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mydeblob

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  1. Ok Thank you for replying. This answered my question. Time to start learning
  2. Thank you for the link, I will start my jump into leraning how to make a coremod, however before I do is it possible to edit a base class indirectly?
  3. Since 1.6 and the new launcher and how it works, you are unable to edit base classes in a mod. Now this leads me to a problem. How would I do this? Let's say I want to make flint and steel be able to stack up to 64, how would I do this without editing the base class of flint and steel? Thank you.
  4. Thank you everyone for you're replys. It is now solved!
  5. So I have finished a update within a mod and me and another coder have tried recompiling it but it doesn't work. We don't get any errors either. This is the process we did Recompile updatesrc reobfuscate After this is done, we look inside the reobf folder where the mod should be and all there is, is just a empty minecraft folder. Any help? If you need any code or files just let me know.
  6. Still doesn't work I have no idea what I'm doing wrong. Spent about a hour looking through my code looking for any error that would cause it to not work. It still only lets me use it once. ItemKnife Class Main Class
  7. Ok, Its only letting me use it once and then it is braking. Maybe something with the crafting recipes? Heres the new code: ItemKnife class Main class
  8. Ok, I must be doing something wrong... I copied your code, and removed the craftinghandler class and now when I use the knife to craft something it allows me to use it once and then it disappears. Here is the new code ItemKnife Class MainClass I appreciate your help
  9. Ya ya, im sure you get ton of these threads, but for some reason this isn't working. Im using forge 1.6.2, and I want an item to take 1 damage out of 64 when used to craft something. I made some code for it but I can only use it 3 times before it won't let me craft anymore but the item still has durability. Thanks for your help. Base Mod class (the knife item is the one that should be able to be used more than once) CraftingHandlerClass for the Item Knife
  10. Thank you, that made sense and fixed it!
  11. Im a bit confused with this, can you explain it a bit and where should I put it?
  12. Ok this is probably really obvious but I'm trying to make a food that smelt's into a cooked version of it. Like porkchops, or chicken, or beef to steak etc; The code line GameRegistry.addSmelting want the output to be an itemstack, but I need the output to be a food, how do I do this?
  13. Ok, they changed more than what I thought in 1.6.2 lol. I'm trying to create a new crop item that is almost identical to wheat, however not much works for it. To start off, I was trying to add the seeds for this plant to drop from grass, so I put this peice of code MinecraftForge.addGrassSeed(new ItemStack (tomatoseeds), 10); But all this does in game is make tons of seeds fall from the sky. Also in my crop class, I was going off of the tutorial on the forge wiki for plants but there are some things that don't work anymore, so I ask for your guyses help with this. Thanks Main class: And then here is my crop class
  14. I figured it out, turns out it wasn't decompiling correctly due to a mistake I made. Please close or delete this thread.
  15. Ok, so im making this mod and when I run it in eclipse everything works fine, no crashing no errors, however when i recompile and reobfuscate and run it for a test run everything goes wrong. I think it is how I have the files, as I almost am never the one recompiling the mod. Anyways heres my crash report and if you want me to upload my actual mod so you can see how I configured my files in it I can.
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