As the title not-so-clearly states, I have a custom bow that shoots a custom arrow, but when the player is in survival, the arrow seemingly hits the player causing damage. I am not sure if the arrow is just causing damage to the player and not actually spawning, or if the arrow is being spawned, BEHIND the player, but I could use some help with it.
EntityArrowTraining"
package rpg.client.entities.projectiles;
import java.util.List;
import net.minecraft.block.Block;
import net.minecraft.enchantment.EnchantmentThorns;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.IProjectile;
import net.minecraft.entity.monster.EntityEnderman;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.network.packet.Packet70GameEvent;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.DamageSource;
import net.minecraft.util.MathHelper;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.Vec3;
import net.minecraft.world.World;
import rpg.config.base.archer.ArcherWeapons;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
public class EntityArrowTraining extends EntityArrow implements IProjectile {
private int xTile = -1;
private int yTile = -1;
private int zTile = -1;
private int inTile = 0;
private int inData = 0;
private boolean inGround = false;
/** 1 if the player can pick up the arrow */
public int canBePickedUp = 0;
/** Seems to be some sort of timer for animating an arrow. */
public int arrowShake = 0;
/** The owner of this arrow. */
public Entity shootingEntity;
private int ticksInGround;
private int ticksInAir = 0;
private double damage = 2.0D;
/** The amount of knockback an arrow applies when it hits a mob. */
private int knockbackStrength;
public EntityArrowTraining(World par1World) {
super(par1World);
this.renderDistanceWeight = 10.0D;
this.setSize(0.5F, 0.5F);
}
public EntityArrowTraining(World par1World, double par2, double par4, double par6) {
super(par1World);
this.renderDistanceWeight = 10.0D;
this.setSize(0.5F, 0.5F);
this.setPosition(par2, par4, par6);
this.yOffset = 0.0F;
}
public EntityArrowTraining(World par1World, EntityLiving par2EntityLiving, EntityLiving par3EntityLiving, float par4, float par5) {
super(par1World);
this.renderDistanceWeight = 10.0D;
this.shootingEntity = par2EntityLiving;
if (par2EntityLiving instanceof EntityPlayer) {
this.canBePickedUp = 1;
}
this.posY = par2EntityLiving.posY + par2EntityLiving.getEyeHeight() - 0.10000000149011612D;
double d0 = par3EntityLiving.posX - par2EntityLiving.posX;
double d1 = par3EntityLiving.boundingBox.minY + par3EntityLiving.height / 3.0F - this.posY;
double d2 = par3EntityLiving.posZ - par2EntityLiving.posZ;
double d3 = MathHelper.sqrt_double(d0 * d0 + d2 * d2);
if (d3 >= 1.0E-7D) {
float f2 = (float) (Math.atan2(d2, d0) * 180.0D / Math.PI) - 90.0F;
float f3 = (float) (-(Math.atan2(d1, d3) * 180.0D / Math.PI));
double d4 = d0 / d3;
double d5 = d2 / d3;
this.setLocationAndAngles(par2EntityLiving.posX + d4, this.posY, par2EntityLiving.posZ + d5, f2, f3);
this.yOffset = 0.0F;
float f4 = (float) d3 * 0.2F;
this.setThrowableHeading(d0, d1 + f4, d2, par4, par5);
}
}
public EntityArrowTraining(World par1World, EntityLiving par2EntityLiving, float par3) {
super(par1World);
this.renderDistanceWeight = 10.0D;
this.shootingEntity = par2EntityLiving;
if (par2EntityLiving instanceof EntityPlayer) {
this.canBePickedUp = 1;
}
this.setSize(0.5F, 0.5F);
this.setLocationAndAngles(par2EntityLiving.posX, par2EntityLiving.posY + par2EntityLiving.getEyeHeight(), par2EntityLiving.posZ, par2EntityLiving.rotationYaw, par2EntityLiving.rotationPitch);
this.posX -= MathHelper.cos(this.rotationYaw / 180.0F * (float) Math.PI) * 0.16F;
this.posY -= 0.10000000149011612D;
this.posZ -= MathHelper.sin(this.rotationYaw / 180.0F * (float) Math.PI) * 0.16F;
this.setPosition(this.posX, this.posY, this.posZ);
this.yOffset = 0.0F;
this.motionX = -MathHelper.sin(this.rotationYaw / 180.0F * (float) Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float) Math.PI);
this.motionZ = MathHelper.cos(this.rotationYaw / 180.0F * (float) Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float) Math.PI);
this.motionY = (-MathHelper.sin(this.rotationPitch / 180.0F * (float) Math.PI));
this.setThrowableHeading(this.motionX, this.motionY, this.motionZ, par3 * 1.5F, 1.0F);
}
@Override
protected void entityInit() {
this.dataWatcher.addObject(16, Byte.valueOf((byte) 0));
}
/**
* Similar to setArrowHeading, it's point the throwable entity to a x, y, z direction.
*/
@Override
public void setThrowableHeading(double par1, double par3, double par5, float par7, float par8) {
float f2 = MathHelper.sqrt_double(par1 * par1 + par3 * par3 + par5 * par5);
par1 /= f2;
par3 /= f2;
par5 /= f2;
par1 += this.rand.nextGaussian() * (this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * par8;
par3 += this.rand.nextGaussian() * (this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * par8;
par5 += this.rand.nextGaussian() * (this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * par8;
par1 *= par7;
par3 *= par7;
par5 *= par7;
this.motionX = par1;
this.motionY = par3;
this.motionZ = par5;
float f3 = MathHelper.sqrt_double(par1 * par1 + par5 * par5);
this.prevRotationYaw = this.rotationYaw = (float) (Math.atan2(par1, par5) * 180.0D / Math.PI);
this.prevRotationPitch = this.rotationPitch = (float) (Math.atan2(par3, f3) * 180.0D / Math.PI);
this.ticksInGround = 0;
}
@Override
@SideOnly(Side.CLIENT)
/**
* Sets the position and rotation. Only difference from the other one is no bounding on the rotation. Args: posX,
* posY, posZ, yaw, pitch
*/
public void setPositionAndRotation2(double par1, double par3, double par5, float par7, float par8, int par9) {
this.setPosition(par1, par3, par5);
this.setRotation(par7, par8);
}
@Override
@SideOnly(Side.CLIENT)
/**
* Sets the velocity to the args. Args: x, y, z
*/
public void setVelocity(double par1, double par3, double par5) {
this.motionX = par1;
this.motionY = par3;
this.motionZ = par5;
if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F) {
float f = MathHelper.sqrt_double(par1 * par1 + par5 * par5);
this.prevRotationYaw = this.rotationYaw = (float) (Math.atan2(par1, par5) * 180.0D / Math.PI);
this.prevRotationPitch = this.rotationPitch = (float) (Math.atan2(par3, f) * 180.0D / Math.PI);
this.prevRotationPitch = this.rotationPitch;
this.prevRotationYaw = this.rotationYaw;
this.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
this.ticksInGround = 0;
}
}
/**
* Called to update the entity's position/logic.
*/
@Override
@SuppressWarnings("rawtypes")
public void onUpdate() {
super.onUpdate();
if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F) {
float f = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
this.prevRotationYaw = this.rotationYaw = (float) (Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
this.prevRotationPitch = this.rotationPitch = (float) (Math.atan2(this.motionY, f) * 180.0D / Math.PI);
}
int i = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile);
if (i > 0) {
Block.blocksList[i].setBlockBoundsBasedOnState(this.worldObj, this.xTile, this.yTile, this.zTile);
AxisAlignedBB axisalignedbb = Block.blocksList[i].getCollisionBoundingBoxFromPool(this.worldObj, this.xTile, this.yTile, this.zTile);
if (axisalignedbb != null && axisalignedbb.isVecInside(this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ))) {
this.inGround = true;
}
}
if (this.arrowShake > 0) {
--this.arrowShake;
}
if (this.inGround) {
int j = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile);
int k = this.worldObj.getBlockMetadata(this.xTile, this.yTile, this.zTile);
if (j == this.inTile && k == this.inData) {
++this.ticksInGround;
if (this.ticksInGround == 1200) {
this.setDead();
}
} else {
this.inGround = false;
this.motionX *= this.rand.nextFloat() * 0.2F;
this.motionY *= this.rand.nextFloat() * 0.2F;
this.motionZ *= this.rand.nextFloat() * 0.2F;
this.ticksInGround = 0;
this.ticksInAir = 0;
}
} else {
++this.ticksInAir;
Vec3 vec3 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ);
Vec3 vec31 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
MovingObjectPosition movingobjectposition = this.worldObj.rayTraceBlocks_do_do(vec3, vec31, false, true);
vec3 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ);
vec31 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
if (movingobjectposition != null) {
vec31 = this.worldObj.getWorldVec3Pool().getVecFromPool(movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord);
}
Entity entity = null;
List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D));
double d0 = 0.0D;
int l;
float f1;
for (l = 0; l < list.size(); ++l) {
Entity entity1 = (Entity) list.get(l);
if (entity1.canBeCollidedWith() && (entity1 != this.shootingEntity || this.ticksInAir >= 5)) {
f1 = 0.3F;
AxisAlignedBB axisalignedbb1 = entity1.boundingBox.expand(f1, f1, f1);
MovingObjectPosition movingobjectposition1 = axisalignedbb1.calculateIntercept(vec3, vec31);
if (movingobjectposition1 != null) {
double d1 = vec3.distanceTo(movingobjectposition1.hitVec);
if (d1 < d0 || d0 == 0.0D) {
entity = entity1;
d0 = d1;
}
}
}
}
if (entity != null) {
movingobjectposition = new MovingObjectPosition(entity);
}
if (movingobjectposition != null && movingobjectposition.entityHit != null && movingobjectposition.entityHit instanceof EntityPlayer) {
EntityPlayer entityplayer = (EntityPlayer) movingobjectposition.entityHit;
if (entityplayer.capabilities.disableDamage || this.shootingEntity instanceof EntityPlayer && !((EntityPlayer) this.shootingEntity).func_96122_a(entityplayer)) {
movingobjectposition = null;
}
}
float f2;
float f3;
if (movingobjectposition != null) {
if (movingobjectposition.entityHit != null) {
f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
int i1 = MathHelper.ceiling_double_int(f2 * this.damage);
if (this.getIsCritical()) {
i1 += this.rand.nextInt(i1 / 2 + 2);
}
DamageSource damagesource = null;
if (this.shootingEntity == null) {
damagesource = DamageSource.causeThrownDamage(this, this);
} else {
damagesource = DamageSource.causeThrownDamage(this, this.shootingEntity);
}
if (this.isBurning() && !(movingobjectposition.entityHit instanceof EntityEnderman)) {
movingobjectposition.entityHit.setFire(5);
}
if (movingobjectposition.entityHit.attackEntityFrom(damagesource, i1)) {
if (movingobjectposition.entityHit instanceof EntityLiving) {
EntityLiving entityliving = (EntityLiving) movingobjectposition.entityHit;
if (!this.worldObj.isRemote) {
entityliving.setArrowCountInEntity(entityliving.getArrowCountInEntity() + 1);
}
if (this.knockbackStrength > 0) {
f3 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
if (f3 > 0.0F) {
movingobjectposition.entityHit.addVelocity(this.motionX * this.knockbackStrength * 0.6000000238418579D / f3, 0.1D, this.motionZ * this.knockbackStrength
* 0.6000000238418579D / f3);
}
}
if (this.shootingEntity != null) {
EnchantmentThorns.func_92096_a(this.shootingEntity, entityliving, this.rand);
}
if (this.shootingEntity != null && movingobjectposition.entityHit != this.shootingEntity && movingobjectposition.entityHit instanceof EntityPlayer
&& this.shootingEntity instanceof EntityPlayerMP) {
((EntityPlayerMP) this.shootingEntity).playerNetServerHandler.sendPacketToPlayer(new Packet70GameEvent(6, 0));
}
}
this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
if (!(movingobjectposition.entityHit instanceof EntityEnderman)) {
this.setDead();
}
} else {
this.motionX *= -0.10000000149011612D;
this.motionY *= -0.10000000149011612D;
this.motionZ *= -0.10000000149011612D;
this.rotationYaw += 180.0F;
this.prevRotationYaw += 180.0F;
this.ticksInAir = 0;
}
} else {
this.xTile = movingobjectposition.blockX;
this.yTile = movingobjectposition.blockY;
this.zTile = movingobjectposition.blockZ;
this.inTile = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile);
this.inData = this.worldObj.getBlockMetadata(this.xTile, this.yTile, this.zTile);
this.motionX = ((float) (movingobjectposition.hitVec.xCoord - this.posX));
this.motionY = ((float) (movingobjectposition.hitVec.yCoord - this.posY));
this.motionZ = ((float) (movingobjectposition.hitVec.zCoord - this.posZ));
f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
this.posX -= this.motionX / f2 * 0.05000000074505806D;
this.posY -= this.motionY / f2 * 0.05000000074505806D;
this.posZ -= this.motionZ / f2 * 0.05000000074505806D;
this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
this.inGround = true;
this.arrowShake = 7;
this.setIsCritical(false);
if (this.inTile != 0) {
Block.blocksList[this.inTile].onEntityCollidedWithBlock(this.worldObj, this.xTile, this.yTile, this.zTile, this);
}
}
}
if (this.getIsCritical()) {
for (l = 0; l < 4; ++l) {
this.worldObj.spawnParticle("crit", this.posX + this.motionX * l / 4.0D, this.posY + this.motionY * l / 4.0D, this.posZ + this.motionZ * l / 4.0D, -this.motionX,
-this.motionY + 0.2D, -this.motionZ);
}
}
this.posX += this.motionX;
this.posY += this.motionY;
this.posZ += this.motionZ;
f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
this.rotationYaw = (float) (Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
for (this.rotationPitch = (float) (Math.atan2(this.motionY, f2) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F) {
;
}
while (this.rotationPitch - this.prevRotationPitch >= 180.0F) {
this.prevRotationPitch += 360.0F;
}
while (this.rotationYaw - this.prevRotationYaw < -180.0F) {
this.prevRotationYaw -= 360.0F;
}
while (this.rotationYaw - this.prevRotationYaw >= 180.0F) {
this.prevRotationYaw += 360.0F;
}
this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F;
this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F;
float f4 = 0.99F;
f1 = 0.05F;
if (this.isInWater()) {
for (int j1 = 0; j1 < 4; ++j1) {
f3 = 0.25F;
this.worldObj.spawnParticle("bubble", this.posX - this.motionX * f3, this.posY - this.motionY * f3, this.posZ - this.motionZ * f3, this.motionX, this.motionY, this.motionZ);
}
f4 = 0.8F;
}
this.motionX *= f4;
this.motionY *= f4;
this.motionZ *= f4;
this.motionY -= f1;
this.setPosition(this.posX, this.posY, this.posZ);
this.doBlockCollisions();
}
}
/**
* (abstract) Protected helper method to write subclass entity data to NBT.
*/
@Override
public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound) {
par1NBTTagCompound.setShort("xTile", (short) this.xTile);
par1NBTTagCompound.setShort("yTile", (short) this.yTile);
par1NBTTagCompound.setShort("zTile", (short) this.zTile);
par1NBTTagCompound.setByte("inTile", (byte) this.inTile);
par1NBTTagCompound.setByte("inData", (byte) this.inData);
par1NBTTagCompound.setByte("shake", (byte) this.arrowShake);
par1NBTTagCompound.setByte("inGround", (byte) (this.inGround ? 1 : 0));
par1NBTTagCompound.setByte("pickup", (byte) this.canBePickedUp);
par1NBTTagCompound.setDouble("damage", this.damage);
}
/**
* (abstract) Protected helper method to read subclass entity data from NBT.
*/
@Override
public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound) {
this.xTile = par1NBTTagCompound.getShort("xTile");
this.yTile = par1NBTTagCompound.getShort("yTile");
this.zTile = par1NBTTagCompound.getShort("zTile");
this.inTile = par1NBTTagCompound.getByte("inTile") & 255;
this.inData = par1NBTTagCompound.getByte("inData") & 255;
this.arrowShake = par1NBTTagCompound.getByte("shake") & 255;
this.inGround = par1NBTTagCompound.getByte("inGround") == 1;
if (par1NBTTagCompound.hasKey("damage")) {
this.damage = par1NBTTagCompound.getDouble("damage");
}
if (par1NBTTagCompound.hasKey("pickup")) {
this.canBePickedUp = par1NBTTagCompound.getByte("pickup");
} else if (par1NBTTagCompound.hasKey("player")) {
this.canBePickedUp = par1NBTTagCompound.getBoolean("player") ? 1 : 0;
}
}
/**
* Called by a player entity when they collide with an entity
*/
@Override
public void onCollideWithPlayer(EntityPlayer par1EntityPlayer) {
if (!this.worldObj.isRemote && this.inGround && this.arrowShake <= 0) {
boolean flag = this.canBePickedUp == 1 || this.canBePickedUp == 2 && par1EntityPlayer.capabilities.isCreativeMode;
if (this.canBePickedUp == 1 && !par1EntityPlayer.inventory.addItemStackToInventory(new ItemStack(ArcherWeapons.arrowTraining, 1))) {
flag = false;
}
if (flag) {
this.playSound("random.pop", 0.2F, ((this.rand.nextFloat() - this.rand.nextFloat()) * 0.7F + 1.0F) * 2.0F);
par1EntityPlayer.onItemPickup(this, 1);
this.setDead();
}
}
}
/**
* returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to
* prevent them from trampling crops
*/
@Override
protected boolean canTriggerWalking() {
return false;
}
@Override
@SideOnly(Side.CLIENT)
public float getShadowSize() {
return 0.0F;
}
public void setDamage(double par1) {
this.damage = par1;
}
public double getDamage() {
return this.damage;
}
/**
* Sets the amount of knockback the arrow applies when it hits a mob.
*/
public void setKnockbackStrength(int par1) {
this.knockbackStrength = par1;
}
/**
* If returns false, the item will not inflict any damage against entities.
*/
@Override
public boolean canAttackWithItem() {
return false;
}
/**
* Whether the arrow has a stream of critical hit particles flying behind it.
*/
public void setIsCritical(boolean par1) {
byte b0 = this.dataWatcher.getWatchableObjectByte(16);
if (par1) {
this.dataWatcher.updateObject(16, Byte.valueOf((byte) (b0 | 1)));
} else {
this.dataWatcher.updateObject(16, Byte.valueOf((byte) (b0 & -2)));
}
}
/**
* Whether the arrow has a stream of critical hit particles flying behind it.
*/
public boolean getIsCritical() {
byte b0 = this.dataWatcher.getWatchableObjectByte(16);
return (b0 & 1) != 0;
}
}
ItemRPGBow:
package rpg.items.archer.weapons;
import java.util.List;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.enchantment.Enchantment;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.EnumAction;
import net.minecraft.item.ItemStack;
import net.minecraft.util.Icon;
import net.minecraft.world.World;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.entity.player.ArrowLooseEvent;
import net.minecraftforge.event.entity.player.ArrowNockEvent;
import rpg.client.entities.projectiles.EntityArrowTraining;
import rpg.config.base.archer.ArcherWeapons;
import rpg.items.RPGItem;
import rpg.lib.Reference;
import rpg.playerinfo.PlayerInformation;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
public class ItemRPGBow extends RPGItem {
public ItemRPGBow(int par1, String name) {
super(par1, name);
this.maxStackSize = 1;
this.setMaxDamage(384);
this.setCreativeTab(CreativeTabs.tabCombat);
}
@Override
@SuppressWarnings({ "rawtypes", "unchecked" })
public void addInformation(ItemStack par1ItemStack, EntityPlayer player, List par3List, boolean par4) {
PlayerInformation playerInfo = PlayerInformation.forPlayer(player);
// Checks the players class and colored item name
// accordingly
if (playerInfo.getPlayersClass().equals("Archer") && player.experienceLevel >= 1) {
par3List.add("Class: \u00a7AArcher");
par3List.add("Level: \u00a7A1");
} else if (playerInfo.getPlayersClass().equals("Archer") && player.experienceLevel != 1) {
par3List.add("Class: \u00a7AArcher");
par3List.add("Level: \u00a741");
} else if (!playerInfo.getPlayersClass().equals("Archer") && player.experienceLevel == 1) {
par3List.add("Class: \u00a74Archer");
par3List.add("Level: \u00a7A1");
} else {
par3List.add("Class: \u00a74Archer");
par3List.add("Level: \u00a741");
}
}
/**
* Return the enchantability factor of the item, most of the time is based on material.
*/
@Override
public int getItemEnchantability() {
return 1;
}
/**
* returns the action that specifies what animation to play when the items is being used
*/
@Override
public EnumAction getItemUseAction(ItemStack par1ItemStack) {
return EnumAction.bow;
}
/**
* How long it takes to use or consume an item
*/
@Override
public int getMaxItemUseDuration(ItemStack par1ItemStack) {
return 72000;
}
@Override
public ItemStack onEaten(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer) {
return par1ItemStack;
}
/**
* Called whenever this item is equipped and the right mouse button is pressed. Args: itemStack, world, entityPlayer
*/
@Override
public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer) {
PlayerInformation playerInfo = PlayerInformation.forPlayer(par3EntityPlayer);
if (playerInfo.getPlayersClass().equals("Archer")) {
ArrowNockEvent event = new ArrowNockEvent(par3EntityPlayer, par1ItemStack);
MinecraftForge.EVENT_BUS.post(event);
if (event.isCanceled())
return event.result;
if (par3EntityPlayer.capabilities.isCreativeMode || par3EntityPlayer.inventory.hasItem(ArcherWeapons.arrowTraining.itemID)) {
par3EntityPlayer.setItemInUse(par1ItemStack, this.getMaxItemUseDuration(par1ItemStack));
}
} else {
if (playerInfo.getShouldUseMysteriousVoice())
par3EntityPlayer.sendChatToPlayer("\u00a74<Mysterious Voice> Do not try to use the power of a weapon that is not meant for you!");
else
par3EntityPlayer.sendChatToPlayer("\u00a74<Dagon> Do not try to use the power of a weapon that is not meant for you!");
}
return par1ItemStack;
}
/**
* called when the player releases the use item button. Args: itemstack, world, entityplayer, itemInUseCount
*/
@Override
public void onPlayerStoppedUsing(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer, int par4) {
int j = this.getMaxItemUseDuration(par1ItemStack) - par4;
ArrowLooseEvent event = new ArrowLooseEvent(par3EntityPlayer, par1ItemStack, j);
MinecraftForge.EVENT_BUS.post(event);
if (event.isCanceled())
return;
j = event.charge;
boolean flag = par3EntityPlayer.capabilities.isCreativeMode || EnchantmentHelper.getEnchantmentLevel(Enchantment.infinity.effectId, par1ItemStack) > 0;
if (flag || par3EntityPlayer.inventory.hasItem(ArcherWeapons.arrowTraining.itemID)) {
float f = j / 20.0F;
f = (f * f + f * 2.0F) / 3.0F;
if (f < 0.1D)
return;
if (f > 1.0F) {
f = 1.0F;
}
EntityArrowTraining entityarrow = new EntityArrowTraining(par2World, par3EntityPlayer, f * 2.0F);
if (f == 1.0F) {
entityarrow.setIsCritical(true);
}
int k = EnchantmentHelper.getEnchantmentLevel(Enchantment.power.effectId, par1ItemStack);
if (k > 0) {
entityarrow.setDamage(entityarrow.getDamage() + k * 0.5D + 0.5D);
}
int l = EnchantmentHelper.getEnchantmentLevel(Enchantment.punch.effectId, par1ItemStack);
if (l > 0) {
entityarrow.setKnockbackStrength(l);
}
if (EnchantmentHelper.getEnchantmentLevel(Enchantment.flame.effectId, par1ItemStack) > 0) {
entityarrow.setFire(100);
}
par1ItemStack.damageItem(1, par3EntityPlayer);
par2World.playSoundAtEntity(par3EntityPlayer, "random.bow", 1.0F, 1.0F / (itemRand.nextFloat() * 0.4F + 1.2F) + f * 0.5F);
if (flag) {
entityarrow.canBePickedUp = 2;
} else {
par3EntityPlayer.inventory.consumeInventoryItem(ArcherWeapons.arrowTraining.itemID);
}
if (!par2World.isRemote) {
entityarrow.setPosition(par3EntityPlayer.posX, par3EntityPlayer.posY + 2, par3EntityPlayer.posZ);
par2World.spawnEntityInWorld(entityarrow);
}
}
}
@SideOnly(Side.CLIENT)
private Icon[] bowIcons = new Icon[4];
@Override
@SideOnly(Side.CLIENT)
public void registerIcons(IconRegister iconreg) {
this.itemIcon = iconreg.registerIcon(Reference.MOD_ID + ":" + this.getUnlocalizedName().substring(5));
for (int i = 1; i < this.bowIcons.length; i++)
this.bowIcons[i] = iconreg.registerIcon(Reference.MOD_ID + ":" + this.getUnlocalizedName().substring(5) + "_pull_" + (i - 1));
}
@Override
public Icon getIcon(ItemStack stack, int renderPass, EntityPlayer player, ItemStack usingItem, int useRemaining) {
if(player.getItemInUse() == null) return this.itemIcon;
int time = stack.getMaxItemUseDuration() - useRemaining;
if (time >= 18)
return bowIcons[3];
else if (time > 13)
return bowIcons[2];
else if (time > 0)
return bowIcons[1];
return bowIcons[0];
}
}
The entity file I believe is a straight copy of the EntityArrow file. Atleast it should be...