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OR1ON

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Everything posted by OR1ON

  1. Ok, thanks! I have installed the new version and it works now. Quick question, are there any good tutorials for geckolib 1.19.3?
  2. I have checked my GeckoLib version and it is indeed correct, the name of the jar file is geckolib-forge-1.19-3.1.40_mapped_official_1.19.3.jar.
  3. I am trying to create a custom entity with geckolib, and I am following this youtube tutorial: https://www.youtube.com/watch?v=62GMA9Yg938 However, at 13:30 in the video when the entity renderer class extends GeoEntityRenderer is created, I get an error saying "The type com.mojang.math.Vector3f cannot be resolved. It is indirectly referenced from required .class files". My code is attached below. I have since dug deeper into this problem and found that in the GeoEntityRenderer class, there are the imports import com.mojang.math.Matrix3f; import com.mojang.math.Matrix4f; import com.mojang.math.Vector3f; I have checked the com.mojang.math package in the extenal dependencies and there was no decleration for Matrix3f, Matrix4f, or Vector3f. I do not know how to create those classes, please help. package net.or1on.rpgmod.entity.client; import org.jetbrains.annotations.Nullable; import com.mojang.blaze3d.vertex.PoseStack; import com.mojang.blaze3d.vertex.VertexConsumer; import net.minecraft.client.renderer.MultiBufferSource; import net.minecraft.client.renderer.RenderType; import net.minecraft.client.renderer.entity.EntityRendererProvider; import net.minecraft.resources.ResourceLocation; import net.or1on.rpgmod.RpgMod; import net.or1on.rpgmod.entity.custom.TinyTitaniumRobotEntity; import software.bernie.geckolib3.renderers.geo.GeoEntityRenderer; public class TinyTitaniumRobotRenderer extends GeoEntityRenderer<TinyTitaniumRobotEntity>{ public TinyTitaniumRobotRenderer(EntityRendererProvider.Context renderManager) { super(renderManager, new TinyTitaniumRobotModel()); this.shadowRadius = 0.16f; } @Override public ResourceLocation getTextureLocation(TinyTitaniumRobotEntity instance) { return new ResourceLocation(RpgMod.MOD_ID, "textures/entity/tiny_titanium_robot_texture.png"); } @Override public RenderType getRenderType(TinyTitaniumRobotEntity animatable, float partialTicks, PoseStack stack, @Nullable MultiBufferSource renderTypeBuffer, @Nullable VertexConsumer vertexBuilder, int packedLightIn, ResourceLocation textureLocation) { stack.scale(1f, 1f, 1f); return super.getRenderType(animatable, partialTicks, stack, renderTypeBuffer, vertexBuilder, packedLightIn, textureLocation); } }
  4. I'm trying to find a way to create a custom furnace block with eclipse and forge, but I can't find a good tutorial or answer that is not outdated. Does anyone know any guides, videos, or tutorials on how to make one? Help is appreciated.
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