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American2050

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About American2050

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    Trying to be better everyday... Not easy...

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  1. I am guessing registering a config GUI is related with registering Configuration files also, but I can't find documentation about neither of those for 1.16 Any clue where I can find the steps to do so? Or 1.7.10 methods still apply? (Maybe it was 1.10)
  2. I'm new to using IntelliJ when modding for Minecraft, have been using Eclipse for the most part, but now I'm giving IntelliJ a try. I have one "key" problem with IntelliJ. After refactoring my package route from com.example.examplemod to mramericanmike.rmh. Now each time I runClient I'm still getting the old code been read from "Somewhere" How is it possible if the package and main class file no longer exist, they are still been used when runClient is called? I'm still seen in console [Worker-Main-6/INFO] [co.ex.ex.RMH/]: HELLO FROM FMLCommonSetup
  3. So I was looking at the documentation, but couldn't find anything related on how to get the Config button from the mods window working. I wasn't able to find much information on this topic other that some probably outdated tutorials on Youtube. Any guidance is welcome. I remember already having many issues with this topic time ago back in 1.12 I believe it was. PS: I posted on the wrong subforum and can't move it with the edit function.
  4. I see. Thanks a lot. And one question. How would I "register" for the items the different models (States) it can have. I tried looking at the vanilla Clock but on Items, it's just a generic Item without anything special on it. (I'm guessing Vanilla is changing the texture from some event class). How should I implement multiple models for my item and change between them.
  5. I'm having an issue with the rendering of a simple texture that worked perfectly as expected in 1.12.2 but on 1.16.3 it looks just weird. The .json on models/item is: { "parent": "item/generated", "textures": { "layer0": "machinecards:items/frame" } } The texture is attached. In 1.12.2 the item class extended Item and implemented IHasModel. Not sure if that means anything or not since I don't remember how Forge 1.12.2 worked. But I think IHasModel was a default thing to do for items? Any idea how to "fix"
  6. I never had issues with this before, but I guess the mappings that come with the MDK download are out of date? Didn't know we had to manually change them when downloading the MDK I guess that's new also on 1.16. Or is there a reason the "Recommended" version doesn't update this value? My 1.16.3 download (forge-1.16.3-34.1.0-mdk) had on mappings mappings channel: 'snapshot', version: '20200514-1.16' Where you got the 20200723.1.16.1 from? So I can got get the corresponding for the 1.16.3- 34.1.0 version. Thanks a lot.
  7. Thanks, I got it working. I am confuse as to why vanilla uses for their recipes the "has_the_recipe" if it has the recipe already, how can it be the reward for the advancement? I my case I removed that requirement, not sure when that should be used.
  8. Even when the block shows with no problem. I'm getting an error like this on console. My Blockstate json is: { "forge_marker": 1, "defaults": { "textures": { "bottom": "block/terracotta", "top": "block/terracotta", "side": "block/terracotta" } }, "variants": { "facing=east,half=bottom,shape=straight": { "model": "block/stone_stairs" }, "facing=west,half=bottom,shape=straight": { "model": "block/stone_stairs", "y": 180, "uvlock": true }, "facing=south,half=bottom,shape=straight": { "model": "block/stone_stairs", "y"
  9. Thanks a lot. I guess I was missing the "forge_marker": 1, Got it working now
  10. Is this even possible? I have several blocks that all use the same Model and all I need to be changed on each of them is a texture. Is it possible from the Blockstate .json file to pass the texture along?
  11. Sorry if this question was asked before, I sure it was, but couldn't find it with the search on the forum. How would I do it so once an specific Minecraft item is collected, a recipe on my mod gets unlocked and added to the book. Without doing anything, once I craft my block, the book remembers the recipe but how would I do it so when the player collects an specific block, my recipe shows on the book? Thanks in advance.
  12. Is it common that when running from within IntelliJ it just comes as "NONE" I assume it's because we don't have a jar file yet. But on my mods.toml file I have version="${file.jarVersion}" and on build.gradle I have this version = '1.0' group = 'mramericanmike.terracottaworld' // http://maven.apache.org/guides/mini/guide-naming-conventions.html archivesBaseName = 'TerracottaWorld' jar { manifest { attributes([ "Specification-Title": "terracottaworld", "Specification-Vendor": "mramericanmike", "Specification
  13. So I'm slowly getting back into modding for 1.14.4 and of course, a lot of things have changed and I have many questions for sure and will have even more. This is a simple one to get more information about the TOML file. We can read on it: # The version number of the mod - there's a few well known ${} variables useable here or just hardcode it version="${file.jarVersion}" #mandatory What are and where can I find the "well known" ${} variables. And what would be the best way to not hardcode that value but be able to read it from one of the .java file
  14. Thanks. Yes I think the problem was that IntelliJ was trying to use Java 11 instead of 8.
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