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Oksas

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  1. Thanks, the .craftRemainder(...) worked, but with the stacking I still would like it to stack up to 64, but only stack up to 1 in the furnace if possibl and I dont know how to approach it.
  2. I am creating a fuel block, and I want it to be unstackable in the furnace as well as be turned into another item when used as fuel, similarly like lava buckets turn into normal buckets when used as fuel. Problem I am facing is I can't find how to override the item property or the vanilla furnace behaviour. Any help?
  3. Could you elaborate on that, as in what exactly do I need to change? This is something that I have not heard of before. This is something that I cant find more material on the internet or it seems like a new problem in 1.19
  4. I added two custom paintings (one with size 64x64 and one 16x16) but none of them are showing up. I added the .png files in the assets/[mod_id]/textures/painting/ folder, they are 16x16 and 64x64 resolution as per their size. No errors exist in the logs. Is there something I did wrong? Code is as follows: @Mod(MassEffectsMod.MODID) public class MassEffectsMod { public static final String MODID = "mass_effects_mod"; private static final Logger LOGGER = LogUtils.getLogger(); public static final DeferredRegister<Block> BLOCKS = DeferredRegister.create(ForgeRegistries.BLOCKS, MODID); public static final DeferredRegister<Item> ITEMS = DeferredRegister.create(ForgeRegistries.ITEMS, MODID); public static final DeferredRegister<SoundEvent> SOUNDS = DeferredRegister.create(ForgeRegistries.SOUND_EVENTS, MODID); public static final DeferredRegister<PaintingVariant> PAINTINGS = DeferredRegister.create(ForgeRegistries.PAINTING_VARIANTS, MODID); public static final RegistryObject<Block> EXAMPLE_BLOCK = BLOCKS.register("silo", () -> new Silo(BlockBehaviour.Properties.of(Material.STONE))); public static final RegistryObject<Item> EXAMPLE_BLOCK_ITEM = ITEMS.register("silo", () -> new BlockItem(EXAMPLE_BLOCK.get(), new Item.Properties().tab(CreativeModeTab.TAB_BUILDING_BLOCKS))); public static final RegistryObject<SoundEvent> BCS = SOUNDS.register("bcs", () -> new SoundEvent(new ResourceLocation(MassEffectsMod.MODID, "bcs"))); public static final RegistryObject<Item> BCS_DISK = ITEMS.register("bcs", () -> new RecordItem(4, BCS, new Item.Properties().tab(CreativeModeTab.TAB_MISC))); public static final RegistryObject<PaintingVariant> BCS_PAINTING = PAINTINGS.register("bcspainting", () -> new PaintingVariant(64, 64)); public static final RegistryObject<PaintingVariant> BCS_PAINTING_2 = PAINTINGS.register("bcs", () -> new PaintingVariant(16, 16)); public MassEffectsMod() { IEventBus modEventBus = FMLJavaModLoadingContext.get().getModEventBus(); modEventBus.addListener(this::commonSetup); BLOCKS.register(modEventBus); ITEMS.register(modEventBus); SOUNDS.register(modEventBus); PAINTINGS.register(modEventBus); MinecraftForge.EVENT_BUS.register(this); } private void commonSetup(final FMLCommonSetupEvent event) { } @SubscribeEvent public void onServerStarting(ServerStartingEvent event) { } @Mod.EventBusSubscriber(modid = MODID, bus = Mod.EventBusSubscriber.Bus.MOD) public static class ClientModEvents { @SubscribeEvent public static void onClientSetup(FMLClientSetupEvent event) { } } } Summoning a painting through summon command just summons the Kebab painting.
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