Everything posted by Bedrock_Miner
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Compiled Mod Causes Error [SOLVED -> never use func_...!]
I changed the name of every method that no Overrides remain.. But still I get the same Error...
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Compiled Mod Causes Error [SOLVED -> never use func_...!]
OK, here are the classes: MainClass: ModBlocks: ModBlock: (Block Class) Hope this helps...
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Compiled Mod Causes Error [SOLVED -> never use func_...!]
Actually I don't have any method named func_whatever in the class. Or can this be caused by the obfuscator? The Class only contains one method named init() which creates all the Blocks I use in my mod. Can this Error occure, because class and method are declared final? But although diesieben07 said something different, I am convinced its a problem with the classpath because this class is the first one beeing called from the main class.
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Compiled Mod Causes Error [SOLVED -> never use func_...!]
The Compiler couldn't find the Class, not the method, so I don't think thats the problem.
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Compiled Mod Causes Error [SOLVED -> never use func_...!]
Hey Guys! I have created a mod, which works fine in eclipse, but if I compile it and try to start it in the normal minecraft launcher I get the Following Error: I don't really understand what's the problem with my mod, because the class "com/buildingblocks/block/ModBlocks" which is called not to exist is there in the jar file.. Any Ideas what could be wrong here?
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How to build the mod?
Hey Guys! I created a working mod in eclipse and now I want to build it. Problem is that I found about five different possibilities how to build a mod with gradle and I understood none of them. I used a setup to have several mods with one Forge-folder (I think its called "Pahimar-setup"). My Folders are like this: /FORGE/ -> Forge Base Folder with gradlew and the Forge Source /ModID/ -> My Eclipse Workspace /ModID/ModID/src/ -> My Source Code /ModID/ModID/src/assets -> My Assets /ModID/ModID/bin/ -> Stuff that was build by eclipse /ModID/ModID/bid/assets -> Second Assets Folder created by Eclipse What can I do to build/finish my mod?
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Create a sequence of events caused by an Item
Looks quite complicated to me.. And I not really understand how to use it (neither I understand all the other code examples on your site )
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Create a sequence of events caused by an Item
Hey guys! Does anyone of you has an idea how to create an Item which causes a sequence of several events with a delay inbetween? Examples: a) You have one Item, which uses setBlock to create a Beacon at given position which dissappears after some seconds. b) If you use a special Item the Player turns around three times and spawns an explosion afterwards. c) A player right-klicks an Item, is lifted up into the air and is then accelerated forward. Any Ideas how to do this? Maybe you can use a kind of a custom potion effects which does this stuff depending on World time. Or it is useful to create an invisible Entity which manages everything for you. What do you think is the better way? Or do you have another Idea?
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[1.7.2] Block Rendering Problems
Thanks a lot, this works!
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[1.7.2] Block Rendering Problems
Hey Guys! I want to render a special Block which looks like a Block of Glowstone which is inside a Block of Glass. The problem is that only the Glass Block is rendered... This is my Code: EDIT: Sorry, just solved the Problem by swapping the two renderBlock methods. New Problem: In the Inventory the Block is rendered much darker than in the world. If you have an Item in your hand it's even darker. (->Picture) How can this Bug be fixed? I set brightness and opacity to default values so it must work, i thought. Picture:
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[SOLVED] Turn Slabs into Double Slabs
I solved it now on my own with the following Code:
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[SOLVED] Turn Slabs into Double Slabs
Anyone?
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Block renderer in 1.7.2
Anyone?
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Block renderer in 1.7.2
Well, the renderer is the same but I really don't understand how to render the Block itself. I read your Tutorial on the Tessellator and I had some problems understanding it. -How exactly do you set up the Texture? -Which Coordinates do I have to use for the AddVertex Method? Is the renderer automatically translated to the Block position or should I do this seperately? Thanks...
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[SOLVED] Turn Slabs into Double Slabs
All the code I use is copied from Vanilla slabs. The Slabs are registered twice: one time for single- and one time for double slabs.
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Block renderer in 1.7.2
Hello everyone! I want to create a Block with a specific renderer. How can I do this in 1.7.2? I couldn't find any Tutorial on this... Could you please either show me a good Tutorial or explain how you do this?
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[SOLVED] Turn Slabs into Double Slabs
Hello everyone! I have added a few slabs in my Mod, but if I place one Slab onto another they don't turn into a Double slab.. What do I have to add? Source: Which methods do I have to overwrite that it works?
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[1.7.2|Solved] Metadata Block cant be placed with Meta
Thanks! I didn't knew how to do this because I never worked with Metadata before.. It works now..
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[1.7.2|Solved] Metadata Block cant be placed with Meta
Hello everybody! I wanted to create custom Walls with Metadata. If I place one of them in the World it always has Metadata 0. Why is this? And how can I fix it?
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InvocationTargetException on running minecraft 1.7.2 with eclipse
You have to add " --accessToken test " to your arguments.
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Help, my Mod is not started!
OK. Thank you... Such stupid question..
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Help, my Mod is not started!
OK, but what does this mean for my problem?
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Help, my Mod is not started!
Well, I went through this tutorial and apart from running my Mod everything works fine. http://www.youtube.com/watch?v=u2sIWkIRmkk I thought this would be better becaus you not have to copy forge for every Mod you have.
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Help, my Mod is not started!
I've set up Forge and got some problems: The basic Mod I created for testing it is not called! I made the File setup like this: The problem is that the output is, well, not put out The Mod also doesn't appear in the mod list. Anybody there knowing whats wrong? Edit: If you need this too, I added the Run Configurations:
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How can you use your normal Minecraft Account in Eclipse?
I think the title says everything... I want to get rid of flying to the position I were in the Test World every time I restart.. And I want to be able to check whether Items in my Inventory are correctly saved, which is not possible if I always log in as "Player129" or "Player937"
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