this mod exists, then there are functions for it, if not, then no
  2. oh yes, this work!
  3. sorry i create 2 threads because i doesn't see first
  4. I need a make a large crate with 91 slots, but when i open it game crash and logs send Slot 55 not in valid range - [0,55) Block Class BlockEntity Class BlockMenu Class BlockScreen Class can somebody explain me, what is wrong? before that block i do 5 crate's and they are work if you need Github Repo: https://github.com/zaDR0tic/FancyDecorativeBlocks/tree/master
  5. I need a make a large crate with 91 slots, but when i open it game crash and logs send Slot 55 not in valid range - [0,55) Block Class BlockEntity Class BlockMenu Class BlockScreen Class can somebody explain me, what is wrong? before that block i do 5 crate's and they are work if you need Github Repo: https://github.com/zaDR0tic/FancyDecorativeBlocks/tree/master
  6. realy!😅 sorry my mistake
  7. I make a crate that need to have 45 but when i try open it, he not opening. in logs he sand like Container size 41 is smaller than expected 45 GoldCrate GoldCrateEntity GoldCrateMenu GoldCrateSreen if you need there is Github Repo: https://github.com/zaDR0tic/FancyDecorativeBlocks
  8. i change this and this
  9. https://ibb.co/PhvQRVp i fix this private void addPlayerInventory(Inventory playerInv) { for(int i = 0; i < 3; ++i) { for(int l = 0; l < 9; ++l) { this.addSlot(new Slot(playerInv, l + i * 9 + 9, 8 + l * 18, 66 + i * 18)); } } } private void addPlayerHotbar(Inventory playerInventory) { for(int i = 0; i < 9; ++i) { this.addSlot(new Slot(playerInventory, i, (8 + i * 18), 124)); } }
  10. https://ibb.co/tZ64qP2 this is 256 size in both values i need change slots positions or add offset for, but how...
  11. i copy the vanilla image and just move screen up
  12. the size of the photo is 256 by 256, but the size of the window inside is the one that I indicated
  13. i change AbsractContainerMenu variables but result the same

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