Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Heltrato

Members
  • Content Count

    261
  • Joined

  • Last visited

Community Reputation

-1 Poor

About Heltrato

  • Rank
    Diamond Finder

Converted

  • Gender
    Undisclosed
  • Personal Text
    I am new!

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Thanks for the fast response diesieben07, just want to clarify thou, what specific Item/BlockItem class should extend for the spawner block, i cant seem to find any spawner block item related in the minecraft packages atm.
  2. Hello, just want to ask for advice how can i have a simpler way to approach this, 1. I want to add a spawner blocks with custom entities on it in the custom creative tab i am making, to make it also available for trade or craft. Is there a simpler way to approach this or if you guys have an example i can have a reference or guide too? Thanks a lot.
  3. Thanks bro you dope, you know dopes makes me high and its good, no but for real thank you
  4. last question, is there a way i can make a ItemStack[] applicable for ItemStack#shrink?
  5. Is there any code related that reduces the StackSize of the inputStacks? I haven't really found out one since then thou this method works fine during 1.11.2 Oh yeah, mhfc.net was our package since we started from 1.4.7 i'll have to rename this soon.
  6. So im porting my mod to 1.12.2 fixed the errors most of it but bugs are everywhere since no reworks. Right now im trying to fix my custom crafting bench that has a clickable button (craft) if the following requiredStack slot is met, but two things i find out 1.) it allows to craft even if the required quantity is not me 2.) upon finish crafting it just consumes on how many quantity the requiredstack is (even if it exceed) Here is my class that has a related on it https://github.com/Guild-Hall/MHFC/blob/1.12.2/src/main/java/mhfc/net/com
  7. 2018-11-18 11:28:19,538 main WARN Disabling terminal, you're running in an unsupported environment. [11:28:19] [main/INFO] [GradleStart]: Extra: [] [11:28:19] [main/INFO] [GradleStart]: Running with arguments: [--userProperties, {}, --assetsDir, C:/Users/user/.gradle/caches/minecraft/assets, --assetIndex, 1.12, --accessToken{REDACTED}, --version, 1.12.2, --tweakClass, net.minecraftforge.fml.common.launcher.FMLTweaker, --tweakClass, net.minecraftforge.gradle.tweakers.CoremodTweaker] [11:28:19] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLTweake
  8. Hello my mod depends on worldedit-forge / worldedit-core . Now im updating to 1.12.2 does anyone knows or have used a latest version compatible for 1.12 for worldedit?
  9. Wow this make sense. ! It's amazing thanks for the help
  10. Is there any preferable tutorial regarding OpenGL/Renders that i can widely apply for Minecraft. Im planning to code a lightning bolt effect but i just dont know how to start with it.
  11. For that igive u a plus rep ❤️
  12. Okay got it. Wow this forge minecraft has reaction too like in facebook lol Thanks mate now i know what to do
  13. Can you give me a guess on what specific parameter it is ? HAHA i tried some of my variables and nothing happened
  14. Im trying to render a lightning effects around Kirin just like in the monster hunter series by using light with a lenght popping in a random. But i manage to make it work however the lightnings length is endless like in the picture.. Anyone can guess what's my error here?
×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.