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CoddingDirtMC

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Everything posted by CoddingDirtMC

  1. Thank you, it worked! I guess I didn't think of changing that parameter because I didn't know what it did.
  2. Here is the full code: package item; import net.minecraft.core.BlockPos; import net.minecraft.world.InteractionResult; import net.minecraft.world.item.Item; import net.minecraft.world.item.context.UseOnContext; import net.minecraft.world.level.block.BaseFireBlock; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.gameevent.GameEvent; public class FFSS extends Item { public FFSS(Properties p_41383_) { super(p_41383_); } @Override public InteractionResult useOn(UseOnContext context) { BlockPos pos1 = new BlockPos(context.getClickedPos().getX(), context.getClickedPos().getY() + 1, context.getClickedPos().getZ()); BlockPos pos2 = new BlockPos(pos1.getX() + 1, pos1.getY(), pos1.getZ()); BlockPos pos3 = new BlockPos(pos1.getX(), pos1.getY(), pos1.getZ() + 1); BlockPos pos4 = new BlockPos(pos1.getX() + 1, pos1.getY(), pos1.getZ() + 1); BlockState bs1 = BaseFireBlock.getState(context.getLevel(), pos1); BlockState bs2 = BaseFireBlock.getState(context.getLevel(), pos2); BlockState bs3 = BaseFireBlock.getState(context.getLevel(), pos3); BlockState bs4 = BaseFireBlock.getState(context.getLevel(), pos4); context.getLevel().setBlock(pos1, bs1, 1); context.getLevel().setBlock(pos2, bs2, 1); context.getLevel().setBlock(pos3, bs3, 1); context.getLevel().setBlock(pos4, bs4, 1); context.getLevel().gameEvent(context.getPlayer(), GameEvent.BLOCK_PLACE, pos1); context.getLevel().gameEvent(context.getPlayer(), GameEvent.BLOCK_PLACE, pos2); context.getLevel().gameEvent(context.getPlayer(), GameEvent.BLOCK_PLACE, pos3); context.getLevel().gameEvent(context.getPlayer(), GameEvent.BLOCK_PLACE, pos4); return InteractionResult.sidedSuccess(context.getLevel().isClientSide()); } } And here is the register code: package item; import net.minecraft.world.item.CreativeModeTab; import net.minecraft.world.item.Item; import net.minecraftforge.registries.DeferredRegister; import net.minecraftforge.registries.ForgeRegistries; import net.minecraftforge.registries.RegistryObject; import com.elliot.juststeel.*; public class ItemInit { public static final DeferredRegister<Item> ITEMS = DeferredRegister.create(ForgeRegistries.ITEMS, JustSteel.MODID); public static final RegistryObject<Item> STEELSTEEL = ITEMS.register("steelsteel", () -> new Item(new Item.Properties().tab(CreativeModeTab.TAB_TOOLS).stacksTo(1))); public static final RegistryObject<Item> FLINTFLINT = ITEMS.register("flintflint", () -> new FlintFlint(new Item.Properties().tab(CreativeModeTab.TAB_TOOLS).stacksTo(1))); public static final RegistryObject<Item> FLINTFLINTSTEELSTEEL = ITEMS.register("flintflintsteelsteel", () -> new FFSS(new Item.Properties().tab(CreativeModeTab.TAB_TOOLS).stacksTo(1))); } I did look at the FlintAndSteelItem class but most of the difference was sound which I don't really care about.
  3. It didn't work. This was my return statement. return InteractionResult.sidedSuccess(context.getLevel().isClientSide());
  4. Hi, I am trying to make a my own version of a flint and steel but changed up a bit. It is supposed to spawn 4 fire blocks in a 2 by 2 area but it is only spawning the fire that I am looking at. Can you help me? Here is my code. package item; import net.minecraft.core.BlockPos; import net.minecraft.world.InteractionResult; import net.minecraft.world.item.Item; import net.minecraft.world.item.context.UseOnContext; import net.minecraft.world.level.block.BaseFireBlock; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.gameevent.GameEvent; public class FFSS extends Item { public FFSS(Properties p_41383_) { super(p_41383_); } @Override public InteractionResult useOn(UseOnContext context) { BlockPos pos1 = new BlockPos(context.getClickedPos().getX(), context.getClickedPos().getY() + 1, context.getClickedPos().getZ()); BlockPos pos2 = new BlockPos(pos1.getX() + 1, pos1.getY(), pos1.getZ()); BlockPos pos3 = new BlockPos(pos1.getX(), pos1.getY(), pos1.getZ() + 1); BlockPos pos4 = new BlockPos(pos1.getX() + 1, pos1.getY(), pos1.getZ() + 1); BlockState bs1 = BaseFireBlock.getState(context.getLevel(), pos1); BlockState bs2 = BaseFireBlock.getState(context.getLevel(), pos2); BlockState bs3 = BaseFireBlock.getState(context.getLevel(), pos3); BlockState bs4 = BaseFireBlock.getState(context.getLevel(), pos4); context.getLevel().setBlock(pos1, bs1, 1); context.getLevel().setBlock(pos2, bs2, 1); context.getLevel().setBlock(pos3, bs3, 1); context.getLevel().setBlock(pos4, bs4, 1); context.getLevel().gameEvent(context.getPlayer(), GameEvent.BLOCK_PLACE, pos1); context.getLevel().gameEvent(context.getPlayer(), GameEvent.BLOCK_PLACE, pos2); context.getLevel().gameEvent(context.getPlayer(), GameEvent.BLOCK_PLACE, pos3); context.getLevel().gameEvent(context.getPlayer(), GameEvent.BLOCK_PLACE, pos4); return super.useOn(context); } }
  5. Im in 1.18.2, where would I put/set the min and max y?
  6. Hello, I was wondering how I could look and see if there was an entity on or near a position. I haven't tried anything yet and I don't know what to do.
  7. oh wait uhm I already fixed this afterwards and now I dont know how to delete the topic
  8. wait nvm I fixed the entire thing I was just being an idiot XD
  9. for me, this worked in 1.18 but if you use noOcclusion() in the block properties it should work
  10. Hi guys, I've been trying for weeks now. Going to different topics. I was trying to make my teleporter block not cull block sides around it. I've tried many things. None of them work. Can anyone help me
  11. you're reading my mind I just did that now and it STILL didnt work package util; import init.BlockInit; import com.example.eitem.ElliotItems; import net.minecraft.client.renderer.ItemBlockRenderTypes; import net.minecraft.client.renderer.RenderType; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.Mod.EventBusSubscriber.Bus; @Mod.EventBusSubscriber(modid = ElliotItems.MOD_ID, bus = Bus.MOD, value = Dist.CLIENT) public class ClientEventBusSubscriber { @SubscribeEvent public static void clientSetup(FMLClientSetupEvent event) { ItemBlockRenderTypes.setRenderLayer(BlockInit.TELEPORTER.get(), RenderType.cutout()); } }
  12. I also already tried removing setup and keeping client setup. The method "clientSetup" runs but the render type still does not change
  13. alr so I have that cause I was testing something with strs and chars. I know it does nothing
  14. wait my code has a setup method. And my clientSetup seems to be not running. Is the setup method overriding clientSetup? Setup method and Constructor: public ElliotItems() { // Register the setup method for modloading final IEventBus modEventBus = FMLJavaModLoadingContext.get().getModEventBus(); modEventBus.addListener(this::setup); // Register the enqueueIMC method for modloading modEventBus.addListener(this::enqueueIMC); // Register the processIMC method for modloading modEventBus.addListener(this::processIMC); modEventBus.addListener(this::clientSetup); BlockInit.BLOCKS.register(modEventBus); ItemInit.ITEMS.register(modEventBus); // Register ourselves for server and other game events we are interested in MinecraftForge.EVENT_BUS.register(this); } private void setup(final FMLCommonSetupEvent event) { // some preinit code LOGGER.info("HELLO FROM PREINIT"); char[] ca = {'g', 'o', ' ', 'm', 'y'}; String c = Character.toString(ca[0]).toUpperCase(); System.out.println(c + " is c"); char[] newc = c.toCharArray(); ca[0] = newc[0]; System.out.println(new String(ca)); LOGGER.info("DIRT BLOCK >> {}", Blocks.DIRT.getRegistryName()); }
  15. In my constructor, Im doing modEventBus.addListener(this::clientSetup); So I think it is. (I'm new to mc modding btw so idk if I'm even in the right spot lol) If you need my debug here.
  16. alr heres my code: package com.example.eitem; import com.mojang.logging.LogUtils; import init.BlockInit; import init.ItemInit; import net.minecraft.client.renderer.ItemBlockRenderTypes; import net.minecraft.client.renderer.RenderType; import net.minecraft.world.level.block.Block; import net.minecraft.world.level.block.Blocks; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.event.RegistryEvent; import net.minecraftforge.eventbus.api.IEventBus; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.fml.InterModComms; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent; import net.minecraftforge.fml.event.lifecycle.FMLCommonSetupEvent; import net.minecraftforge.fml.event.lifecycle.InterModEnqueueEvent; import net.minecraftforge.fml.event.lifecycle.InterModProcessEvent; import net.minecraftforge.event.server.ServerStartingEvent; import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext; import org.slf4j.Logger; import java.util.stream.Collectors; // The value here should match an entry in the META-INF/mods.toml file @Mod("eitem") public class ElliotItems { public static final String MOD_ID = "eitem"; public static final String VERSION = "1.6.2"; public static final String NAME = "Elliot's Item"; // Directly reference a slf4j logger private static final Logger LOGGER = LogUtils.getLogger(); public ElliotItems() { // Register the setup method for modloading final IEventBus modEventBus = FMLJavaModLoadingContext.get().getModEventBus(); modEventBus.addListener(this::setup); // Register the enqueueIMC method for modloading modEventBus.addListener(this::enqueueIMC); // Register the processIMC method for modloading modEventBus.addListener(this::processIMC); BlockInit.BLOCKS.register(modEventBus); ItemInit.ITEMS.register(modEventBus); modEventBus.addListener(this::clientSetup); // Register ourselves for server and other game events we are interested in MinecraftForge.EVENT_BUS.register(this); } private void setup(final FMLCommonSetupEvent event) { // some preinit code LOGGER.info("HELLO FROM PREINIT"); char[] ca = {'g', 'o', ' ', 'm', 'y'}; String c = Character.toString(ca[0]).toUpperCase(); System.out.println(c + " is c"); char[] newc = c.toCharArray(); ca[0] = newc[0]; System.out.println(new String(ca)); LOGGER.info("DIRT BLOCK >> {}", Blocks.DIRT.getRegistryName()); } private void clientSetup (final FMLClientSetupEvent event) { ItemBlockRenderTypes.setRenderLayer(BlockInit.TELEPORTER_A.get(), RenderType.cutout()); } private void enqueueIMC(final InterModEnqueueEvent event) { // Some example code to dispatch IMC to another mod InterModComms.sendTo("eitem", "helloworld", () -> { LOGGER.info("Hello world from the MDK"); return "Hello world";}); } private void processIMC(final InterModProcessEvent event) { // Some example code to receive and process InterModComms from other mods LOGGER.info("Got IMC {}", event.getIMCStream(). map(m->m.messageSupplier().get()). collect(Collectors.toList())); } // You can use SubscribeEvent and let the Event Bus discover methods to call @SubscribeEvent public void onServerStarting(ServerStartingEvent event) { // Do something when the server starts LOGGER.info("HELLO from server starting"); } // You can use EventBusSubscriber to automatically subscribe events on the contained class (this is subscribing to the MOD // Event bus for receiving Registry Events) @Mod.EventBusSubscriber(bus = Mod.EventBusSubscriber.Bus.MOD) public static class RegistryEvents { @SubscribeEvent public static void onBlocksRegistry(final RegistryEvent.Register<Block> blockRegistryEvent) { // Register a new block here LOGGER.info("HELLO from Register Block"); } } }
  17. i already fixed the bracket and made sure I only called the function once but it still didnt work
  18. My main is: package com.example.eitem; import com.mojang.logging.LogUtils; import init.BlockInit; import init.ItemInit; import net.minecraft.client.renderer.ItemBlockRenderTypes; import net.minecraft.client.renderer.RenderType; import net.minecraft.world.level.block.Block; import net.minecraft.world.level.block.Blocks; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.event.RegistryEvent; import net.minecraftforge.eventbus.api.IEventBus; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.fml.InterModComms; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent; import net.minecraftforge.fml.event.lifecycle.FMLCommonSetupEvent; import net.minecraftforge.fml.event.lifecycle.InterModEnqueueEvent; import net.minecraftforge.fml.event.lifecycle.InterModProcessEvent; import net.minecraftforge.event.server.ServerStartingEvent; import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext; import org.slf4j.Logger; import java.util.stream.Collectors; // The value here should match an entry in the META-INF/mods.toml file @Mod("eitem") public class ElliotItems { public static final String MOD_ID = "eitem"; public static final String VERSION = "1.6.2"; public static final String NAME = "Elliot's Item"; // Directly reference a slf4j logger private static final Logger LOGGER = LogUtils.getLogger(); public ElliotItems() { // Register the setup method for modloading final IEventBus modEventBus = FMLJavaModLoadingContext.get().getModEventBus(); modEventBus.addListener(this::setup); // Register the enqueueIMC method for modloading modEventBus.addListener(this::enqueueIMC); // Register the processIMC method for modloading modEventBus.addListener(this::processIMC); BlockInit.BLOCKS.register(modEventBus); ItemInit.ITEMS.register(modEventBus); modEventBus.addListener(this::clientSetup); // Register ourselves for server and other game events we are interested in MinecraftForge.EVENT_BUS.register(this); } private void setup(final FMLCommonSetupEvent event) { // some preinit code LOGGER.info("HELLO FROM PREINIT"); char[] ca = {'g', 'o', ' ', 'm', 'y'}; String c = Character.toString(ca[0]).toUpperCase(); System.out.println(c + " is c"); char[] newc = c.toCharArray(); ca[0] = newc[0]; System.out.println(new String(ca)); ItemBlockRenderTypes.setRenderLayer(BlockInit.TELEPORTER_A.get(), RenderType.cutout()); LOGGER.info("DIRT BLOCK >> {}", Blocks.DIRT.getRegistryName()); } private void clientSetup (final FMLClientSetupEvent event) { ItemBlockRenderTypes.setRenderLayer(BlockInit.TELEPORTER_A.get(), RenderType.cutout()); private void enqueueIMC(final InterModEnqueueEvent event) { // Some example code to dispatch IMC to another mod InterModComms.sendTo("eitem", "helloworld", () -> { LOGGER.info("Hello world from the MDK"); return "Hello world";}); } private void processIMC(final InterModProcessEvent event) { // Some example code to receive and process InterModComms from other mods LOGGER.info("Got IMC {}", event.getIMCStream(). map(m->m.messageSupplier().get()). collect(Collectors.toList())); } // You can use SubscribeEvent and let the Event Bus discover methods to call @SubscribeEvent public void onServerStarting(ServerStartingEvent event) { // Do something when the server starts LOGGER.info("HELLO from server starting"); } // You can use EventBusSubscriber to automatically subscribe events on the contained class (this is subscribing to the MOD // Event bus for receiving Registry Events) @Mod.EventBusSubscriber(bus = Mod.EventBusSubscriber.Bus.MOD) public static class RegistryEvents { @SubscribeEvent public static void onBlocksRegistry(final RegistryEvent.Register<Block> blockRegistryEvent) { // Register a new block here LOGGER.info("HELLO from Register Block"); } } } there was stuff i was experimenting with so don't worry about it lol
  19. I did that solution and it didn't work for me. (i was in 1.18.2)
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