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_KS_

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  1. event.shaped( Item.of( 'minecraft:stick', 4 ),[ 'AAA', ' ', ' ' ],{ A: Item.withNBT('sophisticatedstorage:chest', '{woodType:"oak"}') }); i want to add custom recipe using soph storage chests but when i try to force crafting to require one specific type of chest it always defaults to base version with nbt = null it works as result but not as igredient i can use combination of mods like craft tweaker and kubejs but i want to minimize number of running mods to avoid unwanted conflicts
  2. Hi i looking for world name to get world path. I want to take world name from ChunkEvent
  3. Somebody know how to add custom data to chunk file something like nbt or anything like that
  4. Btw is there any event for chunk what is generated first time?
  5. I know about this, and i making mod just for me and few friends for private server and we dont gonna add any other mods with ore gen ore something like this i cant find this in any of level variables, i need to get dimension and lvl name for custom ores generation
  6. I need to get values like current dimension of chunk but i cant find anywhere how to get dimension name, is chunk new etc. And i need to disable ore vein generation (code for disabling ore gen dont work there) Version 1.18
  7. Thx i will stay with my method because now i recognize i need to change all block inventories (player too)to make my mod work correctly. Still thx so much for help
  8. Ok. How u want to do this. Using just file operations or getting game variables and changing it. Sorry for my misunderstood im new in forge coding. I will propably do this by cancelling events and calculating my self everyting
  9. What about uninstalling mod? Overriding json files can generate problem or game check control sums of files after any startup. For safe change in game i propably need to change all loots via events to custom and make custom usable blocks
  10. Ok if i good understand what u telling there. The best idea cause of minecraft static storage is to make custom crafting table, furnace etc. to just track player progress in game. But what with disabling items to make custom mining progress or better is to go around this and make something like this custom crafting blocks
  11. Yes i know about problems with touching registry objects but i dont want to modify any of game file in assets because after uninstaling my mod this can generate problems. About crafting table and any of blocks like anvil, etc. i made my own versions in my mod just for this purpose I'm 100% sure i can change registry objects because i making mod to be incompatible with any other mod that adding any machines or upgrades to vanilla crafting methods
  12. Hi. I need help with changing vanilla minecraft default recipes and disabling items from vanilla minecraft. I want to change in my mod entire logic of vanilla game and make custom progress system based on players progress in my mod. Disabling item is for unlocking them after player get progress points something like in sevtech ages. No code for now just item registers but i cant find any option to change registry with vanilla items and recipes without changing game files it self
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