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Dishonored Mod [WIP] [1.6.2] [Version 0.3]
Yes, 1.6.2, the top video is the most recent of the mod and is the release version.
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"the system cannot execute the specified program."
try running the python version of the script.
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Dishonored Mod [WIP] [1.6.2] [Version 0.3]
Dishonored Mod for 1.6.2 YAY! ______________________________________________ THERE ARE A FEW PROBLEMS WITH THE MOD. I KNOW THIS. I HAVE BEEN WORKING ON A DIFFERENT CODING PROJECT, AND ITS HARD TO FOCUS ON TWO THINGS. THE Mod HAS BEEN UPDATED, AND NOTHING MORE. ALL FEATURES REMAIN THE SAME AS 1.5.2 UNTIL FURTHER NOTICE. This is Dishonored, a backwards, industrial world taking place in another universe. This Mod is a work in progress, but will eventually immerse you in the world of Dishonored. DISCLAIMER: There are multiple Dishonored mods on the minecraft-forums, however, this Mod is very different and is less mine craft-esque and more like Dishonored itself. This Mod changes the HUD, and many other things to make the world look and feel more like Dishonored. Videos of the developer versions can be found here: [embed=425,349] <iframe width="640" height="360" src="http://www.youtube.com/embed/aPW9UjhFTa4?feature=player_detailpage" frameborder="0" allowfullscreen></iframe> [/embed] [embed=425,349] <iframe width="640" height="360" src="http://www.youtube.com/embed/FRDmQG-Pbk4?feature=player_detailpage" frameborder="0" allowfullscreen></iframe> [/embed] [embed=425,349] <iframe width="640" height="360" src="http://www.youtube.com/embed/2hOxDaJ-SM4?feature=player_detailpage" frameborder="0" allowfullscreen></iframe> [/embed] INSTALLING THE MOD 1. Install the client version of forge for 1.6.2. 2. Run the forge profile once 3. Download and unzip the mod 4. Place the zip Dishnored.jar into your mods folder 5. Launch minecraft in the forge profile and enjoy! USEFUL INFORMATION: The mana system has not yet been implemented, press r to drink a mana potion (as of version .3 you must place down a Piero's Remedy and press f on it to be able to use a potion). Many things have been planned, but are not all implemented. The only power implemented is blink, and you may not blink onto the sides of blocks if another block is above it, this is going to be changed to blinking to the sides of that block. DISCLAIMERS: Dishonored is property of Bethesda softworks and Arkane Studios Download Link: http://205.196.121.140/bdldapcp9sdg/ce0l7r1csvwjosx/DHN_Unzip_me_1.6.2_Version_.3.zip I created this Mod for the sole purpose to have fun, and will never seek to make any kind of money of it. Enjoy the adfly free link.
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How to set up my logger?
If you just want something simple, just use System.out.printf("message here %n") but that doesn't work with logging levels as far as I know
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Replacing base class
I knew your problem was in the returning of the bytes . Guess I just missed that, because I assumed after you changed your code it would be fixed. Glad you got this worked out.
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Not recompiling correctly
You can do that, which I do and its not much of a hassle, and I don't care, or you could just move the files there and set them up in eclipse that way. If you are going to move them every time, make sure you delete them after you obfuscate, otherwise you will have duplicates of everything in eclipse.
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Replacing base class
It is there. Its in the transform method below the first code. It is right under the print saying what kind of transformation is being done and what kind of environment the game is in.
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Replacing base class
I don't see it in your new, modified code.
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Replacing base class
Could it be you don't have the newimport("",arg2); in there? I really have no idea whats going wrong because I have this working.
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Breaking a block properly
Got it: FMLClientHandler.instance().getServer().worldServerForDimension(0).destroyBlock(x, y, z, false);
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Replacing base class
yes. It has the renderFirstPersonArm() as it is in the jar. THATS VERY IMPORTANT. If there's a return, etc, you still need to do that return. My function's parameters that I gave you are as follows: name: the name of the method you need, obfuscated or not. (do both, call it twice) bytes the bytes you recived from the transform method desc is the methods description iFile is the path to the class containing the replacement methods. rname is the name of the replacement method. Hope I could help.
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Not recompiling correctly
Eclipse isn't going to matter for recompiling. When you have all your java code written, put it where I said, then re-compile and re-obfuscate.
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Not recompiling correctly
It goes in the src/minecraft folder. For example, that should make a directory like: src/minecraft/your/package/name/class.java
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Replacing base class
Its there. I forgot to mention that this won't let you use methods with 'this' ex: this.doSomething() I don't know if thats a problem for you.
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Breaking a block properly
I know, I've tried doing it with Minecraft.getMinecraft().thePlayer.worldObj.setBlockToAir(x,y,z); but it still doesn't work. Am I getting the wrong world obj? And if so, where do I get the right one?
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