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Nieue

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Everything posted by Nieue

  1. Thanks for responding. I didn't think of any of the things you pointed out. I get it now. Have a nice day, and thanks for all of the hard work on forge
  2. If it were to be possible, could there be a way inside of Forge that checks the oredictionary in a better way than the recent one? This is very vague, so I'll give you an example of what I mean: Subject: Copper The player has 3 different mods installed that all add 3 different types of Copper (ingot, ore, dust, etc. [if there is any more]) They all have configured their Copper in the correct way Before loading the game, Forge goes through the mods to find if there are any items/blocks in the mod that use the oredictionary in the correct way. Forge finds them, and replaces all o
  3. Just go into minecraft 1.6 survival and eat a golden apple, you'll see
  4. Ah, and in the end, the line will be with all 4 items, right?
  5. Okay, so I got the boots to work, but when I try to do it so that when you also wear the leggings it gives you two more hearts it doesn't work. Here's my code (the leggings are not working) package assets.caves_of_millarki.client; import java.util.EnumSet; import assets.caves_of_millarki.common.Mainclass; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.potion.PotionEffect; import cpw.mods.fml.common.ITickHandler; import cpw.mods.fml.common.TickType; public class MillarkiTickHandler implements ITickHandler { private static int absorption = 22; @Override public
  6. Thanks, that worked perfectly! Pretty much a derp from me But I still need help with the armor
  7. Absorption is what you get when you eat a golden apple in 1.6, you also get regeneration. Absorption gives you 2 extra hearts
  8. I want to be able to give the player a potion effect when it is wearing armor. Also, a bit more specific, when it is wearing a specific piece. So for example, when the player wears a helmet it gives him 2 hearts of absorption. When he wears the chestplate it gives him the same, but when he wears both it gives him 4 hearts of absorption. How would I go about doing this when I have this armor class: Also, I created a custom crafting table, but the recipes don't work. In 1.5 they did, what am I doing wrong now? Block: Crafting Manager: Recipe Sorter:
  9. Yes, please do this someone!
  10. I'd rather wait for when it is possiblein a way like normal armor is
  11. Yes: 2013-07-24 17:46:30 [iNFO] [sTDOUT] HELLOOOOOO
  12. So if I'm correct it should be like this: package assets.blutricity.common; import cpw.mods.fml.client.registry.ClientRegistry; public class CommonProxy { public void registerRenderers() { } } package assets.blutricity.client; import assets.blutricity.common.CommonProxy; import assets.blutricity.common.TileEntitySolarPanel; import assets.blutricity.common.TileEntitySolarPanelRenderer; import net.minecraftforge.client.MinecraftForgeClient; import cpw.mods.fml.client.registry.ClientRegistry; import cpw.mods.fml.client.registry.RenderingRegistry; public class ClientProxy extend
  13. So I should put the code from clientproxy > commonproxy or delete the extends commonproxy
  14. Did that in this way: package assets.blutricity.client; import assets.blutricity.common.CommonProxy; import assets.blutricity.common.TileEntitySolarPanel; import assets.blutricity.common.TileEntitySolarPanelRenderer; import net.minecraftforge.client.MinecraftForgeClient; import cpw.mods.fml.client.registry.ClientRegistry; import cpw.mods.fml.client.registry.RenderingRegistry; public class ClientProxy extends CommonProxy { @Override public void registerRenderers() { System.out.println("HELLOOOOOO"); ClientRegistry.bindTileEntitySpecialRenderer(TileEntitySolarPanel.class, new TileEnti
  15. well, then there is a problem in clientproxy as you can see a few posts above
  16. And when it IS appearing there is a problem?
  17. Used the debugging 101 skill in the TileEntitySolarPanelRenderer, but there was no line. So that means that the problem is in there. But I can't figure out what the problem is
  18. Okay, so I did that. And it gave me this console error: Then I tried moving it into: @SidedProxy(clientSide = "assets.blutricity.client.ClientProxy", serverSide = "assets.blutricity.common.CommonProxy") public CommonProxy proxy; Which gave me (I believe) the exact same error: Then I tried making it static, which didn't give me an error BUT it did give me the System.out.println(line) in the console. So I checked in-game, but the model still didn't render. So there must be something wrong with the model, right?
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