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M1kep

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Everything posted by M1kep

  1. Off topic: gotta love when the mod replies, it's like an official formatted response On topic: thank you for you explanation I'll make sure to look into that link, also what's kotlin?
  2. So what are the advantages and disadvantages of using Scala to write a mod?
  3. Oh, ok makes sense So can you post the code your having problems with?
  4. Ohhhhhhh......I though we were talking about the player? There are tutorials regarding TickHandlers out there. Is there a reason why you did not want to go that route?
  5. What is the need to do that? Will it make a noticeable difference?
  6. uhhhh.... What?
  7. I would do it using events: @ForgeSubscribe public void VersionChecker(EntityJoinWorldEvent ev) { if (ev.entity instanceof EntityPlayer) { if (!VersionCheckerClass.isUpToDate) { //Get player and send chat message } } } But that's just my opinion
  8. Okie dokie, will do
  9. I still can't seem to find tr converter you talk of....
  10. Lol, well that's probably what was giving me trouble
  11. I can't seem to find the video you are talking about, think you could post a link?
  12. Ok, well, if it starts making any sense to you just let me know, please :DD And thank you for all of your help so far
  13. ok, so villages, they are using "components" and what not, so how do i go about getting those to generate? Because in his tutorial he uses world.setBlockWithNotify
  14. Is this the video your talking about?
  15. Ok! Thank you so much If i have any more questions ill post here
  16. Ive looked into the classes, I dont understand how to make a class that will generate a village Can you point me in the right direction?
  17. uhhhh..... what? Can you please explain?
  18. Ok, so Im attempting to generate a village and im running into some problems, i cant seem to figure out what the Array Of Bytes is for and also i dont really see how to go about generating the village, heres my code: @Override public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer) { IChunkProvider chunk = par2World.getChunkProvider(); MapGenVillage gen = new MapGenVillage(); byte[] par5ArrayOfByte; gen.generate(chunk, par2World, 10, 10, par5ArrayOfByte); return par1ItemStack; } Any idea??
  19. Thank you do you mind if I pm you when I get to that point?
  20. Hi, so im trying to generate a world gen structure whenever i use an item. for example, if i right click with my item i want it to generate a mine shaft right there. Does anybody have any tips for where to start?
  21. Hmmm, I really wish I was next to my computer right now so that I could try and help some more, but for now I don't know what to say I'm really sorry :'(
  22. Can you post the actual crash log?
  23. Well, if your looking to do the @init you need to use FMLPreInitialisatiomevent, not FMLInitiliaztionEvent
  24. Ok, so to start off thank you But now theres another problem that i have NO IDEA where to start The game crashes weather i right click with a bone, or my item. Here's the crash log Here is my Event Class: And my Main Class:
  25. I was following a tutorial when learning forge And ok ill look at what you have to say and see if i can figure it out.

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