Hello,
I'm trying to spawn some particles and play some sound ones a block has been broken (particles and sounds must be observable for all players)
I have it setup that when a breakevent is emitted and some criteria has been met, I send out a packet to the client of all players:
@SubscribeEvent
public static void onBreakPowerCrystal(BlockEvent.BreakEvent event) {
var world = event.getWorld();
var block = event.getWorld().getBlockState(event.getPos()).getBlock();
if (world.isClientSide())) {
// calling anything here seems to not work. looks like this event happens on the server side only
return;
}
if (!block.equals(ModBlocks.POWER_CRYSTAL_BLOCK.get()) {
return;
}
event.setCanceled(true);
Player player = event.getPlayer();
KingdomManager manager = KingdomManager.get(player.level);
getKingdom(player).ifPresentOrElse(
kingdomOfPlayer -> {
manager.getKingdom(event.getPos()).ifPresentOrElse(
kingdomOfBlock -> {
if (!kingdomOfBlock.equals(kingdomOfPlayer)) {
manager.decrementLives(kingdomOfBlock, 1);
sendPacketToAllPlayers(player.getLevel(), new SPacketCrystalBreak(
kingdomOfBlock.getName(),
event.getPos(),
kingdomOfBlock.getLives()
));
if (kingdomOfBlock.isDead()) {
event.setCanceled(false);
}
} else {
// not important logic
}
},
() -> event.setCanceled(false)
);
},
() -> Messenger.sendClientError(player, "You are not in a kingdom"));
}
private static void sendPacketToAllPlayers(Level level, Object packet) {
level.players().forEach(player -> {
if (player instanceof ServerPlayer serverPlayer) {
PacketHandler.sendToPlayer(packet, serverPlayer);
}
});
}
Now this packet gets handled with the following code
public boolean handle(Supplier<NetworkEvent.Context> supplier) {
NetworkEvent.Context context = supplier.get();
context.enqueueWork(() -> {
DistExecutor.unsafeCallWhenOn(Dist.CLIENT, () -> () -> {
Player player = Minecraft.getInstance().player;
float randomSoundPitch = ((float) Math.random() / 10f) + 0.9f;
// Adding this line crashes multiplayer servers on startup
player.playSound(SoundEvents.ANVIL_PLACE, 1f, randomSoundPitch);
return 0;
});
});
return true;
}
This will work fine on singleplayer. However, when trying to boot up a multiplayer server, it will refuse to start, giving the following error:
Caused by 0: java.lang.BootstrapMethodError: java.lang.RuntimeException: Attempted to load class net/minecraft/client/player/LocalPlayer for invalid dist DEDICATED_SERVER
at org.daan.kingdomclash.common.network.PacketHandler.register(PacketHandler.java:37) ~[%2380!/:?] {re:classloading}
at org.daan.kingdomclash.common.KingdomClash.setup(KingdomClash.java:62) ~[%2380!/:?] {re:classloading}
at net.minecraftforge.eventbus.EventBus.doCastFilter(EventBus.java:247) ~[eventbus-5.0.7.jar%239!/:?] {}
at net.minecraftforge.eventbus.EventBus.lambda$addListener$11(EventBus.java:239) ~[eventbus-5.0.7.jar%239!/:?] {}
at net.minecraftforge.eventbus.EventBus.post(EventBus.java:302) ~[eventbus-5.0.7.jar%239!/:?] {}
at net.minecraftforge.eventbus.EventBus.post(EventBus.java:283) ~[eventbus-5.0.7.jar%239!/:?] {}
at net.minecraftforge.fml.javafmlmod.FMLModContainer.acceptEvent(FMLModContainer.java:106) ~[javafmllanguage-1.18.2-40.1.0.jar%2377!/:?] {}
at net.minecraftforge.fml.ModContainer.lambda$buildTransitionHandler$4(ModContainer.java:107) ~[fmlcore-1.18.2-40.1.0.jar%2379!/:?] {}
at java.util.concurrent.CompletableFuture$AsyncRun.run(CompletableFuture.java:1804) ~[?:?] {}
at java.util.concurrent.CompletableFuture$AsyncRun.exec(CompletableFuture.java:1796) ~[?:?] {}
at java.util.concurrent.ForkJoinTask.doExec(ForkJoinTask.java:373) ~[?:?] {}
at java.util.concurrent.ForkJoinPool$WorkQueue.topLevelExec(ForkJoinPool.java:1182) ~[?:?] {}
at java.util.concurrent.ForkJoinPool.scan(ForkJoinPool.java:1655) ~[?:?] {}
at java.util.concurrent.ForkJoinPool.runWorker(ForkJoinPool.java:1622) ~[?:?] {}
at java.util.concurrent.ForkJoinWorkerThread.run(ForkJoinWorkerThread.java:165) ~[?:?] {}
Mod File: main
Failure message: Kingdom Clash (kingdomclash) encountered an error during the common_setup event phase
java.lang.BootstrapMethodError: java.lang.RuntimeException: Attempted to load class net/minecraft/client/player/LocalPlayer for invalid dist DEDICATED_SERVER
Mod Version: 0.0NONE
Mod Issue URL: NOT PROVIDED
Exception message: java.lang.RuntimeException: Attempted to load class net/minecraft/client/player/LocalPlayer for invalid dist DEDICATED_SERVER
Stacktrace:
at net.minecraftforge.fml.loading.RuntimeDistCleaner.processClassWithFlags(RuntimeDistCleaner.java:57) ~[fmlloader-1.18.2-40.1.0.jar:1.0] {}
at cpw.mods.modlauncher.LaunchPluginHandler.offerClassNodeToPlugins(LaunchPluginHandler.java:88) ~[modlauncher-9.1.3.jar:?] {}
at cpw.mods.modlauncher.ClassTransformer.transform(ClassTransformer.java:120) ~[modlauncher-9.1.3.jar:?] {}
at cpw.mods.modlauncher.TransformingClassLoader.maybeTransformClassBytes(TransformingClassLoader.java:50) ~[modlauncher-9.1.3.jar:?] {}
at cpw.mods.cl.ModuleClassLoader.readerToClass(ModuleClassLoader.java:110) ~[securejarhandler-1.0.3.jar:?] {}
at cpw.mods.cl.ModuleClassLoader.lambda$findClass$16(ModuleClassLoader.java:216) ~[securejarhandler-1.0.3.jar:?] {}
at cpw.mods.cl.ModuleClassLoader.loadFromModule(ModuleClassLoader.java:226) ~[securejarhandler-1.0.3.jar:?] {}
at cpw.mods.cl.ModuleClassLoader.findClass(ModuleClassLoader.java:216) ~[securejarhandler-1.0.3.jar:?] {}
at cpw.mods.cl.ModuleClassLoader.loadClass(ModuleClassLoader.java:132) ~[securejarhandler-1.0.3.jar:?] {}
at java.lang.ClassLoader.loadClass(ClassLoader.java:520) ~[?:?] {}
at org.daan.kingdomclash.common.network.PacketHandler.register(PacketHandler.java:37) ~[%2380!/:?] {re:classloading}
at org.daan.kingdomclash.common.KingdomClash.setup(KingdomClash.java:62) ~[%2380!/:?] {re:classloading}
at net.minecraftforge.eventbus.EventBus.doCastFilter(EventBus.java:247) ~[eventbus-5.0.7.jar%239!/:?] {}
at net.minecraftforge.eventbus.EventBus.lambda$addListener$11(EventBus.java:239) ~[eventbus-5.0.7.jar%239!/:?] {}
at net.minecraftforge.eventbus.EventBus.post(EventBus.java:302) ~[eventbus-5.0.7.jar%239!/:?] {}
at net.minecraftforge.eventbus.EventBus.post(EventBus.java:283) ~[eventbus-5.0.7.jar%239!/:?] {}
at net.minecraftforge.fml.javafmlmod.FMLModContainer.acceptEvent(FMLModContainer.java:106) ~[javafmllanguage-1.18.2-40.1.0.jar%2377!/:?] {}
at net.minecraftforge.fml.ModContainer.lambda$buildTransitionHandler$4(ModContainer.java:107) ~[fmlcore-1.18.2-40.1.0.jar%2379!/:?] {}
at java.util.concurrent.CompletableFuture$AsyncRun.run(CompletableFuture.java:1804) ~[?:?] {}
at java.util.concurrent.CompletableFuture$AsyncRun.exec(CompletableFuture.java:1796) ~[?:?] {}
at java.util.concurrent.ForkJoinTask.doExec(ForkJoinTask.java:373) ~[?:?] {}
at java.util.concurrent.ForkJoinPool$WorkQueue.topLevelExec(ForkJoinPool.java:1182) ~[?:?] {}
at java.util.concurrent.ForkJoinPool.scan(ForkJoinPool.java:1655) ~[?:?] {}
at java.util.concurrent.ForkJoinPool.runWorker(ForkJoinPool.java:1622) ~[?:?] {}
at java.util.concurrent.ForkJoinWorkerThread.run(ForkJoinWorkerThread.java:165) ~[?:?] {}
Swapping player to equal context.getSender() will make the server boot again, but won't make it so that the player hears the sound, because from my understanding, it will then not be called on the client side.
How do i access the player from the client side in a packet without upsetting the multiplayer server?