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Adam61

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Everything posted by Adam61

  1. ok but how can i do it? there is no documentation about it
  2. Yes, but from what I understand doesn't matter the model but the shape it has, in theory with the #getOcclusionShape I should be able to define a custom shape to use for rendering the light, while with getShape the shape for all other things, the problem is that #getOcclusionShape is ignored and only getShape works (in fact if getShape returns Shapes.empty() I have no problems but as mentioned before I need a full-cube as shape and custom shape for light)
  3. My block model: if i place the block in the air or near the glass there's no problem, your shape work but as you said it isn't the solution, anyway thanks for the starting point ๐Ÿ˜ƒ
  4. I've already "render_type": "cutout" in model file
  5. Hi, for several days I have been trying to create a non-opaque block, I have overwritten every type of method: #getOcclusionShape(), #useShapeForLightOcclusion() #isOcclusionShapeFullBlock() and another dozen similar methods but I always get the result in the picture. I tried to register the lock with both #noOcclusion() and without but without success ONLY doing getShape() {return Shapes.empty ();} i get the desired result, but I need a full-block shape. PLS help me ๐Ÿ˜ข

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