
Nieue
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Everything posted by Nieue
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Hello, as you can see in the title I get a crash when I search for my block/go into my custom creative tab where the block is in. The block has a custom model, and I believe that is the problem. This was my first model block, so I don't know much of it yet and I followed this tutorial: http://minalien.com/tutorial-advancedmodelloader/ Error: Clientproxy: Commonproxy: Main mod class: Block class: TileEntityBlock class: ItemBlockRenderer class: ModelBlock class: TileEntityBlockRenderer class: Block.obj: (The .obj was a .java out of Techne first, but I renamed it to .obj) Thanks already
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Your For ge is outdated. Besides, you should be installing it like this. I'm just gonna set it up for 1.5.2 That'll fix it, right? 2013-06-24 22:01:09 [sTDOUT] A CRITICAL PROBLEM OCCURED INITIALIZING MINECRAFT - LIKELY YOU HAVE AN INCORRECT VERSION FOR THIS FML Well, did you read the log? You're trying to use a 1.5.2 Forge version with 1.5.1. Already fixed it Just set up MCP and Forge again.
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Your For ge is outdated. Besides, you should be installing it like this. I'm just gonna set it up for 1.5.2 That'll fix it, right?
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Forge 5.1.43.675 MCP 7.44
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/ nope, didn't work... maybe this will help (my stuff on github): https://github.com/Nieue/Caves-Of-Millarki
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How do I do that again?
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Hello, I've got a serious problem. Yesterday, I was still able to start my minecraft from eclipse, but now it doesn't work anymore. It says to go check ForgeModLoader-client-0.log So I did: Don't get the log.... Didn't change anything since last night
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Hello, as you can see in the title I'd like to create a auto smelting pickaxe. Here's my pickaxe class: I'd also like to create a pickaxe that does the same, only then with the recipes from my custom furnace. How do I do this
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Ah, that's why. And where do I get GitGUI?
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I can't find it. Not in eclipse neither in github.... uh, when I click push in eclipse I don't get that...
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I can't find it. Not in eclipse neither in github....
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And in the bottom left it has a 1 and an arrow pointing up... does this mean it is still commiting?
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I just recently created my github and added the gitignore file to it. But then I commited all of my mod files, and my internet went down, so the files aren't there. But I can't commit them again. How do I fix this?
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How would I go about doing that exactly? Redefine onUpdate(ItemStack, World, Entity, int, bool) in the item that you want to change. Put some sort of a check in there: if X ticks have passed, change the contents of the ItemStack. Okay, so I have this class.
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Hello, I've recently created a ranged weapon and I've followed the tutorial on the wiki. But when I get to part 3 (http://www.minecraftforge.net/wiki/Tutorials/Blaster_Rifle_part_3) it only gives you the information on how to render a projectile with a model. But I want a projectile that looks exactly like an item. For example when you throw a snowball. Render Class
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How would I go about doing that exactly? Redefine onUpdate(ItemStack, World, Entity, int, bool) in the item that you want to change. Put some sort of a check in there: if X ticks have passed, change the contents of the ItemStack. Okay, so I have this class.
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Oh, I just checked how to setup github and I don't have the time for that now. So here is just my main mod class, that might help? And the ore/tool class can be found above
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Your specific issue, no, because I am not sure what's going on. Well, what if I posted my source code to github? Would you be able to figure it out then?
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This happens to me ALL THE TIME. I have had programs not work and then I'll do the (language equivalent of) System.out.println("I am a fish") and it'll work. Then I'll comment the line out and it'll break again. Do you know how to fix this then?
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Well, now it has changed back again -____-' I tried what I did, but it didn't work this time.... so, yeah Exactly the same errors as before gosh dangit
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And now I deleted the copied map, and the textures still work....?
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.... Okay, so I tried copying the map and renaming the copied version. Then I edited ONE of the tool classes to match that map, and now the textures work... how?
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Yep, it's called DennisMod. This might be an error:
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Do you mean like this? These are not all by the way
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Hello, I've recently put all of my textures in another folder. Before it was [MCP]/eclipse/Minecraft/bin/textures, which was not really good because the textures map didn't go in the mods file, and now I did it how it should be: [MCP]/src/minecraft/mods/MYMOD/textures But for some reason I get the missing texture files on some of the items: All of my tools (pickaxe, axe, hoe, shovel, sword) (Pickaxe class as an example) An ore (Ore class) The rest of my textures are fine though. And with the previous texture setup they weren't missing textures.