Everything posted by larsgerrits
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Mods are not showing up in the list
1.7.10 is no longer supported on this forum.
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FTB_Beyond-1.10.2 Version update1.5.3 (I believe that this is forge related)
That is not the FML log... The FML log is located in the logs/fml-client-latest.log inside your game directory.
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Project Ozone ticking memory exception repeated login crash
1.7.10 is no longer supported on this forum.
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Help, Mod rejection problem
1.7.10 is no longer supported on this forum.
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Trouble running 1.7.10 mods on forge
1.7.10 is no longer supported on this forum.
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SOMEBODY PLEASE PLEASE PLEASE HELP!
What version are you even playing?
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1.10.2 forge unable to load, but doesn't crash.
And next time: make your own thread. This one is almost a year old...
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Strange Crashes for forge 1.10.2
Post the FML logs (logs/fml-client-latest.log).
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Rendering Screen Error
First of all, update to the latest Forge, especially if it's in beta, as the issue might already be resolved. If it still crashes , post the updated logs.
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[1.10.2] Method not found Exception
There was a thread in 2013 about resizing the lightmap to make colored light. Maybe that can help you: Also, you probably have to pass in an instance of the EntityRender to ReflectionHelper#findMethod. The EntityRenderer instance is located in Minecraft#entityRenderer.
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Unbreakable Block is Breakable
Did you try the Block#setBlockUnbreakable method in combination with the Block#canEntityDestroy method?
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Item.getItemFromBlock() returns AIR
First of all, Blocks are singletons. You should only ever have 1 instance of each block, and not call new TestBlock() each time you want an instance. Store a single instance in a static field somewhere to reference later. That alone will fix a lot of your issues if not all. Also, Reflection for Block registering? You'd be better of with the RegistryEvents (http://mcforge.readthedocs.io/en/latest/concepts/registries/).
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Forge 1.10.2 Server crash
I think some mod is messing with the EntityTracker as there are multiple mods crashing on the same function. Try removing the coremods (yes, including Sponge). Also, did you read the EAQ? It says:
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Forge for 1.12 not opening
From the top of the page: "Forge for 1.12 is still in early development. Do not use it yet, crashes and bugs are to be expected." Also, post the logs (logs/fml-client-latest.log).
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forge 1.12-14.21.0.2322 crashes
Only download from the official file server (files.minecraftforge.net), never from shady websites.
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forge 1.12-14.21.0.2322 crashes
On the top of the page it says: "Forge for 1.12 is still in early development. Do not use it yet, crashes and bugs are to be expected."
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Minecraft Forge crashing when trying to start up game
Post the fml-client-latest.log.
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Forge 1.11.2 crashing before title screen loads in
Well, as it says, contact their authors before contacting Forge. Try to remove them and see what happens.
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minecraft forge bug
That's why you have to post it here, so we can use it.
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forge 1.10.2 isnt working, is it just my mod or is it the modloader itslef
There's always more than that. Post the FML logs (logs/fml-client-latest.log inside your profile folder).
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Forge is now crashing when I try to open it.
It is just a normal text file with a different extension, so you can open the file with any text editor.
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Server Crashing on start
1.7.10 is no longer supported on this forum. Update if you want help.
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Optifine causes game to crash using forge
Report this to the Optfine author. Optfine is the one who does a lot of shady stuff around Forge.
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[1.11.2] [SOLVED] Some Questions Regarding Minecraft::getMinecraft
The first thing to note is that the Minecraft class is @SIdeOnly(Side.CLIENT). This means, you can access the class with a client or a remote server, but not on a dedicated server. Trying to load it in a dedicated server will cause Minecraft to crash with a ClassNotFoundException. So be careful to use this for client-side things only, like rendering. 1) 2 separate instance will have 2 seperate Minecraft classes, and they don't know about each other. So the first instance won't return the Minecraft as the other instance. 2) The Minecraft#player variable is initialized when the world is loaded. I don't think there's an event for that. 3) The Minecraft#world variable is initialized in the same method as the player, so they'll be accessible at the same time. Again, there's no event to catch that.
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Forge 1.11.2 crashing before title screen loads in
Post the FML logs (logs/fml-client-latest.log). You might have a mod version incompatible with the Minecraft version.
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