Yes, but from what I understand doesn't matter the model but the shape it has, in theory with the #getOcclusionShape I should be able to define a custom shape to use for rendering the light, while with getShape the shape for all other things, the problem is that #getOcclusionShape is ignored and only getShape works (in fact if getShape returns Shapes.empty() I have no problems but as mentioned before I need a full-cube as shape and custom shape for light)