It in there and have no idea whats wrong here the base mod file.
Base mod:
package net.PowerfulInventory.Mod;
import java.util.Arrays;
import java.util.List;
import java.util.Map;
import java.util.Random;
import cpw.mods.fml.client.registry.RenderingRegistry;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.EventHandler;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.event.FMLPostInitializationEvent;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import cpw.mods.fml.common.network.IPacketHandler;
import cpw.mods.fml.common.network.NetworkMod;
import cpw.mods.fml.common.network.Player;
import cpw.mods.fml.common.registry.EntityRegistry;
import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.common.registry.LanguageRegistry;
import net.PowerfulInventory.Mod.EnumToolMod;
import net.PowerfulInventory.Mod.Ore.ModEnumTool;
import net.PowerfulInventory.Mod.Ore.ModOre;
import net.PowerfulInventory.Mod.Ore.WorldGen;
import net.PowerfulInventory.Mod.Tools.ModAxe;
import net.PowerfulInventory.Mod.Tools.ModHS;
import net.PowerfulInventory.Mod.Tools.ModHammer;
import net.PowerfulInventory.Mod.Tools.ModHoe;
import net.PowerfulInventory.Mod.Tools.ModPickaxe;
import net.PowerfulInventory.Mod.Tools.ModShovel;
import net.PowerfulInventory.Mod.Tools.ModSword;
import net.PowerfulInventory.Mod.Tools.ModSynthesis;
import net.minecraft.block.Block;
import net.minecraft.block.BlockStone;
import net.minecraft.block.BlockWorkbench;
import net.minecraft.block.StepSound;
import net.minecraft.block.material.Material;
import net.minecraft.client.Minecraft;
import net.minecraft.client.model.ModelBiped;
import net.minecraft.client.renderer.entity.RenderBiped;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EnumCreatureType;
import net.minecraft.item.EnumToolMaterial;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBow;
import net.minecraft.item.ItemCoal;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemSword;
import net.minecraft.network.INetworkManager;
import net.minecraft.network.packet.Packet250CustomPayload;
import net.minecraft.src.BaseMod;
import net.minecraft.src.ModLoader;
import net.minecraft.util.Icon;
import net.minecraft.world.World;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraft.world.gen.feature.WorldGenMinable;
import net.minecraftforge.common.ForgeHooks;
import net.minecraftforge.common.MinecraftForge;
public class mod_PowerfulInventory extends BaseMod
{
public static final String version = "Powerful Inventory Version 1.00";
//Starting Tools
public static Item Stick_Left_Half = new ModItem(901, "Stick_Left_Half").setUnlocalizedName("Stick Left Half");
public static Item Stick_Right_Half = new ModItem(902, "Stick_Right_Half").setUnlocalizedName("Stick Right Half");
public static Item Iron_Hammer_Left_Gunpowder_Half = new ModItem(903, "Iron_Hammer_Left_Gunpowder_Half").setUnlocalizedName("Iron Hammer Left Gunpowder Half");
public static Item Iron_Hammer_Right_Lighter_Half = new ModItem(904, "Iron_Hammer_Right_Lighter_Half").setUnlocalizedName("Iron Hammer Right Lighter Half");
public static Item Gold_Hammer_Left_Gunpowder_Half = new ModItem(905, "Gold_Hammer_Left_Gunpowder_Half").setUnlocalizedName("Gold Hammer Left Gunpowder Half");
public static Item Gold_Hammer_Right_Lighter_Half = new ModItem(906, "Gold_Hammer_Right_Lighter_Half").setUnlocalizedName("Gold Hammer Right Lighter Half");
public static Item Diamond_Hammer_Left_Gunpowder_Half = new ModItem(907, "Diamond_Hammer_Left_Gunpowder_Half").setUnlocalizedName("Diamond Hammer Left Gunpowder Half");
public static Item Diamond_Hammer_Right_Lighter_Half = new ModItem(908, "Diamond_Hammer_Right_Lighter_Half").setUnlocalizedName("Diamond Hammer Right Lighter Half");
public static Item Iron_Synthesis = new ModSynthesis(909, "Iron_Synthesis", EnumToolMod.Synthesis_IRON, 0).setUnlocalizedName("Iron Synthesis");
public static Item Gold_Synthesis = new ModSynthesis(910, "Gold_Synthesis", EnumToolMod.Synthesis_GOLD, 0).setUnlocalizedName("Gold Synthesis");
public static Item Diamond_Synthesis = new ModSynthesis(911, "Diamond_Synthesis", EnumToolMod.Synthesis_EMERALD, 0).setUnlocalizedName("Diamond Synthesis");
public static Item Iron_Hammer = new ModHammer(912, "Iron_Hammer", EnumToolMod.Hammer_IRON, 0).setUnlocalizedName("Iron Hammer");
public static Item Gold_Hammer = new ModHammer(913, "Gold_Hammer", EnumToolMod.Hammer_GOLD, 0).setUnlocalizedName("Gold Hammer");
public static Item Diamond_Hammer = new ModHammer(914, "Diamond_Hammer", EnumToolMod.Hammer_EMERALD, 0).setUnlocalizedName("Diamond Hammer");
public static Item Iron_HS = new ModHS(915, "Iron_HS", EnumToolMod.HS_IRON, 0).setUnlocalizedName("Iron HS");
public static Item Gold_HS = new ModHS(916, "Gold_HS", EnumToolMod.HS_GOLD, 0).setUnlocalizedName("Gold HS");
public static Item Diamond_HS = new ModHS(917, "Diamond_HS", EnumToolMod.HS_EMERALD, 0).setUnlocalizedName("Diamond HS");
//Magic 1.0
public static Block Magic_Coal_Ore = new ModOre(918, "Magic_Coal_Ore").setHardness(3.0F).setResistance(5.0F).setUnlocalizedName("Magic Coal Ore").setLightValue(1.0F).func_111022_d("Magic_Coal_Ore");
public static Block Magic_Iron_Ore = new ModOre(919, "Magic_Iron_Ore").setHardness(3.0F).setResistance(5.0F).setUnlocalizedName("Magic Iron Ore").setLightValue(1.0F).func_111022_d("Magic_Iron_Ore");
public static Block Magic_Gold_Ore = new ModOre(920, "Magic_Gold_Ore").setHardness(3.0F).setResistance(5.0F).setUnlocalizedName("Magic Gold Ore").setLightValue(1.0F).func_111022_d("Magic_Gold_Ore");
public static Block Magic_Diamond_Ore = new ModOre(921, "Magic_Diamond_Ore").setHardness(3.0F).setResistance(5.0F).setUnlocalizedName("Magic Diamond Ore").setLightValue(1.0F).func_111022_d("Magic_Diamond_Ore");
public static Item Magic_Coal_Powder = new ModItem(922, "Magic_Coal_Powder").setUnlocalizedName("Magic Coal Powder");
public static Item Magic_Iron_Powder = new ModItem(923, "Magic_Iron_Powder").setUnlocalizedName("Magic Iron Powder");
public static Item Magic_Gold_Powder = new ModItem(924, "Magic_Gold_Powder").setUnlocalizedName("Magic Gold Powder");
public static Item Magic_Diamond_Powder = new ModItem(925, "Magic_Diamond_Powder").setUnlocalizedName("Magic Diamond Powder");
//Power Death 1.0
public static Item Killer_Shine = new ModItem(926, "Killer_Shine").setUnlocalizedName("Killer Shine").func_111206_d("Killer_Shine");
public static Item Killer_Sword = new ModSword(927, ModEnumTool.Killer_Shine).setUnlocalizedName("Killer Sword").func_111206_d("Killer_Sword");
public static Item Killer_Hoe = new ModHoe(930, ModEnumTool.Killer_Shine).setUnlocalizedName("Killer Hoe").func_111206_d("Killer_Hoe");
public static Item Killer_Pickaxe = new ModPickaxe(928, ModEnumTool.Killer_Shine).setUnlocalizedName("Killer Pickaxe").func_111206_d("Killer_Pickaxe");
public static Item Killer_Shovel = new ModShovel(931, ModEnumTool.Killer_Shine).setUnlocalizedName("Killer Shovel").func_111206_d("Killer_Shovel");
public static Item Killer_Axe = new ModAxe(929, ModEnumTool.Killer_Shine).setUnlocalizedName("Killer Axe").func_111206_d("Killer_Axe");
//Power Life 1.0
public static Item Revive_Bleed = new ModItem(932, "Revive_Bleed").setUnlocalizedName("Revive Bleed").func_111206_d("Revive_Bleed");
public static Item Revive_Sword = new ModSword(933, ModEnumTool.Revive_Bleed).setUnlocalizedName("Revive Sword").func_111206_d("Revive_Sword");
public static Item Revive_Hoe = new ModHoe(936, ModEnumTool.Revive_Bleed).setUnlocalizedName("Revive Hoe").func_111206_d("Revive_Hoe");
public static Item Revive_Pickaxe = new ModPickaxe(934, ModEnumTool.Revive_Bleed).setUnlocalizedName("Revive Pickaxe").func_111206_d("Revive_Pickaxe");
public static Item Revive_Shovel = new ModShovel(937, ModEnumTool.Revive_Bleed).setUnlocalizedName("Revive Shovel").func_111206_d("Revive_Shovel");
public static Item Revive_Axe = new ModAxe(935, ModEnumTool.Revive_Bleed).setUnlocalizedName("Revive Axe").func_111206_d("Revive_Axe");
//Tab
public static CreativeTabs PIBlock = new PowerTab(CreativeTabs.getNextID(), mod_PowerfulInventory.Magic_Iron_Ore.blockID, "P I Blocks", "P I Blocks");
public static CreativeTabs PIMaterials = new PowerTab(CreativeTabs.getNextID(), Item.gunpowder.itemID, "P I Materials", "P I Materials");
public static CreativeTabs PITools = new PowerTab(CreativeTabs.getNextID(), Diamond_Hammer.itemID, "P I Tools", "P I Tools");
public static CreativeTabs PICombat = new PowerTab(CreativeTabs.getNextID(), Diamond_Synthesis.itemID, "P I Combat", "P I Combat");
@EventHandler
public void preInit(FMLPreInitializationEvent event)
{
}
@EventHandler
public void load()
{
GameRegistry.registerWorldGenerator(new WorldGen());
MinecraftForge.setBlockHarvestLevel(Magic_Coal_Ore, "pickaxe", 0);
MinecraftForge.setBlockHarvestLevel(Magic_Iron_Ore, "pickaxe", 1);
MinecraftForge.setBlockHarvestLevel(Magic_Gold_Ore, "pickaxe", 2);
MinecraftForge.setBlockHarvestLevel(Magic_Diamond_Ore, "pickaxe", 2);
//Tabs
//Magic
Magic_Coal_Ore.setCreativeTab(PIBlock);
Magic_Iron_Ore.setCreativeTab(PIBlock);
Magic_Gold_Ore.setCreativeTab(PIBlock);
Magic_Diamond_Ore.setCreativeTab(PIBlock);
//Starting Tools
Stick_Left_Half.setCreativeTab(PIMaterials);
Stick_Right_Half.setCreativeTab(PIMaterials);
Iron_Hammer_Left_Gunpowder_Half.setCreativeTab(PIMaterials);
Iron_Hammer_Right_Lighter_Half.setCreativeTab(PIMaterials);
Gold_Hammer_Left_Gunpowder_Half.setCreativeTab(PIMaterials);
Gold_Hammer_Right_Lighter_Half.setCreativeTab(PIMaterials);
Diamond_Hammer_Left_Gunpowder_Half.setCreativeTab(PIMaterials);
Diamond_Hammer_Right_Lighter_Half.setCreativeTab(PIMaterials);
//Magic
Magic_Coal_Powder.setCreativeTab(PIMaterials);
Magic_Iron_Powder.setCreativeTab(PIMaterials);
Magic_Gold_Powder.setCreativeTab(PIMaterials);
Magic_Diamond_Powder.setCreativeTab(PIMaterials);
//Power
Killer_Shine.setCreativeTab(PIMaterials);
Revive_Bleed.setCreativeTab(PIMaterials);
//Starting Tools
Iron_Hammer.setCreativeTab(PITools);
Gold_Hammer.setCreativeTab(PITools);
Diamond_Hammer.setCreativeTab(PITools);
//Power
Killer_Pickaxe.setCreativeTab(PITools);
Killer_Axe.setCreativeTab(PITools);
Killer_Shovel.setCreativeTab(PITools);
Killer_Hoe.setCreativeTab(PITools);
Revive_Pickaxe.setCreativeTab(PITools);
Revive_Axe.setCreativeTab(PITools);
Revive_Shovel.setCreativeTab(PITools);
Revive_Hoe.setCreativeTab(PITools);
//Starting Tools
Iron_Synthesis.setCreativeTab(PICombat);
Iron_HS.setCreativeTab(PICombat);
Gold_Synthesis.setCreativeTab(PICombat);
Gold_HS.setCreativeTab(PICombat);
Diamond_Synthesis.setCreativeTab(PICombat);
Diamond_HS.setCreativeTab(PICombat);
//Power
Killer_Sword.setCreativeTab(PICombat);
Revive_Sword.setCreativeTab(PICombat);
//Smelting
//Magic
GameRegistry.addSmelting(mod_PowerfulInventory.Magic_Coal_Powder.itemID, new ItemStack(Item.coal, 4), 16);
GameRegistry.addSmelting(mod_PowerfulInventory.Magic_Iron_Powder.itemID, new ItemStack(Item.ingotIron, 2), ;
GameRegistry.addSmelting(mod_PowerfulInventory.Magic_Gold_Powder.itemID, new ItemStack(Item.ingotGold, 2), ;
GameRegistry.addSmelting(mod_PowerfulInventory.Magic_Diamond_Powder.itemID, new ItemStack(Item.diamond, 2), ;
//Crafting
//Starting Tools
GameRegistry.addRecipe(new ItemStack(Iron_Synthesis), new Object[]{"zxx", "xbl", " l", 'x', Item.ingotIron, 'l', Item.stick, 'z', Item.flintAndSteel, 'b', Item.gunpowder});
GameRegistry.addRecipe(new ItemStack(Gold_Synthesis), new Object[]{"zxx", "xbl", " l", 'x', Item.ingotGold, 'l', Item.stick, 'z', Item.flintAndSteel, 'b', Item.gunpowder});
GameRegistry.addRecipe(new ItemStack(Diamond_Synthesis), new Object[]{"zxx", "xbl", " l", 'x', Item.diamond, 'l', Item.stick, 'z', Item.flintAndSteel, 'b', Item.gunpowder});
GameRegistry.addRecipe(new ItemStack(Stick_Left_Half, 2), new Object[]{" x", " xc", "xcv", 'x', Item.stick, 'c', Block.planks, 'v', Block.wood});
GameRegistry.addRecipe(new ItemStack(Stick_Right_Half, 2), new Object[]{ "x ", "cx", 'x', Item.stick, 'c', Block.planks});
GameRegistry.addRecipe(new ItemStack(Iron_Hammer_Left_Gunpowder_Half), new Object[]{"xxx", "xcc", "xxx", 'x', Item.ingotIron, 'c', Item.gunpowder});
GameRegistry.addRecipe(new ItemStack(Iron_Hammer_Right_Lighter_Half), new Object[]{" xx", " cx", " xx", 'x', Item.ingotIron, 'c', Item.flintAndSteel});
GameRegistry.addRecipe(new ItemStack(Gold_Hammer_Left_Gunpowder_Half), new Object[]{"xxx", "xcc", "xxx", 'x', Item.ingotGold, 'c', Item.gunpowder});
GameRegistry.addRecipe(new ItemStack(Gold_Hammer_Right_Lighter_Half), new Object[]{" xx", " cx", " xx", 'x', Item.ingotGold, 'c', Item.flintAndSteel});
GameRegistry.addRecipe(new ItemStack(Diamond_Hammer_Left_Gunpowder_Half), new Object[]{"xxx", "xcc", "xxx", 'x', Item.diamond, 'c', Item.gunpowder});
GameRegistry.addRecipe(new ItemStack(Diamond_Hammer_Right_Lighter_Half), new Object[]{" xx", " cx", " xx", 'x', Item.diamond, 'c', Item.flintAndSteel});
GameRegistry.addRecipe(new ItemStack(Iron_Hammer), new Object[]{"xc ", "vb ", 'c', mod_PowerfulInventory.Iron_Hammer_Left_Gunpowder_Half, 'x', mod_PowerfulInventory.Iron_Hammer_Right_Lighter_Half, 'b', mod_PowerfulInventory.Stick_Left_Half, 'v', mod_PowerfulInventory.Stick_Right_Half});
GameRegistry.addRecipe(new ItemStack(Gold_Hammer), new Object[]{"xc ", "vb ", 'c', mod_PowerfulInventory.Gold_Hammer_Left_Gunpowder_Half, 'x', mod_PowerfulInventory.Gold_Hammer_Right_Lighter_Half, 'b', mod_PowerfulInventory.Stick_Left_Half, 'v', mod_PowerfulInventory.Stick_Right_Half});
GameRegistry.addRecipe(new ItemStack(Diamond_Hammer), new Object[]{"xc ", "vb ", 'c', mod_PowerfulInventory.Diamond_Hammer_Left_Gunpowder_Half, 'x', mod_PowerfulInventory.Diamond_Hammer_Right_Lighter_Half, 'b', mod_PowerfulInventory.Stick_Left_Half, 'v', mod_PowerfulInventory.Stick_Right_Half});
GameRegistry.addRecipe(new ItemStack(Iron_HS), new Object[]{"xc", 'x', mod_PowerfulInventory.Iron_Synthesis, 'c', mod_PowerfulInventory.Iron_Hammer});
GameRegistry.addRecipe(new ItemStack(Gold_HS), new Object[]{"xc", 'x', mod_PowerfulInventory.Gold_Synthesis, 'c', mod_PowerfulInventory.Gold_Hammer});
GameRegistry.addRecipe(new ItemStack(Diamond_HS), new Object[]{"xc", 'x', mod_PowerfulInventory.Diamond_Synthesis, 'c', mod_PowerfulInventory.Diamond_Hammer});
//Magic
GameRegistry.addRecipe(new ItemStack(Magic_Coal_Powder, 4), new Object[]{"x x", "x x", 'x', mod_PowerfulInventory.Magic_Coal_Powder});
GameRegistry.addRecipe(new ItemStack(Magic_Iron_Powder, 2), new Object[]{"x ", " ", " x", 'x', mod_PowerfulInventory.Magic_Iron_Powder});
GameRegistry.addRecipe(new ItemStack(Magic_Gold_Powder, 2), new Object[]{"x ", " ", " x", 'x', mod_PowerfulInventory.Magic_Gold_Powder});
GameRegistry.addRecipe(new ItemStack(Magic_Diamond_Powder, 2), new Object[]{"x ", " ", " x", 'x', mod_PowerfulInventory.Magic_Diamond_Powder});
GameRegistry.addRecipe(new ItemStack(Block.torchWood), new Object[]{"x", "l", 'x', mod_PowerfulInventory.Magic_Coal_Powder, 'l', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.swordIron), new Object[]{"x", "x", "l", 'x', mod_PowerfulInventory.Magic_Iron_Powder, 'l', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.pickaxeIron), new Object[]{"xxx", " l ", " l ", 'x', mod_PowerfulInventory.Magic_Iron_Powder, 'l', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.axeIron), new Object[]{"xx", "xl", " l", 'x', mod_PowerfulInventory.Magic_Iron_Powder, 'l', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.hoeIron), new Object[]{"xx", " l", " l", 'x', mod_PowerfulInventory.Magic_Iron_Powder, 'l', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.shovelIron), new Object[]{"x", "l", "l", 'x', mod_PowerfulInventory.Magic_Iron_Powder, 'l', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.swordGold), new Object[]{"x", "x", "l", 'x', mod_PowerfulInventory.Magic_Gold_Powder, 'l', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.pickaxeGold), new Object[]{"xxx", " l ", " l ", 'x', mod_PowerfulInventory.Magic_Gold_Powder, 'l', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.axeGold), new Object[]{"xx", "xl", " l", 'x', mod_PowerfulInventory.Magic_Gold_Powder, 'l', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.hoeGold), new Object[]{"xx", " l", " l", 'x', mod_PowerfulInventory.Magic_Gold_Powder, 'l', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.shovelGold), new Object[]{"x", "l", "l", 'x', mod_PowerfulInventory.Magic_Gold_Powder, 'l', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.swordDiamond), new Object[]{"x", "x", "l", 'x', mod_PowerfulInventory.Magic_Diamond_Powder, 'l', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.pickaxeDiamond), new Object[]{"xxx", " l ", " l ", 'x', mod_PowerfulInventory.Magic_Diamond_Powder, 'l', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.axeDiamond), new Object[]{"xx", "xl", " l", 'x', mod_PowerfulInventory.Magic_Diamond_Powder, 'l', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.hoeDiamond), new Object[]{"xx", " l", " l", 'x', mod_PowerfulInventory.Magic_Diamond_Powder, 'l', Item.stick});
GameRegistry.addRecipe(new ItemStack(Item.shovelDiamond), new Object[]{"x", "l", "l", 'x', mod_PowerfulInventory.Magic_Diamond_Powder, 'l', Item.stick});
//Power
GameRegistry.addRecipe(new ItemStack(Killer_Shine, 4), new Object[]{"bwb", "wsw", "bwb", 'b', mod_PowerfulInventory.Magic_Coal_Powder, 'w', mod_PowerfulInventory.Magic_Iron_Powder, 's', Block.stone});
GameRegistry.addRecipe(new ItemStack(Killer_Sword), new Object[]{"x", "x", "l", 'x', mod_PowerfulInventory.Killer_Shine, 'l', Item.stick});
GameRegistry.addRecipe(new ItemStack(Killer_Pickaxe), new Object[]{"xxx", " l ", " l ", 'x', mod_PowerfulInventory.Killer_Shine, 'l', Item.stick});
GameRegistry.addRecipe(new ItemStack(Killer_Axe), new Object[]{"xx", "xl", " l", 'x', mod_PowerfulInventory.Killer_Shine, 'l', Item.stick});
GameRegistry.addRecipe(new ItemStack(Killer_Hoe), new Object[]{"xx", " l", " l", 'x', mod_PowerfulInventory.Killer_Shine, 'l', Item.stick});
GameRegistry.addRecipe(new ItemStack(Killer_Shovel), new Object[]{"x", "l", "l", 'x', mod_PowerfulInventory.Killer_Shine, 'l', Item.stick});
GameRegistry.addRecipe(new ItemStack(Revive_Bleed, 4), new Object[]{"wbw", "bsb", "wbw", 'b', mod_PowerfulInventory.Magic_Coal_Powder, 'w', mod_PowerfulInventory.Magic_Iron_Powder, 's', Block.stone});
GameRegistry.addRecipe(new ItemStack(Revive_Sword), new Object[]{"x", "x", "l", 'x', mod_PowerfulInventory.Revive_Bleed, 'l', Item.stick});
GameRegistry.addRecipe(new ItemStack(Revive_Pickaxe), new Object[]{"xxx", " l ", " l ", 'x', mod_PowerfulInventory.Revive_Bleed, 'l', Item.stick});
GameRegistry.addRecipe(new ItemStack(Revive_Axe), new Object[]{"xx", "xl", " l", 'x', mod_PowerfulInventory.Revive_Bleed, 'l', Item.stick});
GameRegistry.addRecipe(new ItemStack(Revive_Hoe), new Object[]{"xx", " l", " l", 'x', mod_PowerfulInventory.Revive_Bleed, 'l', Item.stick});
GameRegistry.addRecipe(new ItemStack(Revive_Shovel), new Object[]{"x", "l", "l", 'x', mod_PowerfulInventory.Revive_Bleed, 'l', Item.stick});
//Register
//Starting Tools
GameRegistry.registerItem(Stick_Left_Half, "Stick_Left_Half");
GameRegistry.registerItem(Stick_Right_Half, "Stick Right Half");
GameRegistry.registerItem(Iron_Hammer_Left_Gunpowder_Half, "Iron_Hammer_Left Gunpowder_Half");
GameRegistry.registerItem(Iron_Hammer_Right_Lighter_Half, "Iron Hammer Right Lighter Half");
GameRegistry.registerItem(Gold_Hammer_Left_Gunpowder_Half, "Gold Hammer Left Gunpowder Half");
GameRegistry.registerItem(Gold_Hammer_Right_Lighter_Half, "Gold Hammer Right Lighter Half");
GameRegistry.registerItem(Diamond_Hammer_Left_Gunpowder_Half, "Diamond Hammer Left Gunpowder Half");
GameRegistry.registerItem(Diamond_Hammer_Right_Lighter_Half, "Diamond Hammer Right Lighter Half");
GameRegistry.registerItem(Iron_Synthesis, "Iron Synthesis");
GameRegistry.registerItem(Gold_Synthesis, "Gold Synthesis");
GameRegistry.registerItem(Diamond_Synthesis, "Diamond Synthesis");
GameRegistry.registerItem(Iron_Hammer, "Iron Hammer");
GameRegistry.registerItem(Gold_Hammer, "Gold Hammer");
GameRegistry.registerItem(Diamond_Hammer, "Diamond Hammer");
GameRegistry.registerItem(Iron_HS, "Iron HS");
GameRegistry.registerItem(Gold_HS, "Gold HS");
GameRegistry.registerItem(Diamond_HS, "Diamond HS");
//Magic
GameRegistry.registerBlock(Magic_Coal_Ore, "Magic Coal Ore");
GameRegistry.registerBlock(Magic_Iron_Ore, "Magic Iron Ore");
GameRegistry.registerBlock(Magic_Gold_Ore, "Magic Gold Ore");
GameRegistry.registerBlock(Magic_Diamond_Ore, "Magic Diamond Ore");
GameRegistry.registerItem(Magic_Coal_Powder, "Magic Coal Powder");
GameRegistry.registerItem(Magic_Iron_Powder, "Magic Iron Powder");
GameRegistry.registerItem(Magic_Gold_Powder, "Magic Gold Powder");
GameRegistry.registerItem(Magic_Diamond_Powder, "Magic Diamond Powder");
//Power
GameRegistry.registerItem(Killer_Shine, "Killer Shine");
GameRegistry.registerItem(Killer_Sword, "Killer Sword");
GameRegistry.registerItem(Killer_Pickaxe, "Killer Pickaxe");
GameRegistry.registerItem(Killer_Axe, "Killer Axe");
GameRegistry.registerItem(Killer_Hoe, "Killer Hoe");
GameRegistry.registerItem(Killer_Shovel, "Killer Shovel");
GameRegistry.registerItem(Revive_Bleed, "Revive Dark");
GameRegistry.registerItem(Revive_Sword, "Revive Sword");
GameRegistry.registerItem(Revive_Pickaxe, "Revive Pickaxe");
GameRegistry.registerItem(Revive_Axe, "Revive Axe");
GameRegistry.registerItem(Revive_Hoe, "Revive Hoe");
GameRegistry.registerItem(Revive_Shovel, "Revive Shovel");
//Name
//Starting Tools
LanguageRegistry.addName(Stick_Left_Half, "Stick Left Half");
LanguageRegistry.addName(Stick_Right_Half, "Stick Right Half");
LanguageRegistry.addName(Iron_Hammer_Left_Gunpowder_Half, "Iron Hammer Left Gunpowder Half");
LanguageRegistry.addName(Iron_Hammer_Right_Lighter_Half, "Iron Hammer Right Lighter Half");
LanguageRegistry.addName(Gold_Hammer_Left_Gunpowder_Half, "Gold Hammer Left Gunpowder Half");
LanguageRegistry.addName(Gold_Hammer_Right_Lighter_Half, "Gold Hammer Right Lighter Half");
LanguageRegistry.addName(Diamond_Hammer_Left_Gunpowder_Half, "Diamond Hammer Left Gunpowder Half");
LanguageRegistry.addName(Diamond_Hammer_Right_Lighter_Half, "Diamond Hammer Right Lighter Half");
LanguageRegistry.addName(Iron_Synthesis, "Iron Synthesis");
LanguageRegistry.addName(Gold_Synthesis, "Gold Synthesis");
LanguageRegistry.addName(Diamond_Synthesis, "Diamond Synthesis");
LanguageRegistry.addName(Iron_Hammer, "Iron Hammer");
LanguageRegistry.addName(Gold_Hammer, "Gold Hammer");
LanguageRegistry.addName(Diamond_Hammer, "Diamond Hammer");
LanguageRegistry.addName(Iron_HS, "Iron HS");
LanguageRegistry.addName(Gold_HS, "Gold HS");
LanguageRegistry.addName(Diamond_HS, "Diamond HS");
//Magic
LanguageRegistry.addName(Magic_Coal_Ore, "Magic Coal Ore");
LanguageRegistry.addName(Magic_Iron_Ore, "Magic Iron Ore");
LanguageRegistry.addName(Magic_Gold_Ore, "Magic Gold Ore");
LanguageRegistry.addName(Magic_Diamond_Ore, "Magic Diamond Ore");
LanguageRegistry.addName(Magic_Coal_Powder, "Magic Coal Powder");
LanguageRegistry.addName(Magic_Iron_Powder, "Magic Iron Powder");
LanguageRegistry.addName(Magic_Gold_Powder, "Magic Gold Powder");
LanguageRegistry.addName(Magic_Diamond_Powder, "Magic Diamond Powder");
//Power
LanguageRegistry.addName(Killer_Shine, "Killer Shine");
LanguageRegistry.addName(Killer_Sword, "Killer Sword");
LanguageRegistry.addName(Killer_Pickaxe, "Killer Pickaxe");
LanguageRegistry.addName(Killer_Axe, "Killer Axe");
LanguageRegistry.addName(Killer_Hoe, "Killer Hoe");
LanguageRegistry.addName(Killer_Shovel, "Killer Shovel");
LanguageRegistry.addName(Revive_Bleed, "Revive Dark");
LanguageRegistry.addName(Revive_Sword, "Revive Sword");
LanguageRegistry.addName(Revive_Pickaxe, "Revive Pickaxe");
LanguageRegistry.addName(Revive_Axe, "Revive Axe");
LanguageRegistry.addName(Revive_Hoe, "Revive Hoe");
LanguageRegistry.addName(Revive_Shovel, "Revive Shovel");
}
@Override
public String getVersion()
{
return null;
}
}