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Everything posted by Daltax
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1.19.2 server crash while generating in game
Daltax replied to Daltax's topic in Support & Bug Reports
I said the crash report perhaps wasn't correct. I included it to provide as much information as possible to make the exchange as quick as possible. If I were lazy, I would have given up already. As I said, I carefully looked at the logs in the folder, and looked at the latest ones, as the event had just happened. I also looked at the size of the files, as I guessed it would be heavier than most since the server did not crash at launch. I'm not planning on publishing my modpack; I'm sorry if the term "modpack" is inappropriate, as I simply chose many mods to play with... You are right for the last part. I'll remove most low download mods and won't bother this forum anymore. Thanks, have a nice day -
1.19.2 server crash while generating in game
Daltax replied to Daltax's topic in Support & Bug Reports
I shared my server's debug.log. the date and hour coincided with the events. there is no way one would think something was wrong with the logs. it takes a second to say that the log is not indicating an issue without being condescending. Sure, no problem. I never said I didn't appreciate the help that was given for free. I always thanked people that helped me. your last message was condescending even if there was no reason to be. >like others probably did On this forum, only Luis and you seem to help people with their issue, and that frequently. you are more active than him. many posts remain unanswered. I bumped because it is better than recreating a new post like I had done before. I understand that you meet hundreds of people asking for help every week. If you're not happy with what you're doing, simply stop, nobody is forcing you to continue. It's not my fault if building my own modpack brings its lot of issues. No need to act so weird though. -
1.19.2 server crash while generating in game
Daltax replied to Daltax's topic in Support & Bug Reports
there is debug.log and latest.log. these have always been enough to help. I suggested that the crash report might have been from a different one, so focus on the other ones instead. no need to be so condescending. just ignore the crash report. and ,if you don't want to help, do not reply, ignore as well. everything is in there. -
1.19.2 server crash while generating in game
Daltax replied to Daltax's topic in Support & Bug Reports
up -
Hello. I would like to know why everytime I try to teleport to a new biome, or that I move faster than world generation, the server crashes. is there a mod in cause ? is there anything I can do to reduce the lag and at least allow me generate properly and not outrun the generation ? Note : the crash report could be another time's crash, I'm not sure... use the latest.log and debug.log preferably https://gist.github.com/Daltaxy/6ccfb18cc277d5b76132c182fe3c3a99 thank you!
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Mod(s) that transfer picked up items directly to the inventory ?
Daltax replied to Daltax's topic in Support & Bug Reports
hahaha I knew that would happen to someone else too. It cost nothing to make an update. glad I could help! there are also other features like when for no reason it takes your items in your offhand, I'll have to disable that too -
Whisperwoods isn't even 1.19.2... Looks like GDLauncher fucked up and created an enabled duplicate of every single disabled mod I had... That's the issue I'll have to report.
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wait wait, Whisperwoods is disabled for me ? how is this crash happening ? https://prnt.sc/IjOYFXBdGGNP
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debug.log is a mess to get on GDLuancher so I'll just include everything I sent here for now
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alright, I'll do that in a second. Which log do I include in the report ? the launcher log I'm guessing ?
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I'm sorry. There was no answer so I figured I'd post it again. Now I know, I won't do that again the launcher log : https://gist.github.com/Daltaxy/86fb3ecfb6a911a2851927aa1d76d218 even after reverting all of the 4 mods back to the old version, the game won't start...
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but we don't know which one of these is responsible of the actual crash ? I simply updated 4 mods, yesterday everything was fine lol
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I have cloth config, commonality doesn't seem to exist on curseforge, and the latest mods I updated are indeed for 1.19.2...
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I have checked every single mod issues sections, I tried reverting back to the old versions of the mods one by one, didn't work. The only issue I found is Citadel that doesn't go well with Alex' mobs. The issue is that even when I reverted back it didn't solve the issue... I posted this here to see if there is any more info in the log ?
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architectury, moonlight, delightful and citadel were the mods I updated this morning. Using GDLauncher, I can't start the game, it crashes. I tried going back to older versions but it seems like a compatibility issue ? reverting one by one still made me crash.
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architectury, moonlight, delightful and citadel were the mods I updated this morning. Using GDLauncher, I can't start the game, it crashes. I tried going back to older versions but it seems like a compatibility issue ? reverting one by one still made me crash.
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https://github.com/UnRealModding/TrampleStopper/issues/12
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thank you
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Hello. I would like to know why my server suddenly crashed. I was running faster than the world generation, and as I reached the empty invisible (not loaded) chunks, the server crashed a few seconds after. debug.log : https://gist.github.com/Daltaxy/1b6bd0b945fc2afe3bf26d65179aadb0 server log : https://paste.shockbyte.com/vubososevopijuhapiwi
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well. I added everything to a datapack in the world folder, and it crashed. I tried with and without the new biomes in the .json, but it crashed both times. debug.log : https://gist.github.com/Daltaxy/ea1f138d435331471a299c9f7caa7390
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exactly. along with some ores and some mobs.
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well they aren't only generated there, but they are already present in other dimensions. they just were not in this one mining dimension because it didn't have any generation argument other than caves and canyons still good ?
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yeah, I removed the dimension folder to regenerate everything, if that's okay ?
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So by putting the datapack in the world datapack folder, it will modify the existing one ?
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Hello. Recently I installed the mod Advanced Mining Dimension. Using Winrar, I decided to change the datapack in .jar mod, by going to miningdimension.jar/data/mining_dimensions/worldgen/biome/mining.json So, I modified the .json within the .jar. The issue is that some features are not recognized. same happened for mekanism ores, which I had to remove. This time it's about underground biomes. debug.log : https://gist.github.com/Daltaxy/9e0b5b95d148afbfc3918a7f63984337 Why does it not work ? Here is the final .json : Thank you for your attention