Jump to content

deverionz

Members
  • Posts

    11
  • Joined

  • Last visited

Everything posted by deverionz

  1. Yeah, I misunderstood and thought you needed the item enchanty I haven't done anything with armour myself (for shame) so I can'tt really help, sorry
  2. You need this method in your item class: public boolean hasEffect(ItemStack is){ return true; }
  3. Solved it, I forgot to make my mod a network mod like a derp
  4. The error message you have up doesn't seem to be talking about your gui, it's showing something wrong with the crash report generation
  5. Glad you solved the problem
  6. Are those errors pointing to crash report writing...
  7. Bump, because I posted this when nobody was online like a derp
  8. How are you going about the metadata? You have setMaxDamage(0) so surely the armour will have infinite durability?
  9. The textures go in TutorialMod\eclipse\Minecraft\bin\mods\tut.mod\textures\blocks Hope that helped out
  10. You're getting a crash because the canBlockSustainPlant method wants an EnumPlantType, so change getPlantType to this: @Override public EnumPlantType getPlantType(World world, int x, int y, int z) { return EnumPlantType.Plains; } Hope that helped
  11. Hey everyone, Deverionz here, and my mod is broken Basically what happens is that when I activate my block to open the gui, the gui opens, but I can't interact with it. I know that this is because my GuiHandler isn't calling the getServerGuiElement method, and so the gui doesn't recieve a container. My gui is for a multiblock, so I might have messed up something, but not as far as I can tell. I have worked with gui's and tile entities in the past, but not extensively, and definitely not in a multiblock situation The Code: MTCore: Common Proxy: Client Proxy: BlockBoiler: ContainerBoiler: GuiBoiler: And that should be everything, any and all help is appreciated (I am aware that my code is beyond untidy and is extremely inefficient, but at this point of time I'm going for functionality over efficiency)
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.