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pogger165

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Tree Puncher

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  1. Thank you! That worked. Any idea how to remove the green tint from the dirt particles?
  2. I am trying to make a fake grass block. The block renders correctly as an item but not when placed down. The grass portion of the block receives the correct tinting but the but the transparent part of the overlay on the model renders black. Code for the tinting of the block. @SubscribeEvent public void registerBlockColors(ColorHandlerEvent.Block event) { final BlockColor INSTANCE = new ModBlockColor(); event.getBlockColors().register(INSTANCE, BlockInit.TEST_BLOCK.get()); } public class ModBlockColor implements BlockColor { @Override public int getColor(BlockState state, BlockAndTintGetter getter, BlockPos pos, int tint) { return getter != null && pos != null ? BiomeColors.getAverageGrassColor(getter, pos) : GrassColor.get(0.5D, 1.0D); } } The Model (which is copy and paste of the grass block model) { "parent": "block/block", "textures": { "particle": "block/dirt", "bottom": "block/dirt", "top": "block/grass_block_top", "side": "block/grass_block_side", "overlay": "block/grass_block_side_overlay" }, "elements": [ { "from": [ 0, 0, 0 ], "to": [ 16, 16, 16 ], "faces": { "down": { "uv": [ 0, 0, 16, 16 ], "texture": "#bottom", "cullface": "down" }, "up": { "uv": [ 0, 0, 16, 16 ], "texture": "#top", "cullface": "up", "tintindex": 0 }, "north": { "uv": [ 0, 0, 16, 16 ], "texture": "#side", "cullface": "north" }, "south": { "uv": [ 0, 0, 16, 16 ], "texture": "#side", "cullface": "south" }, "west": { "uv": [ 0, 0, 16, 16 ], "texture": "#side", "cullface": "west" }, "east": { "uv": [ 0, 0, 16, 16 ], "texture": "#side", "cullface": "east" } } }, { "from": [ 0, 0, 0 ], "to": [ 16, 16, 16 ], "faces": { "north": { "uv": [ 0, 0, 16, 16 ], "texture": "#overlay", "tintindex": 0, "cullface": "north" }, "south": { "uv": [ 0, 0, 16, 16 ], "texture": "#overlay", "tintindex": 0, "cullface": "south" }, "west": { "uv": [ 0, 0, 16, 16 ], "texture": "#overlay", "tintindex": 0, "cullface": "west" }, "east": { "uv": [ 0, 0, 16, 16 ], "texture": "#overlay", "tintindex": 0, "cullface": "east" } } } ] } I was also wondering how to remove/disable the tint on the particles since they are also tinted green.
  3. Hello, I'm new the the modding community. I would like my mod(1.18.2) to only execute a block of code if the users total distance walked and total distance fallen has surpassed an amount. I am unsure of how to access the users stats and their values. How would I get those values?
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