Sooooo I, again, have a little problem with my entity.
Basically my entity has a solid AABB, and everything works fine, until the entity spans across into another chunk, that it isn't registered in, further than World::getMaxEntityRadius.
I don't see any other solution than to manually iterate over each entity and handle the collision manually, or to Mixin into World::getEntitiesInAABBexcluding.
So I wanted to ask here, is there any solution or do I really have to manually iterate over each loaded custom entity?