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Bedrock_Miner

Forge Modder
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Everything posted by Bedrock_Miner

  1. I changed the name of every method that no Overrides remain.. But still I get the same Error...
  2. OK, here are the classes: MainClass: ModBlocks: ModBlock: (Block Class) Hope this helps...
  3. Actually I don't have any method named func_whatever in the class. Or can this be caused by the obfuscator? The Class only contains one method named init() which creates all the Blocks I use in my mod. Can this Error occure, because class and method are declared final? But although diesieben07 said something different, I am convinced its a problem with the classpath because this class is the first one beeing called from the main class.
  4. The Compiler couldn't find the Class, not the method, so I don't think thats the problem.
  5. Hey Guys! I have created a mod, which works fine in eclipse, but if I compile it and try to start it in the normal minecraft launcher I get the Following Error: I don't really understand what's the problem with my mod, because the class "com/buildingblocks/block/ModBlocks" which is called not to exist is there in the jar file.. Any Ideas what could be wrong here?
  6. Hey Guys! I created a working mod in eclipse and now I want to build it. Problem is that I found about five different possibilities how to build a mod with gradle and I understood none of them. I used a setup to have several mods with one Forge-folder (I think its called "Pahimar-setup"). My Folders are like this: /FORGE/ -> Forge Base Folder with gradlew and the Forge Source /ModID/ -> My Eclipse Workspace /ModID/ModID/src/ -> My Source Code /ModID/ModID/src/assets -> My Assets /ModID/ModID/bin/ -> Stuff that was build by eclipse /ModID/ModID/bid/assets -> Second Assets Folder created by Eclipse What can I do to build/finish my mod?
  7. Looks quite complicated to me.. And I not really understand how to use it (neither I understand all the other code examples on your site )
  8. Hey guys! Does anyone of you has an idea how to create an Item which causes a sequence of several events with a delay inbetween? Examples: a) You have one Item, which uses setBlock to create a Beacon at given position which dissappears after some seconds. b) If you use a special Item the Player turns around three times and spawns an explosion afterwards. c) A player right-klicks an Item, is lifted up into the air and is then accelerated forward. Any Ideas how to do this? Maybe you can use a kind of a custom potion effects which does this stuff depending on World time. Or it is useful to create an invisible Entity which manages everything for you. What do you think is the better way? Or do you have another Idea?
  9. Hey Guys! I want to render a special Block which looks like a Block of Glowstone which is inside a Block of Glass. The problem is that only the Glass Block is rendered... This is my Code: EDIT: Sorry, just solved the Problem by swapping the two renderBlock methods. New Problem: In the Inventory the Block is rendered much darker than in the world. If you have an Item in your hand it's even darker. (->Picture) How can this Bug be fixed? I set brightness and opacity to default values so it must work, i thought. Picture:
  10. I solved it now on my own with the following Code:
  11. Well, the renderer is the same but I really don't understand how to render the Block itself. I read your Tutorial on the Tessellator and I had some problems understanding it. -How exactly do you set up the Texture? -Which Coordinates do I have to use for the AddVertex Method? Is the renderer automatically translated to the Block position or should I do this seperately? Thanks...
  12. All the code I use is copied from Vanilla slabs. The Slabs are registered twice: one time for single- and one time for double slabs.
  13. Hello everyone! I want to create a Block with a specific renderer. How can I do this in 1.7.2? I couldn't find any Tutorial on this... Could you please either show me a good Tutorial or explain how you do this?
  14. Hello everyone! I have added a few slabs in my Mod, but if I place one Slab onto another they don't turn into a Double slab.. What do I have to add? Source: Which methods do I have to overwrite that it works?
  15. Thanks! I didn't knew how to do this because I never worked with Metadata before.. It works now..
  16. Hello everybody! I wanted to create custom Walls with Metadata. If I place one of them in the World it always has Metadata 0. Why is this? And how can I fix it?
  17. You have to add " --accessToken test " to your arguments.
  18. OK. Thank you... Such stupid question..
  19. OK, but what does this mean for my problem?
  20. Well, I went through this tutorial and apart from running my Mod everything works fine. http://www.youtube.com/watch?v=u2sIWkIRmkk I thought this would be better becaus you not have to copy forge for every Mod you have.
  21. I've set up Forge and got some problems: The basic Mod I created for testing it is not called! I made the File setup like this: The problem is that the output is, well, not put out The Mod also doesn't appear in the mod list. Anybody there knowing whats wrong? Edit: If you need this too, I added the Run Configurations:
  22. I think the title says everything... I want to get rid of flying to the position I were in the Test World every time I restart.. And I want to be able to check whether Items in my Inventory are correctly saved, which is not possible if I always log in as "Player129" or "Player937"

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