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larsgerrits

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Everything posted by larsgerrits

  1. Caused by: java.lang.NoClassDefFoundError: net/minecraft/client/multiplayer/WorldClient at java.lang.Class.getDeclaredConstructors0(Native Method) at java.lang.Class.privateGetDeclaredConstructors(Class.java:2663) at java.lang.Class.getConstructor0(Class.java:3067) at java.lang.Class.newInstance(Class.java:408) at cpw.mods.fml.common.network.simpleimpl.SimpleNetworkWrapper.instantiate(SimpleNetworkWrapper.java:113) at cpw.mods.fml.common.network.simpleimpl.SimpleNetworkWrapper.registerMessage(SimpleNetworkWrapper.java:106) at thehippomaster.AnimationAPI.AnimationAPI.init(AnimationAPI.java:27) If you 'backtrace' the logs, you eventually see that it is caused 'at thehippomaster.AnimationAPI.AnimationAPI.init(AnimationAPI.java:27)'.
  2. We officially don't offer support for Minecraft 1.6.4 anymore. Update to 1.7.10 or 1.8.
  3. Is it as simple as removing .zip from the name? Not too familiar with Java/JAR's. And can i change the Pams Clay spawn from .zip to .jar? Yes, it is as simple as that
  4. If you can't spot these errors yourself, you have to stop modding now (!), learn Java, make a application yourself (no google) and then come back to modding.
  5. The problem is that you copied it. You are never getting anywhere when copying things from other people. And you probably don't even know what that code does, right? And you are never getting anywhere in Minecraft modding if you don't know the most basic Java there is.
  6. Try canceling the LivingFallEvent .
  7. You are trying to access a client-side class on the server side. Show your main class and proxies for further help.
  8. Or, do not use default methods and make your mod playable by Java 6 users...
  9. What makes you think it is impossible?
  10. Read. Third and fourth line from the screenshot you posted.
  11. 1) The only WorldTickEvents are called with Side.SERVER as the side, so you don't need to checkfor client/server. 2) The more dimensions there are, the more the WorldTickEvent gets fired.
  12. A standard modding github should look like this: https://github.com/Larsg310/MineTech
  13. You don't need to write it in Scale. I have a implementation of the tutorial in Java here: https://github.com/Larsg310/FMP-Tutorial.
  14. Or override the hasTileEntity method to return true.
  15. You have to render your cable in one of the rendering methods for a TMultiPart . See the 'Rendering' section: http://www.minecraftforge.net/forum/index.php/topic,22503.0.html (by Busti) For transfering over data from the TileEntity to the TMultiPart , I suggest you look at this: http://whov.altervista.org/dealing-with-tile-entities-in-multiparts/ (by Whov)
  16. The TileEntitySpecialRenderer itself hasn't changed, only the rendering you do inside them is different.
  17. Please, atleast look at a tutorial for TileEntitySpecialRenderer.
  18. You can check if the player has an Item in it's inventory with this: player.inventory.hasItem(Item) . You can allow creative flying by setting player.capabilities.allowFlying to true .
  19. What up with that && ?
  20. Uhmm... that's not how you use a renderer. You probably have to use a TESR (TileEntitySpecialRenderer) .
  21. MinecraftServer.getServer().worldServers[dimensionID] .
  22. That was added in 1.8. I have it in my 1.7.10 workspace... @OP, update to 1.7.10. No need to use 1.7.2.

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