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liponex

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liponex last won the day on March 5 2023

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  1. I've solved this it was easier then that ways I've used. Sources that were changed (if someone fold have the same problem): For PluginMessages you must use For IsInstalledPacketEvents Then you can handle it as you want. Good luck for everyone!
  2. Hello, I've got one problem, while I have worked on my new project. This is first time when I tried to use networking in Forge, and also wanted to connect mod with bukkit plugin over PluginMessages. I've spent a few days to make me understand how can I do this. Used SimpleChannel, and already can handle packets forge-to-forge, but this is useless for my project where server must be vanilla only(Paper/Spigot/Bukkit). I will be glad if someone will give me some code examples for actual 1.19+ Minecraft versions, where forge mod communicates with bukkit plugins using networking. This is my Forge code Main.class Class that must handle packet IsInstalled Class PluginMessages that must prepare all for networking Class of IsInstalled packet My Bukkit code, that I use for sending (ProtocolLib used) Log from client console
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