Hello,
I am relatively new to forge modding but I wanted to make a block like the structural glass block of mekanism which connects visually to blocks of the same type. So I created a baked model to react to the different states, but somehow it only displays the atlas instead of the actual texture I assigned event though I am quite sure I have done everything the tutorial said. https://wiki.mcjty.eu/modding/index.php?title=Tutorial_1.18_Episode_3
Notes:
Logger shows no errors/warnings etc.
Textures are at the position as assigned
Textures are assigned to faces
My guess would be that it not gets the proper position on the texture atlas, but I don't understand why that should be the case.
Thanks in advance.
Code: https://paste.gg/p/anonymous/b105140024104804ac4ba99451775c39